source: trunk/src/lolcore.vcxproj.filters

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Diff Rev Age Author Log Message
(edit) @2187   9 years sam image: a few colour conversion routines.
(edit) @2112   9 years sam build: minor vcxproj reorganisation.
(edit) @2106   9 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   9 years sam core: implement hashing functions for half, float and double.
(edit) @2100   9 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2077   9 years sam mesh: start working on mesh and submesh stuff.
(edit) @2009   9 years sam input: add the Keyboard abstraction object type.
(edit) @1987   9 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1927   9 years sam gpu: sip an empty LolFx class that embeds the compiler.
(edit) @1877   9 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1847   9 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1610   9 years sam build: rename "Lol.Core.Build.props" to the more explicit …
(edit) @1590   9 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1577   9 years sam build: put all Bullet files in their own VS2010 project subfolder.
(edit) @1575   9 years sam core: build Bullet as part of the VS2010 project.
(edit) @1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(copy) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
copied from trunk/win32/lolcore.vcxproj.filters:
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
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