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@2183
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10 years |
sam |
build: fix the WTFPL site URL in all code comments.
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@2009
|
10 years |
sam |
input: add the Keyboard abstraction object type.
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@1964
|
10 years |
sam |
android: use the FPS value provided by the application; we now run at …
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@1949
|
10 years |
sam |
misc: very minor tweaks here and there.
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@1944
|
11 years |
sam |
android: fix a synchronisation issue between Java and the game thread.
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@1808
|
11 years |
sam |
build: fix shitloads of warnings.
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@1712
|
11 years |
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
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@1709
|
11 years |
sam |
input: switch SDL joystick handling mode to polling, because we won't …
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@1692
|
11 years |
sam |
core: fix the X360 build by re-adding macro barriers I removed.
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@1691
|
11 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
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@1684
|
11 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
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@1587
|
11 years |
sam |
ps3: add pad support for the PS3, without plug/unplug detection for now.
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@1579
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11 years |
sam |
ps3: fix CPU and stack size performance issues on the PS3.
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@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
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@1440
|
11 years |
sam |
nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
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@1439
|
11 years |
sam |
nacl: preliminary gamepad support in the NaCl backend.
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@1435
|
11 years |
sam |
nacl: remove our old hack of #including the file containing main() …
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@1399
|
11 years |
sam |
input: fix brain fart in our SDL joystick input.
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@1394
|
11 years |
sam |
input: support up to 16 buttons in Xbox-like pads.
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@1361
|
11 years |
sam |
win32: add an Xinput class for Xbox360 controllers, because they're …
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@1358
|
11 years |
sam |
input: support Xbox input system for gamepads.
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@1355
|
11 years |
sam |
input: allow to remap gamepad axes in the generic input layer.
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@1346
|
11 years |
sam |
input: blacklist HDAPS as a joystick, it's not really a joystick.
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@1342
|
11 years |
sam |
input: add core joystick support and bind the SDL input to that.
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@1310
|
11 years |
sam |
core: tick methods now use seconds, like any sane system.
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@1241
|
11 years |
sam |
gpu: fix a great lot of Direct3D problems, spotted using PIX.
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@1236
|
11 years |
sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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@1222
|
11 years |
sam |
build: compilation fixes for errors introduced in the recent Direct3D …
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@1219
|
11 years |
sam |
android: slightly update Android project for newer SDK versions.
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@1212
|
11 years |
sam |
build: allow to build the Direct3D 9 driver with the mingw compiler.
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@1208
|
11 years |
sam |
win32: start porting the graphical backend to DirectX 9. Apparently I …
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@1194
|
11 years |
sam |
xbox: fix a few problems in the shader handling code; the first …
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@1189
|
11 years |
sam |
build: major refactoring of the Win32 and Xbox project files; we now …
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@1187
|
11 years |
sam |
xbox: create the Xbox application class and add a project file for …
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@1171
|
11 years |
sam |
sdl: on Windows, perform the input tick in the main drawing thread.
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@1164
|
11 years |
sam |
ps3: fix PS3 build after the Queue refactoring.
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@1139
|
11 years |
sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
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@1117
|
11 years |
sam |
math: move the Remez algorithm implementation to the core.
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@1110
|
11 years |
sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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@1106
|
11 years |
sam |
core: try to merge Ticker and Emcee. Still not very good.
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|
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@1101
|
11 years |
gary |
core: implement Queue on Win32 and on the PS3.
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|
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@1097
|
11 years |
sam |
ps3: start implementing the PS3 threading system, and port the new …
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@1087
|
11 years |
sam |
nacl: quick and dirty mouse support.
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|
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@1084
|
11 years |
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
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|
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@1082
|
11 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
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@1069
|
11 years |
gary |
tutorial: port the Mandelbrot dithering shader to Cg.
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@1063
|
11 years |
sam |
core: implement Application::ShowPointer() so that applications can …
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@1057
|
11 years |
gary |
ps3: compilation fixes for the PS3.
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@1040
|
11 years |
sam |
core: write a generic application class.
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|
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@966
|
12 years |
sam |
core: remove spurious dependency between androidapp.cpp and monsterz.
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@866
|
12 years |
sam |
core: more vec?i -> ?veci renames.
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|
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@865
|
12 years |
sam |
core: move platform-specific code to specific directories.
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