source: trunk/src

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Diff Rev Age Author Log Message
(edit) @1063   11 years sam core: implement Application::ShowPointer() so that applications can …
(edit) @1059   11 years sam core: add a double complex type.
(edit) @1057   11 years gary ps3: compilation fixes for the PS3.
(edit) @1053   11 years sam gpu: start implementing a vertex buffer object.
(edit) @1052   11 years sam core: implement complex numbers and add unit tests for these.
(edit) @1051   11 years sam debug: fix a timing issue in the quad debug object.
(edit) @1050   11 years sam test: fix OS X compilation; we still need SDLmain.a on that platform.
(edit) @1048   11 years sam math: build quaternions from rotation matrices and conversely.
(edit) @1047   11 years sam core: implement a quaternion class and tighten some vector operation …
(edit) @1046   11 years sam core: split vector operations into linear and non-linear so that we …
(edit) @1044   11 years gary core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure …
(edit) @1042   11 years sam scene: try to disable all activated GL features in the scene rendering.
(edit) @1041   11 years sam core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
(edit) @1040   11 years sam core: write a generic application class.
(edit) @1037   11 years sam core: port everything to SDL 1.3.
(edit) @1036   11 years sam build: allow to build without the PS3-specific files.
(edit) @1035   11 years sam core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
(edit) @1031   11 years sam sprite: remove spurious property that caused sprites to be always …
(edit) @1029   11 years sam core: dynamically allocate mantissa for real numbers. One day we'll be …
(edit) @1026   11 years sam core: implement the gamma function for reals using Spouge's formula.
(edit) @1024   11 years sam core: implement frexp(), ldexp() and modf() for reals.
(edit) @1023   11 years sam core: implement log10, sinh and cosh for real numbers.
(edit) @1022   11 years sam core: implement pow() for real numbers; for now special cases such as …
(edit) @1021   11 years sam core: fix a bug in real::log() and real::log2() with values smaller than 1.
(edit) @1020   11 years sam core: improve sin() and exp() performance by replacing divisions with …
(edit) @1019   11 years sam core: implement real methods cbrt(), log2(), exp2(), and copysign().
(edit) @1018   11 years sam core: implement tan() for real numbers.
(edit) @1017   11 years sam core: fix an accuracy error in real::re() and real::sqrt() introduced …
(edit) @1016   11 years sam core: encode real numbers using uint32_t rather than uint16_t.
(edit) @1013   11 years sam core: remove most dependencies on real number size in the various math …
(edit) @1006   11 years sam core: replace the cos(real) implementation with a simple call to …
(edit) @1004   11 years sam real: constrain sin() and cos() on real numbers so that they work …
(edit) @1003   11 years sam core: implement round() and fmod() for real numbers.
(edit) @1002   11 years sam core: implement floor() and ceil() for real numbers.
(edit) @1001   11 years sam core: implement asin() and acos() for real numbers and add unit tests …
(edit) @1000   11 years sam core: fix an accuracy error in sqrt() for arguments < 1.0.
(edit) @999   11 years sam core: implement atan() for real numbers.
(edit) @998   11 years sam core: add real constants for 0, 1, 2 and 10, and reorder static …
(edit) @997   11 years sam core: add boolean operators on real numbers, add unit tests for that, …
(edit) @995   11 years sam core: create global real number variables such as R_E, R_PI, R_LN2 etc.
(edit) @994   11 years sam core: implement shift operators for reals; they're useful for fast …
(edit) @993   11 years sam core: improve exp() on reals: faster (constant time) and a lot more …
(edit) @992   11 years sam core: implement log() for real numbers, and start documenting our next …
(edit) @990   11 years sam core: implement sin(), cos() and abs() for reals and fix a crash in …
(edit) @988   11 years sam core: add exp() for real numbers and fix the == operator.
(edit) @987   11 years sam real: fix a bug in the real number multiplication when one of the …
(edit) @986   11 years sam core: add sqrt() for real numbers.
