|
|
@147
|
12 years |
sam |
Rename "asset" to "entity". It's way cooler.
|
|
|
@145
|
12 years |
sam |
Remove some debug stuff.
|
|
|
@144
|
12 years |
sam |
Implement video recording using libpipi.
|
|
|
@142
|
12 years |
sam |
Disable depth test. We do our own management.
|
|
|
@141
|
12 years |
sam |
Fix Z-sorting yet again, and add real level support to map loading.
|
|
|
@140
|
12 years |
sam |
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
|
|
|
@139
|
12 years |
sam |
Implement Video::GetWidth() and Video::GetHeight().
|
|
|
@138
|
12 years |
sam |
Start to handle differences between vertical and horizontal tiles.
|
|
|
@137
|
12 years |
sam |
Invert the mouse coordinate handling logic.
|
|
|
@135
|
12 years |
sam |
Better near/far values.
|
|
|
@133
|
12 years |
sam |
Fix z-sorting of tiles. For now.
|
|
|
@132
|
12 years |
sam |
Add a debug sprite to the scene.
|
|
|
@131
|
12 years |
sam |
Allow other classes to request the Game's Scene object.
|
|
|
@130
|
12 years |
sam |
Try to detect assets not calling their super tick methods. Already …
|
|
|
@129
|
12 years |
sam |
Minor optimisation in the garbage collection order.
|
|
|
@128
|
12 years |
sam |
Implement Timer::PollSeconds(), if necessary.
|
|
|
@127
|
12 years |
sam |
Improve the text appearance using an outline.
|
|
|
@126
|
12 years |
sam |
Minor updates here and there. Not worth mentioning.
|
|
|
@124
|
12 years |
sam |
Make the editor more responsive by handling GTK events before waiting …
|
|
|
@123
|
12 years |
sam |
Make the GTK editor more responsive.
|
|
|
@122
|
12 years |
sam |
Implement the profiling system.
|
|
|
@121
|
12 years |
sam |
Implement naive bold font printing.
|
|
|
@120
|
12 years |
sam |
Improve the timer accuracy even more.
|
|
|
@118
|
12 years |
sam |
Fixed framerate now has sub-millisecond accuracy on Linux.
|
|
|
@117
|
12 years |
sam |
Properly initialise SDL in the input system's constructor.
|
|
|
@116
|
12 years |
sam |
Implement a better timing mechanism for fixed framerate. Accuracy is …
|
|
|
@114
|
12 years |
sam |
Switch editor building scheme to GtkBuilder.
|
|
|
@112
|
12 years |
sam |
Proper delta time computation in both the game and the editor.
|
|
|
@111
|
12 years |
sam |
The frame counter is now an asset object.
|
|
|
@110
|
12 years |
sam |
Minor cleanup in the editor main code.
|
|
|
@109
|
12 years |
sam |
Get rid of GtkVideo, it was pretty useless in the current shape.
|
|
|
@108
|
12 years |
sam |
Get rid of SdlVideo, it was pretty useless.
|
|
|
@107
|
12 years |
sam |
Remove dead code from the soon to be deprecated Video classes.
|
|
|
@106
|
12 years |
sam |
Make the Game class an asset like the others.
|
|
|
@105
|
12 years |
sam |
Create a helper class for easy scene setup. Highly reduces the number …
|
|
|
@104
|
12 years |
sam |
Do not tick destroyed objects.
|
|
|
@103
|
12 years |
sam |
Reimplement the SDL input as a ticked asset object.
|
|
|
@102
|
12 years |
sam |
Implement a quit() mechanism in the Game class.
|
|
|
@101
|
12 years |
sam |
Implement ticking groups.
|
|
|
@100
|
12 years |
sam |
Slightly improve the documentation in a few files, add the missing …
|
|
|
@99
|
12 years |
sam |
Move all GTK stuff to a subdirectory.
|
|
|
@98
|
12 years |
sam |
Implement a naive garbage collector.
|
|
|
@96
|
12 years |
sam |
Implement lazy initialisation of TileSet objects.
|
|
|
@95
|
12 years |
sam |
TileSet is now a child of Asset.
|
|
|
@94
|
12 years |
sam |
Implement a clean class for various assets that can be ticked both in …
|
|
|
@93
|
12 years |
sam |
The GTK loop now works. Sort of.
|
|
|
@92
|
12 years |
sam |
Convert everything to the autotools. Managing source dependencies will …
|
|
|
@91
|
12 years |
sam |
Start of the GtkVideo implementation.
|
|
|
@90
|
12 years |
sam |
Change the Video class into an interface, implemented by SdlVideo and, …
|
|
|
@87
|
12 years |
sam |
Naive font renderer prototype.
|
|
|
@81
|
12 years |
sam |
Minor Win32 compilation fixes.
|
|
|
@79
|
12 years |
sam |
Rendering starts to work again. There is no Z-sorting yet.
|
|
|
@76
|
12 years |
sam |
Fix error in tile code computation.
|
|
|
@75
|
12 years |
sam |
Much better resource allocation and release. Scene manager stub.
|
|
|
@74
|
12 years |
sam |
Support CSV .tmx files to get rid of that pathetic system() call.
|
|
|
@70
|
12 years |
sam |
Breaking the map/layer code apart. Needs more work.
|
|
|
@65
|
12 years |
sam |
Fix default tiler image.
|
|
|
@57
|
12 years |
sam |
Various fixes.
|
|
|
@56
|
12 years |
sam |
Fix default tile loader.
|
|
|
@47
|
12 years |
sam |
The layer name is no longer ignored.
|
|
|
@38
|
12 years |
sam |
Dynamically allocate layers when loading maps.
|
|
|
@33
|
12 years |
sam |
Test collisions.
|
|
|
@25
|
12 years |
sam |
Fix test map layers.
|
|
|
@24
|
12 years |
sam |
Sort layers before rendering.
|
|
|
@22
|
12 years |
sam |
Create a tile manager. There are no longer any GL calls in …
|
|
|
@21
|
12 years |
sam |
Add a sprite following the mouse.
|
|
|
@20
|
12 years |
sam |
Add mediocre support for .tmx tiled maps.
|
|
|
@18
|
12 years |
sam |
Move video initialisation stuff to a separate source file.
|
|
|
@17
|
12 years |
sam |
Move C++ code in an src/ subdirectory.
|