source: trunk/src/test-map.cpp

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Diff Rev Age Author Log Message
(edit) @105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @103   11 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   11 years sam Implement a quit() mechanism in the Game class.
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @98   11 years sam Implement a naive garbage collector.
(edit) @96   11 years sam Implement lazy initialisation of TileSet objects.
(edit) @93   11 years sam The GTK loop now works. Sort of.
(edit) @90   11 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @79   11 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @75   11 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   11 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @47   11 years sam The layer name is no longer ignored.
(edit) @38   11 years sam Dynamically allocate layers when loading maps.
(edit) @33   11 years sam Test collisions.
(edit) @25   11 years sam Fix test map layers.
(edit) @24   11 years sam Sort layers before rendering.
(edit) @22   11 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   11 years sam Add a sprite following the mouse.
(edit) @20   11 years sam Add mediocre support for .tmx tiled maps.
(edit) @18   11 years sam Move video initialisation stuff to a separate source file.
(copy) @17   11 years sam Move C++ code in an src/ subdirectory.
copied from trunk/test-map.cpp:
(edit) @16   11 years sam Upload all vertex buffers on each frame. It is not noticeably slower …
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