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source:
trunk
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src
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platform
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sdl
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sdlapp.cpp
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Rev
Age
Author
Log Message
(edit)
@2183
10 years
sam
build: fix the WTFPL site URL in all code comments.
(edit)
@1712
11 years
sam
build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit)
@1691
11 years
sam
build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit)
@1361
11 years
sam
win32: add an Xinput class for Xbox360 controllers, because they're …
(edit)
@1241
11 years
sam
gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit)
@1236
11 years
sam
gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit)
@1212
11 years
sam
build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit)
@1208
11 years
sam
win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit)
@1106
11 years
sam
core: try to merge Ticker and Emcee. Still not very good.
(edit)
@1069
12 years
gary
tutorial: port the Mandelbrot dithering shader to Cg.
(edit)
@1063
12 years
sam
core: implement Application::ShowPointer() so that applications can …
(edit)
@1040
12 years
sam
core: write a generic application class.
(copy)
@865
12 years
sam
core: move platform-specific code to specific directories.
copied from
trunk/src/sdlapp.cpp
:
(edit)
@863
12 years
sam
core: rename vec2i to ivec2 etc. to better match GLSL.
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