source: trunk/src

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Diff Rev Age Author Log Message
(edit) @122   12 years sam Implement the profiling system.
(edit) @121   12 years sam Implement naive bold font printing.
(edit) @120   12 years sam Improve the timer accuracy even more.
(edit) @118   12 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   12 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @114   12 years sam Switch editor building scheme to GtkBuilder.
(edit) @112   12 years sam Proper delta time computation in both the game and the editor.
(edit) @111   12 years sam The frame counter is now an asset object.
(edit) @110   12 years sam Minor cleanup in the editor main code.
(edit) @109   12 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   12 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   12 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   12 years sam Make the Game class an asset like the others.
(edit) @105   12 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   12 years sam Do not tick destroyed objects.
(edit) @103   12 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   12 years sam Implement a quit() mechanism in the Game class.
(edit) @101   12 years sam Implement ticking groups.
(edit) @100   12 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   12 years sam Move all GTK stuff to a subdirectory.
(edit) @98   12 years sam Implement a naive garbage collector.
(edit) @96   12 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   12 years sam TileSet is now a child of Asset.
(edit) @94   12 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   12 years sam The GTK loop now works. Sort of.
(edit) @92   12 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   12 years sam Start of the GtkVideo implementation.
(edit) @90   12 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @87   12 years sam Naive font renderer prototype.
(edit) @81   12 years sam Minor Win32 compilation fixes.
(edit) @79   12 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @76   12 years sam Fix error in tile code computation.
(edit) @75   12 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   12 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @70   12 years sam Breaking the map/layer code apart. Needs more work.
(edit) @65   12 years sam Fix default tiler image.
(edit) @57   12 years sam Various fixes.
(edit) @56   12 years sam Fix default tile loader.
(edit) @47   12 years sam The layer name is no longer ignored.
(edit) @38   12 years sam Dynamically allocate layers when loading maps.
(edit) @33   12 years sam Test collisions.
(edit) @25   12 years sam Fix test map layers.
(edit) @24   12 years sam Sort layers before rendering.
(edit) @22   12 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   12 years sam Add a sprite following the mouse.
(edit) @20   12 years sam Add mediocre support for .tmx tiled maps.
(edit) @18   12 years sam Move video initialisation stuff to a separate source file.
(add) @17   12 years sam Move C++ code in an src/ subdirectory.
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