source: trunk/src/platform/sdl/sdlinput.cpp

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Diff Rev Age Author Log Message
(edit) @2812   9 years lolbot fixed 10 files out of 2754: - removed 386 CR characters - removed 4 …
(edit) @2811   9 years benlitz build fix on non-SDL platforms
(edit) @2810   9 years benlitz Completely reworked input system. Unified device interface, button, …
(edit) @2646   9 years sam build: more Emscripten improvements; keyboard input works properly now.
(edit) @2645   9 years sam input: make keyboard state platform-independent.
(edit) @2644   9 years sam input: activate SDL input with Emscripten.
(edit) @2610   9 years sam base: a few minor style tweaks.
(edit) @2506   9 years sam base: start removing occurrences of NULL on our long journey to nullptr.
(edit) @2216   9 years touky New year copyright update.
(edit) @2183   9 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2009   9 years sam input: add the Keyboard abstraction object type.
(edit) @1808   9 years sam build: fix shitloads of warnings.
(edit) @1712   9 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1709   9 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1692   9 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   9 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1399   10 years sam input: fix brain fart in our SDL joystick input.
(edit) @1361   10 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1355   10 years sam input: allow to remap gamepad axes in the generic input layer.
(edit) @1346   10 years sam input: blacklist HDAPS as a joystick, it's not really a joystick.
(edit) @1342   10 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1310   10 years sam core: tick methods now use seconds, like any sane system.
(edit) @1171   10 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(copy) @865   10 years sam core: move platform-specific code to specific directories.
copied from trunk/src/sdlinput.cpp:
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
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