source: trunk/src/debugsprite.cpp

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Diff Rev Age Author Log Message
(edit) @218   11 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @210   11 years sam Allow for different priorities in game and draw tick levels.
(edit) @205   11 years sam Fix broken perspective.
(edit) @186   11 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @170   11 years sam Properly implement program termination, including in the GTK program.
(edit) @154   11 years sam Refactor stuff.
(edit) @151   11 years sam Apply correct projection to the debug sprite movement.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   11 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   11 years sam Rename "asset" to "entity". It's way cooler.
(edit) @141   11 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @138   11 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @133   11 years sam Fix z-sorting of tiles. For now.
(add) @132   11 years sam Add a debug sprite to the scene.
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