source: trunk/src/tileset.cpp

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Diff Rev Age Author Log Message
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @645   10 years sam Switch scene rendering method to vertex buffer objects.
(edit) @637   10 years sam Allow to query for a tileset's size and/or number of tiles.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @419   10 years sam Name tilers, samples and pieces for easier debugging.
(edit) @335   10 years sam Fix a crash caused by potential code/data discrepancies.
(edit) @328   10 years sam Make Entity variable members private.
(edit) @313   10 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @280   10 years sam Print error reports before panicking when asset loads fail.
(edit) @269   10 years sam Convert NPOT textures in code.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @222   10 years sam Add support for rotated views and stretched tiles.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @210   11 years sam Allow for different priorities in game and draw tick levels.
(edit) @205   11 years sam Fix broken perspective.
(edit) @186   11 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @170   11 years sam Properly implement program termination, including in the GTK program.
(edit) @154   11 years sam Refactor stuff.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   11 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   11 years sam Rename "asset" to "entity". It's way cooler.
(edit) @138   11 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @98   11 years sam Implement a naive garbage collector.
(edit) @96   11 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   11 years sam TileSet is now a child of Asset.
(edit) @93   11 years sam The GTK loop now works. Sort of.
(edit) @87   11 years sam Naive font renderer prototype.
(edit) @81   11 years sam Minor Win32 compilation fixes.
(edit) @79   11 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @75   11 years sam Much better resource allocation and release. Scene manager stub.
(copy) @74   11 years sam Support CSV .tmx files to get rid of that pathetic system() call.
copied from trunk/src/tiler.cpp:
(edit) @65   11 years sam Fix default tiler image.
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