source: trunk/src/platform/sdl/sdlapp.cpp

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Diff Rev Age Author Log Message
(edit) @2812   9 years lolbot fixed 10 files out of 2754: - removed 386 CR characters - removed 4 …
(edit) @2810   9 years benlitz Completely reworked input system. Unified device interface, button, …
(edit) @2770   9 years sam gpu: get rid of the global D3D device pointer and move D3D …
(edit) @2644   9 years sam input: activate SDL input with Emscripten.
(edit) @2625   9 years sam build: use GLES (not GL) when using emscripten, and disable SdlInput too.
(edit) @2506   9 years sam base: start removing occurrences of NULL on our long journey to nullptr.
(edit) @2301   9 years sam build: fix a few macro logic issues in SDL.h inclusion.
(edit) @2300   9 years sam build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …
(edit) @2276   9 years sam build: revert the weak symbol work; it confuses Visual Studio too much.
(edit) @2274   9 years sam build: provide weak symbols for lol_sdl_main on Visual Studio.
(edit) @2273   9 years sam build: use our own main() wrapper in addition to SDL's, and only in …
(edit) @2222   9 years sam core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
(edit) @2183   9 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1712   9 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1691   9 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1361   10 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1241   10 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1236   10 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1212   10 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1208   10 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1069   10 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1063   10 years sam core: implement Application::ShowPointer() so that applications can …
(edit) @1040   10 years sam core: write a generic application class.
(copy) @865   10 years sam core: move platform-specific code to specific directories.
copied from trunk/src/sdlapp.cpp:
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
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