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@2610
|
10 years |
sam |
base: a few minor style tweaks.
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@2506
|
10 years |
sam |
base: start removing occurrences of NULL on our long journey to nullptr.
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@2301
|
10 years |
sam |
build: fix a few macro logic issues in SDL.h inclusion.
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@2300
|
10 years |
sam |
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …
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@2276
|
10 years |
sam |
build: revert the weak symbol work; it confuses Visual Studio too much.
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@2274
|
10 years |
sam |
build: provide weak symbols for lol_sdl_main on Visual Studio.
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@2273
|
10 years |
sam |
build: use our own main() wrapper in addition to SDL's, and only
in …
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@2222
|
10 years |
sam |
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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@2216
|
10 years |
touky |
New year copyright update.
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|
@2183
|
10 years |
sam |
build: fix the WTFPL site URL in all code comments.
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|
|
@2009
|
10 years |
sam |
input: add the Keyboard abstraction object type.
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|
|
@1808
|
10 years |
sam |
build: fix shitloads of warnings.
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|
|
@1712
|
10 years |
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
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@1709
|
10 years |
sam |
input: switch SDL joystick handling mode to polling, because we won't …
|
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@1692
|
11 years |
sam |
core: fix the X360 build by re-adding macro barriers I removed.
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|
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@1691
|
11 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
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|
|
@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
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|
|
@1399
|
11 years |
sam |
input: fix brain fart in our SDL joystick input.
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|
|
@1361
|
11 years |
sam |
win32: add an Xinput class for Xbox360 controllers, because they're …
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@1355
|
11 years |
sam |
input: allow to remap gamepad axes in the generic input layer.
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|
|
@1346
|
11 years |
sam |
input: blacklist HDAPS as a joystick, it's not really a joystick.
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|
@1342
|
11 years |
sam |
input: add core joystick support and bind the SDL input to that.
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|
|
@1310
|
11 years |
sam |
core: tick methods now use seconds, like any sane system.
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|
|
@1241
|
11 years |
sam |
gpu: fix a great lot of Direct3D problems, spotted using PIX.
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|
|
@1236
|
11 years |
sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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|
|
@1212
|
11 years |
sam |
build: allow to build the Direct3D 9 driver with the mingw compiler.
|
|
|
@1208
|
11 years |
sam |
win32: start porting the graphical backend to DirectX 9. Apparently I …
|
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@1171
|
11 years |
sam |
sdl: on Windows, perform the input tick in the main drawing thread.
|
|
|
@1139
|
11 years |
sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
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|
|
@1117
|
11 years |
sam |
math: move the Remez algorithm implementation to the core.
|
|
|
@1110
|
11 years |
sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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|
|
@1106
|
11 years |
sam |
core: try to merge Ticker and Emcee. Still not very good.
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@1069
|
11 years |
gary |
tutorial: port the Mandelbrot dithering shader to Cg.
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@1063
|
11 years |
sam |
core: implement Application::ShowPointer() so that applications can …
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@1040
|
11 years |
sam |
core: write a generic application class.
|
|
|
@865
|
11 years |
sam |
core: move platform-specific code to specific directories.
|