source: trunk/src

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Diff Rev Age Author Log Message
(edit) @1343   9 years sam input: do not let the joystick override the keyboard.
(edit) @1342   9 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1341   9 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1337   9 years sam gpu: activate backface culling on OpenGL to remain consistent with the …
(edit) @1336   9 years sam orbital: play with the tanks.
(edit) @1335   9 years sam core: make WorldEntity rotation a quaternion.
(edit) @1331   9 years sam core: add Last() and Pop() methods to the Array class.
(edit) @1329   9 years sam core: convert some realloc() calls to our nice dynamic Array class.
(edit) @1328   9 years sam core: the Array class now properly works with non-POD types.
(edit) @1326   9 years sam core: rename Array::Append() to Array::Push() for brevity and …
(edit) @1325   9 years sam core: move some of the camera view logic from the Video class to the …
(edit) @1324   9 years sam gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
(edit) @1323   9 years sam core: reduce compilation time by about 30% by playing with namespaces …
(edit) @1322   9 years sam math: fix a bug in mat3::fromeuler().
(edit) @1320   9 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1319   9 years sam math: fix a bug in the rotation matrix to quaternion conversion, found …
(edit) @1317   9 years sam math: add Quat::transform() to directly apply a quaternion to a vector.
(edit) @1315   9 years sam math: add methods to convert from a quaternion to Euler angles and …
(edit) @1314   9 years sam math: add quat::fromeuler static constructor for quaternions.
(edit) @1313   9 years sam build: fix compilation on Windows by undefining the min and max macros …
(edit) @1311   9 years sam math: add min(), max() and clamp() for half, real and vector types.
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @1309   9 years sam core: make timers second-based rather than millisecond-based.
(edit) @1308   9 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
(edit) @1307   9 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1305   9 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1303   9 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
(edit) @1300   9 years sam core: prefix some member variables with m_ for clarity.
(edit) @1297   9 years sam gpu: activate alpha blending on the Direct3D backend.
(edit) @1295   9 years sam core: fix a bug in the Array class copy constructor, found thanks to …
(edit) @1293   9 years sam core: dynamic arrays can now have up to 8 typed members.
(edit) @1292   9 years sam ps3: start fixing the vertex buffer logic in there.
(edit) @1290   9 years sam debug: do not use std::abort() on the PS3.
(edit) @1289   9 years sam gpu: implement a few CG calls.
(edit) @1285   9 years sam core: add copy constructor and assignment operator to Array.
(edit) @1272   9 years sam math: new mat3::scale() and mat4::scale() methods.
(edit) @1270   9 years sam math: implement rotate() for mat3 in addition to mat4.
(edit) @1269   9 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1266   9 years sam gpu: normalize 8-bit integer data in 0..1 by default.
(edit) @1265   9 years sam gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
(edit) @1264   9 years sam math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
(edit) @1261   9 years sam core: Append() was missing for arrays of single element structs.
(edit) @1259   9 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1258   9 years sam math: add code to build the normal matrix from a transformation matrix.
(edit) @1257   9 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1253   9 years sam gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
(edit) @1252   9 years sam core: fix a bug in the Array class where we would corrupt the data …
(edit) @1251   9 years sam gpu: fix a stupid signed/unsigned inconsistency causing vertex …
(edit) @1247   9 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1246   9 years sam gpu: remove old code in VertexBuffer that caused a memory leak.
(edit) @1244   9 years sam core: add a dynamic Array class.
(edit) @1243   9 years sam core: add a simple Array template class.
(edit) @1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1240   9 years sam debug: use std::abort() instead of a custom idiocy.
(edit) @1237   9 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   9 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1234   9 years sam gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit) @1233   9 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1232   9 years sam math: add mat2 and mat3 types; they'll be useful.
(edit) @1231   9 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1230   9 years sam gpu: fix the core scene renderer.
(edit) @1229   9 years sam build: minor Windows compilation fixes.
(edit) @1228   9 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   9 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   9 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1225   9 years sam gpu: fix compilation errors and warnings in the vertex declaration code.
(edit) @1224   9 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1222   9 years sam build: compilation fixes for errors introduced in the recent Direct3D …
(edit) @1221   9 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1219   9 years sam android: slightly update Android project for newer SDK versions.
(edit) @1217   9 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1215   9 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   9 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1212   9 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1209   9 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1208   9 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1207   9 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1204   9 years sam win32: shuffle bytes in GDI images to match what OpenGL supports.
(edit) @1199   9 years sam video: allow to set the default clear color.
(edit) @1198   9 years sam core: allow each blitted tile to be stretched differently.
(edit) @1194   9 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1189   9 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1188   9 years sam math: remove old non-working vector code for the float to half conversion.
(edit) @1187   9 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1186   9 years sam math: fix VS2010 compiler warnings in the float/half conversion …
(edit) @1184   9 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1183   9 years sam sdl: convert any opened image to 8 bit per channel because we don't …
(edit) @1182   9 years sam build: get rid of deprecated empty directories.
(edit) @1181   9 years sam math: add a few comments.
(edit) @1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1179   9 years sam win32: add a lot of DirectX stubs.
(edit) @1177   9 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   9 years sam math: add vectors of "half" to vector.h.
(edit) @1175   9 years sam math: move cross product out of the .cpp file.
(edit) @1174   9 years sam gl: compilation fix due to #if/#elif confusion.
(edit) @1173   9 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1171   9 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1165   9 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1164   9 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1163   9 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
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