

@2188

9 years 
sam 
math: define lol::pow to remove ambiguous calls.



@2187

9 years 
sam 
image: a few colour conversion routines.



@2186

9 years 
sam 
build: add svn:ignore tags and remove empty directories.



@2184

9 years 
sam 
build: rename “core” directory to “base” because the former is used …



@2183

9 years 
sam 
build: fix the WTFPL site URL in all code comments.



@2179

9 years 
sam 
doc: fix claims in the documentation introduction and disable vector.h …



@2157

9 years 
sam 
core: fix a memory corruption in the Array class.



@2109

9 years 
sam 
core: we can now set Map elements using simply map[foo] = bar, no need …



@2108

9 years 
sam 
core: implement a simple linear search map; the API is here, we just …



@2107

9 years 
sam 
core: make hash operators const.



@2106

9 years 
sam 
build: rename Map to LevelMap so that we can use Map for the hashmap.



@2105

9 years 
sam 
core: implement hashing functions for half, float and double.



@2104

9 years 
sam 
core: allow hashing of String objects.



@2100

9 years 
sam 
core: implement String::Printf() and start working on the unit tests. …



@2097

9 years 
sam 
core: refactor the Hash class so that we can hash base types, too.



@2096

9 years 
sam 
core: more string concatenation and comparison methods, plus a lot
of …



@2089

9 years 
sam 
core: compilation fix for older compilers.



@2086

9 years 
sam 
core: new String class.



@2081

9 years 
sam 
math: prefix all convenience macros with "LOL_", make sure we #undef …



@2058

9 years 
sam 
build: define our own std::abs() function for long long int on NaCl, …



@2057

9 years 
sam 
build: fix minor build issues with Clang.



@2056

9 years 
sam 
math: reimplement min(), max(), abs() and fmod() in the lol:: …



@2054

9 years 
sam 
math: implement abs() and fmod() for vector types and the half class.



@1947

9 years 
sam 
math: add a uniform scaling matrix constructor.



@1920

9 years 
sam 
core: use "f128" as the long double prefix for vectors, even if it's …



@1893

9 years 
sam 
math: refactor real number constant declarations so that they are only …



@1888

9 years 
lolbot 
fixed 23 files out of 277:
 fixed 1270 CR characters
 fixed 56 …



@1833

9 years 
touky 



@1807

9 years 
sam 
math: improve slerp implementation.



@1799

9 years 
Jnat 
Added Slerp method to Quat



@1796

9 years 
sam 
math: add dot() for quaternions, plus the relevant unit test.



@1667

9 years 
sam 
math: add an sprintf() method to real numbers, and ensure they are …



@1513

9 years 
sam 
core: replace usage of sin() or std::sin() with lol::sin() where …



@1512

9 years 
sam 
build: fix the PS3 port by using our trig.h everywhere instead of …



@1502

9 years 
sam 
core: fix a few build warnings and remove useless operators from the …



@1426

9 years 
sam 
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.



@1405

9 years 
sam 
math: declare some HLSLcompliant types.



@1401

9 years 
sam 
core: no longer deactivate std::ostream features on Android.



@1382

9 years 
sam 
math: workaround for an apparent Visual Studio compiler bug in …



@1381

9 years 
sam 
core: some clang and g++ 4.7 compilation fixes.



@1369

9 years 
sam 
math: replace len(vec) with length(vec) to match the GLSL naming.



@1352

9 years 
sam 
math: implement all Euler conversions for 3×3 matrices.



@1351

9 years 
sam 
math: implement quaternion creation from true Euler angles (as opposed …



@1350

9 years 
sam 
core: add methods to set the camera's view matrix.



@1349

9 years 
sam 
math: support all TaitBryan angle combinations in quaternions.



@1341

9 years 
sam 
math: allow to write 1.f / q to take a quaternion's inverse.



@1323

9 years 
sam 
core: reduce compilation time by about 30% by playing with namespaces …



@1320

9 years 
sam 
math: replace mat3::rotate(quat) with an explicit constructor, and add …



@1317

9 years 
sam 
math: add Quat::transform() to directly apply a quaternion to a vector.



@1315

9 years 
sam 
math: add methods to convert from a quaternion to Euler angles and …



@1314

9 years 
sam 
math: add quat::fromeuler static constructor for quaternions.



