source: trunk/src/input.cpp

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Diff Rev Age Author Log Message
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @339   10 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @332   10 years sam Implement the title screen. Click on it to start a game.
(edit) @330   10 years sam First implementation of the mouse tracker.
(edit) @329   10 years sam Minor updates to the mouse tracking architecture.
(edit) @295   10 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @236   10 years sam Mouse button support in Lol Engine.
(edit) @233   10 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @186   11 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @176   11 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(add) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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