source: trunk/src/platform/sdl/sdlapp.cpp

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Diff Rev Age Author Log Message
(edit) @2183   10 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1712   11 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1361   11 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1241   11 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1236   11 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1212   11 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1208   11 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1069   12 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1063   12 years sam core: implement Application::ShowPointer() so that applications can …
(edit) @1040   12 years sam core: write a generic application class.
(copy) @865   12 years sam core: move platform-specific code to specific directories.
copied from trunk/src/sdlapp.cpp:
(edit) @863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
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