source: trunk/src/sdlinput.cpp

Revision Log Mode:


Copied or renamed
Diff Rev Age Author Log Message
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @210   12 years sam Allow for different priorities in game and draw tick levels.
(edit) @170   12 years sam Properly implement program termination, including in the GTK program.
(edit) @150   12 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   12 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   12 years sam Rename "asset" to "entity". It's way cooler.
(edit) @138   12 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @117   12 years sam Properly initialise SDL in the input system's constructor.
(add) @103   12 years sam Reimplement the SDL input as a ticked asset object.
Note: See TracRevisionLog for help on using the revision log.