(edit) @984   11 years sam test: add a 10-line example program that computes Pi to the 150th digit.
(edit) @983   11 years sam core: add operators +=, *= etc. to the real class, and refactor the …
(edit) @982   11 years sam core: add rounding to real->double conversion, fix a bug in the …
(edit) @981   11 years sam image: add a GDI+ loader.
(edit) @976   11 years sam core: allow to cast reals to doubles in addition to floats.
(edit) @975   11 years sam core: implement division of reals and change their default precision …
(edit) @974   11 years sam core: implement real subtraction.
(edit) @973   11 years sam core: implement comparison operators for reals.
(edit) @972   11 years sam core: fix real unary minus and handle negative numbers in additions.
(edit) @971   11 years sam core: handle zero, negative zero and infinite in the real constructor, …
(edit) @970   11 years sam core: start working on the extended floating point addition.
(edit) @969   11 years sam core: switch real mantissa to uint16_t instead of uint32_t to ease the …
(edit) @968   11 years sam build: start adding Xbox 360 configuration settings to the VS projects.
(edit) @966   11 years sam core: remove spurious dependency between androidapp.cpp and monsterz.
(edit) @965   11 years sam core: start working on a "real" class for arbitrarily sized floats.
(edit) @963   11 years sam build: fix PS3 and Android build; it was broken since the ImageData …
(edit) @962   11 years sam build: bring the iOS port up to date by synchronising new source file …
(edit) @961   11 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @960   11 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @958   11 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @957   11 years sam ios: rename iOS image loader to .mm.
(edit) @956   11 years sam core: remove calls to exit() in image loaders since they can now …
(edit) @955   11 years sam core: implement dynamic registration of image loaders.
(edit) @954   11 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @950   11 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit) @943   11 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @940   11 years sam core: add our custom isnan() macro to the core headers.
(edit) @939   11 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
(edit) @937   11 years sam lolunit: rename a few methods for consistency.
(edit) @936   11 years sam lolunit: protect against multiple registration of the same fixture type.
(edit) @934   11 years sam lolunit: rename test runner’s run() method to Run() for consistency.
(edit) @932   11 years sam lolunit: add some comments to document the framework internals.
(edit) @930   11 years sam lolunit: add several helper macros for various comparison checks.
(edit) @929   11 years sam core: add std::ostream operators for vector and matrix classes.
(edit) @928   11 years sam lolunit: tweak output formatting so that it more closely matches CppUnit.
(edit) @927   11 years sam lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. …
(edit) @926   11 years sam core: handle denormal halfs properly on the PS3; it's denormal floats …
(edit) @925   11 years sam lolunit: reverse the expected/actual logic. CPPUNIT_ASSERT_EQUAL(a, …
(edit) @924   11 years sam lolunit: fix an uninitialised member in TestCase.
(edit) @923   11 years sam core: define FP_USE on exotic architectures.
(edit) @919   11 years sam lolunit: free all the memory we allocated to avoid a minor memory …
(edit) @915   11 years sam core: mediocre workaround for mingw32 who ignores our FP_USE macro.
(edit) @914   11 years sam test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
(edit) @913   11 years sam test: make LolUnit's output match CppUnit's more closely.
(edit) @912   11 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @910   11 years sam core: fix a bug on the PS3 version of lol_sin().
(edit) @909   11 years sam core: implement the FP_USE() macro on x86, amd64 and powerpc.
(edit) @908   11 years sam core: avoid returning to memory when giving GCC floating point hints.
(edit) @907   11 years sam debug: various improvements to the test programs.
(edit) @905   11 years sam core: a few compilation fixes for non-GCC compilers.
(edit) @904   11 years sam debug: fix PS3 and Android compilation.
(edit) @903   11 years sam debug: add point sprite examples.
(edit) @902   11 years sam core: fix PS3 compilation; the lol_fdiv implementation was missing.
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