source: trunk/src/video.h

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @2183   9 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1788   9 years sam gpu: document and tweak some class declarations.
(edit) @1772   9 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
(edit) @1771   9 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1325   9 years sam core: move some of the camera view logic from the Video class to the …
(edit) @1199   9 years sam video: allow to set the default clear color.
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @784   10 years sam video: move the last shader from the Video class to Scene itself.
(edit) @755   10 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
(edit) @753   10 years sam video: implement Video::GetSize() in addition to GetWidth() and …
(edit) @748   10 years sam core: fix include guard naming scheme.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @653   10 years sam More shader crap for GLSL 1.30. Still disabled.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @211   11 years sam Put HUD objects back on front of the scene.
(edit) @209   11 years sam Implement Video::SetFov() to allow conic projection.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @140   11 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   11 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @93   11 years sam The GTK loop now works. Sort of.
(edit) @90   11 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @47   11 years sam The layer name is no longer ignored.
(edit) @22   11 years sam Create a tile manager. There are no longer any GL calls in …
(add) @18   11 years sam Move video initialisation stuff to a separate source file.
Note: See TracRevisionLog for help on using the revision log.