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src
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platform
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sdl
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Rev
Age
Author
Log Message
(edit)
@1310
10 years
sam
core: tick methods now use seconds, like any sane system.
(edit)
@1241
10 years
sam
gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit)
@1236
10 years
sam
gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit)
@1212
10 years
sam
build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit)
@1208
10 years
sam
win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit)
@1171
10 years
sam
sdl: on Windows, perform the input tick in the main drawing thread.
(edit)
@1139
10 years
sam
math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit)
@1117
11 years
sam
math: move the Remez algorithm implementation to the core.
(edit)
@1110
11 years
sam
core: prefix Entity members with m_ to avoid accidental shadowing.
(edit)
@1106
11 years
sam
core: try to merge Ticker and Emcee. Still not very good.
(edit)
@1069
11 years
gary
tutorial: port the Mandelbrot dithering shader to Cg.
(edit)
@1063
11 years
sam
core: implement Application::ShowPointer() so that applications can …
(edit)
@1040
11 years
sam
core: write a generic application class.
(add)
@865
11 years
sam
core: move platform-specific code to specific directories.
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