@1313

9 years 
sam 
build: fix compilation on Windows by undefining the min and max macros …



@1311

9 years 
sam 
math: add min(), max() and clamp() for half, real and vector types.



@1305

9 years 
sam 
math: chage quaternion constructor to wxyz order because it matches …



@1290

9 years 
sam 
debug: do not use std::abort() on the PS3.



@1272

9 years 
sam 
math: new mat3::scale() and mat4::scale() methods.



@1270

9 years 
sam 
math: implement rotate() for mat3 in addition to mat4.



@1264

9 years 
sam 
math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.



@1259

9 years 
sam 
gpu: add methods to send mat2 and mat3 matrices to the shader.



@1258

9 years 
sam 
math: add code to build the normal matrix from a transformation matrix.



@1257

9 years 
sam 
math: add inversion code for 2×2 and 3×3 matrices, and transposition …



@1240

9 years 
sam 
debug: use std::abort() instead of a custom idiocy.



@1237

9 years 
sam 
build: fix GCC build; it doesn't like to have a local file called …



@1232

9 years 
sam 
math: add mat2 and mat3 types; they'll be useful.



@1217

9 years 
sam 
math: do not use #pragma diagnostic push for GCC prior to 4.6.



@1209

9 years 
sam 
math: use size_t instead of int for vector subscript to avoid torrents …



@1177

9 years 
sam 
math: disable vectors of halfs until we find a way to speed up the …



@1176

9 years 
sam 
math: add vectors of "half" to vector.h.



@1175

9 years 
sam 
math: move cross product out of the .cpp file.



@1164

9 years 
sam 
ps3: fix PS3 build after the Queue refactoring.



@1163

9 years 
sam 
math: ensure real::fabs() is never chosen over std::fabs() for …



@1161

9 years 
gary 
math: fix minor warnings in half.h and vector.h.



@1160

9 years 
sam 
math: move half.h into the public headers.



@1159

9 years 
sam 
math: disable annoying compiler warnings in vector.h.



@1158

9 years 
sam 
math: make sure magic swizzling vectors don't actually store data, and …



@1157

9 years 
sam 
math: minor tweak to avoid using macros with empty parameters.



@1154

9 years 
sam 
math: disable const union members on GCC prior to 4.6.



@1153

9 years 
sam 
math: add new coercion rules for vector classes.



@1151

9 years 
sam 
math: some refactoring in the vector operations, to make it easier to …



@1150

9 years 
sam 
math: add missing operators (==, !, <= etc.) to the "half" class so …



@1149

9 years 
gary 
math: minor compilation fixes for Visual Studio. Still does not link.



@1148

9 years 
sam 
math: allow vectors of half and real; they don't support swizzling or …



@1146

9 years 
sam 
win32: some compilation fixes here and there.



@1143

9 years 
sam 
math: disallow using vector swizzling components as lvalues until we …



@1142

9 years 
sam 
math: use const references instead of passing arguments by value in …



@1141

9 years 
sam 
math: add "const" to many vector swizzling patterns to forbid …



@1140

9 years 
sam 
math: fix a syntax error in vector.h due to duplicate macro declaration.



@1139

9 years 
sam 
math: rename matrix.h to vector.h and simplify some stuff, especially …



@1138

9 years 
sam 
math: some simplifications in the magic vector templates, and some …



@1137

10 years 
sam 
math: finally get the GLSLlike swizzling to work.



@1136

10 years 
sam 
math: try to implement the magic getter/setter pattern. BREAKS BUILD.



@1135

10 years 
sam 
math: move most vector and matrix member functions to global functions.



@1134

10 years 
sam 
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).



@1130

10 years 
sam 
math: implement ulp() for reals, which returns the smallest real y > 0 …



@1127

10 years 
sam 
math: significant performance improvements in the Remez solver.



@1122

10 years 
sam 
real: get rid of <<= and >>= operators; we can use ldexp() instead. As …



@1119

10 years 
sam 
math: make everything clean for a LolRemez release.



@1117

10 years 
sam 
math: move the Remez algorithm implementation to the core.



@937

10 years 
sam 
lolunit: rename a few methods for consistency.



@936

10 years 
sam 
lolunit: protect against multiple registration of the same fixture type.


