source: trunk/src/ticker.cpp

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Diff Rev Age Author Log Message
(edit) @658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @639   10 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @620   10 years sam Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
(edit) @619   10 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
(edit) @618   10 years sam Add a benchmark mode to the ticker.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @382   10 years sam Add more error reporting to the Tiler and the Ticker.
(edit) @351   10 years sam More aggressive ticker panic mode.
(edit) @347   10 years sam Reduce error verbosity when entities are stuck at exit.
(edit) @342   10 years sam Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @211   11 years sam Put HUD objects back on front of the scene.
(edit) @210   11 years sam Allow for different priorities in game and draw tick levels.
(edit) @170   11 years sam Properly implement program termination, including in the GTK program.
(edit) @167   11 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @154   11 years sam Refactor stuff.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   11 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   11 years sam Rename "asset" to "entity". It's way cooler.
(edit) @130   11 years sam Try to detect assets not calling their super tick methods. Already …
(edit) @129   11 years sam Minor optimisation in the garbage collection order.
(edit) @126   11 years sam Minor updates here and there. Not worth mentioning.
(edit) @124   11 years sam Make the editor more responsive by handling GTK events before waiting …
(edit) @122   11 years sam Implement the profiling system.
(edit) @116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @111   11 years sam The frame counter is now an asset object.
(edit) @104   11 years sam Do not tick destroyed objects.
(edit) @101   11 years sam Implement ticking groups.
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @98   11 years sam Implement a naive garbage collector.
(add) @94   11 years sam Implement a clean class for various assets that can be ticked both in …
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