source: trunk/src/scene.cpp

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Diff Rev Age Author Log Message
(edit) @683   10 years sam Try to fix GLES 2 rendering. No luck so far.
(edit) @675   10 years sam Fix the GLESv2 rendering.
(edit) @674   10 years sam The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
(edit) @673   10 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @672   10 years sam Fix a memory leak in the vertex array buffer handling.
(edit) @671   10 years sam Fix numerous resource leaks in scene.cpp.
(edit) @666   10 years sam Experimental GL mode works!
(edit) @665   10 years sam OpenGL code refactoring.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @663   10 years sam Implement +=, -= and *= for matrices and vectors. Add new types, …
(edit) @662   10 years sam Merge more code from the experimental MVP refactor into the old GL code.
(edit) @659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @657   10 years sam Clean up stuff in the shader crap.
(edit) @656   10 years sam More shader crap. Texture coordinates now work. Still disabled.
(edit) @654   10 years sam More shader crap. We can now display a coloured quad. Still disabled.
(edit) @653   10 years sam More shader crap for GLSL 1.30. Still disabled.
(edit) @650   10 years sam Fix shader crap syntax, caused by space-like UTF-8 characters.
(edit) @649   10 years sam Shader tests. Disabled for now.
(edit) @645   10 years sam Switch scene rendering method to vertex buffer objects.
(edit) @313   10 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @259   11 years sam Slightly change the ...Data initialisation in classes.
(edit) @222   11 years sam Add support for rotated views and stretched tiles.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @206   11 years sam Activate depth buffer when the GL context is created.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @147   11 years sam Rename "asset" to "entity". It's way cooler.
(edit) @145   11 years sam Remove some debug stuff.
(edit) @144   11 years sam Implement video recording using libpipi.
(edit) @141   11 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @138   11 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @133   11 years sam Fix z-sorting of tiles. For now.
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @79   11 years sam Rendering starts to work again. There is no Z-sorting yet.
(add) @75   11 years sam Much better resource allocation and release. Scene manager stub.
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