source: trunk/src/entity.cpp

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Diff Rev Age Author Log Message
(edit) @2816   8 years lolbot fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
(edit) @2815   8 years lolbot fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
(edit) @2740   8 years sam build: lol-build now passes flags to configure, and configure now uses …
(edit) @2610   9 years sam base: a few minor style tweaks.
(edit) @2216   9 years touky New year copyright update.
(edit) @2183   9 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1502   9 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1105   10 years sam core: start working on the Emcee class.
(edit) @735   11 years sam core: get rid of now useless <cstdio> includes.
(edit) @734   11 years sam core: create a logger class to reduce printf usage.
(edit) @686   11 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @658   11 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @210   11 years sam Allow for different priorities in game and draw tick levels.
(edit) @170   11 years sam Properly implement program termination, including in the GTK program.
(edit) @154   11 years sam Refactor stuff.
(edit) @153   11 years sam Factor Forge and Tiler using the new Dict class.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   11 years sam Get the timer to talk milliseconds instead of seconds.
(copy) @147   11 years sam Rename "asset" to "entity". It's way cooler.
copied from trunk/src/asset.cpp:
(edit) @130   11 years sam Try to detect assets not calling their super tick methods. Already …
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