source: trunk/src/platform/sdl

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Diff Rev Age Author Log Message
(edit) @2216   10 years touky New year copyright update.
(edit) @2183   10 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2009   10 years sam input: add the Keyboard abstraction object type.
(edit) @1808   10 years sam build: fix shitloads of warnings.
(edit) @1712   10 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1709   10 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1692   10 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   10 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1519   10 years sam build: add lots of missing svn:ignore properties.
(edit) @1399   11 years sam input: fix brain fart in our SDL joystick input.
(edit) @1361   11 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1355   11 years sam input: allow to remap gamepad axes in the generic input layer.
(edit) @1346   11 years sam input: blacklist HDAPS as a joystick, it's not really a joystick.
(edit) @1342   11 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1310   11 years sam core: tick methods now use seconds, like any sane system.
(edit) @1241   11 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1236   11 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1212   11 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1208   11 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1171   11 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1117   11 years sam math: move the Remez algorithm implementation to the core.
(edit) @1110   11 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1069   11 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1063   11 years sam core: implement Application::ShowPointer() so that applications can …
(edit) @1040   11 years sam core: write a generic application class.
(add) @865   11 years sam core: move platform-specific code to specific directories.
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