|
|
@1640
|
11 years |
sam |
core: fix shitloads of compiler warnings in the Bullet source code.
|
|
|
@1637
|
11 years |
sam |
core: display names for entities that forget to call Entity::Tick*.
|
|
|
@1621
|
11 years |
sam |
easymesh: set the capsule's main axis to Y, not Z.
|
|
|
@1619
|
11 years |
sam |
easymesh: add the capsule mesh.
|
|
|
@1615
|
11 years |
sam |
easymesh: fix the HLSL code in shiny.lolfx.
|
|
|
@1610
|
11 years |
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
|
|
|
@1604
|
11 years |
sam |
easymesh: use an icosphere instead of an UV-sphere for the sphere …
|
|
|
@1603
|
11 years |
sam |
gpu: enable backface culling for indexed meshes, too.
|
|
|
@1599
|
11 years |
touky |
EasyMesh : Fixed normals on disc when one of the radius == 0 …
|
|
|
@1590
|
11 years |
sam |
core: start working on a higher level LolFx compiler based on the …
|
|
|
@1589
|
11 years |
sam |
easymesh: the light direction is now a uniform variable.
|
|
|
@1587
|
11 years |
sam |
ps3: add pad support for the PS3, without plug/unplug detection for now.
|
|
|
@1579
|
11 years |
sam |
ps3: fix CPU and stack size performance issues on the PS3.
|
|
|
@1577
|
11 years |
sam |
build: put all Bullet files in their own VS2010 project subfolder.
|
|
|
@1575
|
11 years |
sam |
core: build Bullet as part of the VS2010 project.
|
|
|
@1572
|
11 years |
sam |
core: fix Bullet compilation with the Native Client toolchain.
|
|
|
@1570
|
11 years |
sam |
core: add the whole BulletPhysics source code to the engine core, …
|
|
|
@1563
|
11 years |
sam |
build: do like BulletPhysics and make the PS3 code always visible.
|
|
|
@1557
|
11 years |
sam |
data: fix ascii.png search path.
|
|
|
@1540
|
11 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
|
|
|
@1535
|
11 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
|
|
|
@1532
|
11 years |
sam |
gpu: fix vertex and index buffer behaviour on the PS3.
|
|
|
@1531
|
11 years |
sam |
core: workaround for systems that don't like thread exiting early.
|
|
|
@1524
|
11 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1523
|
11 years |
sam |
build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
|
|
|
@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
|
|
|
@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1517
|
11 years |
sam |
gpu: disable framebuffer objects on GL ES for now, and disable integer …
|
|
|
@1513
|
11 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
|
|
|
@1512
|
11 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1510
|
11 years |
sam |
easymesh: move the Mesh builder into the engine core.
|
|
|
@1502
|
11 years |
sam |
core: fix a few build warnings and remove useless operators from the …
|
|
|
@1488
|
11 years |
sam |
gpu: remove FrameBuffer::Clear(), it's not really useful.
|
|
|
@1480
|
11 years |
sam |
gpu: better state restoration after vertex buffer usage.
|
|
|
@1479
|
11 years |
sam |
build: simplify the .lolfx file compilation.
|
|
|
@1478
|
11 years |
sam |
gpu: do not convert u8vec4 to integers when set as array buffers, …
|
|
|
@1475
|
11 years |
sam |
gpu: do not convert integers in vertex streams to floats.
|
|
|
@1470
|
11 years |
sam |
gpu: be more verbose about shader compilation; some warnings are useful.
|
|
|
@1468
|
11 years |
sam |
gpu: fix a harmless inconsistency in vertexbuffer function order that …
|
|
|
@1466
|
11 years |
sam |
gpu: add GL points support to the primitive rendering.
|
|
|
@1459
|
11 years |
sam |
neercs: some refactoring.
|
|
|
@1455
|
11 years |
sam |
gpu: first FrameBuffer GPU class.
|
|
|
@1453
|
11 years |
sam |
build: remove \r from shader files before compilation.
|
|
|
@1452
|
11 years |
sam |
gpu: first shot at a Shader::SetTexture() function.
|
|
|
@1450
|
11 years |
sam |
gpu: disable all vertex attributes upon vertex declaration unbind, …
|
|
|
@1449
|
11 years |
sam |
build: fix a few build issues (missing -lxinput, missing d3d9 source …
|
|
|
@1443
|
11 years |
sam |
gpu: silently ignore empty vertex and index buffers instead of …
|
|
|
@1442
|
11 years |
sam |
orbital: some improvements to the mesh parser and error reporting.
|
|
|
@1440
|
11 years |
sam |
nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
|
|
|
@1439
|
11 years |
sam |
nacl: preliminary gamepad support in the NaCl backend.
|
|
|
@1435
|
11 years |
sam |
nacl: remove our old hack of #including the file containing main() …
|
|
|
@1426
|
11 years |
sam |
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
|
|
|
@1408
|
11 years |
sam |
win32: better error reporting in the GDI+ loader, based on a patch by …
|
|
|
@1407
|
11 years |
sam |
gpu: irrelevant tweaks to a test material file.
|
|
|
@1406
|
11 years |
sam |
gpu: start working on the LolFx format.
|
|
|
@1405
|
11 years |
sam |
math: declare some HLSL-compliant types.
|
|
|
@1403
|
11 years |
sam |
build: ensure .lolfx.cpp files get cleaned up.
|
|
|
@1402
|
11 years |
sam |
math: fix minor compiler warnings that appeared with g++ 4.7.
|
|
|
@1401
|
11 years |
sam |
core: no longer deactivate std::ostream features on Android.
|
|
|
@1399
|
11 years |
sam |
input: fix brain fart in our SDL joystick input.
|
|
|
@1394
|
11 years |
sam |
input: support up to 16 buttons in Xbox-like pads.
|
|
|
@1389
|
11 years |
sam |
gpu: define the _XBOX macro in our HLSL compilation.
|
|
|
@1385
|
11 years |
sam |
gpu: allow to load a .lolfx file instead of all those shaders.
|
|
|
@1383
|
11 years |
sam |
build: build .lolfx files from automake.
|
|
|
@1382
|
11 years |
sam |
math: workaround for an apparent Visual Studio compiler bug in …
|
|
|
@1381
|
11 years |
sam |
core: some clang and g++ 4.7 compilation fixes.
|
|
|
@1380
|
11 years |
sam |
win32: add a custom build rule for '.lolfx' files. The files are …
|
|
|
@1376
|
11 years |
touky |
Small WorldEntity tweaks.
|
|
|
@1375
|
11 years |
touky |
Added some convenient functions in camera.
|
|
|
@1369
|
11 years |
sam |
math: replace len(vec) with length(vec) to match the GLSL naming.
|
|
|
@1362
|
11 years |
sam |
orbital: use both thumb sticks to pilot ships.
|
|
|
@1361
|
11 years |
sam |
win32: add an Xinput class for Xbox360 controllers, because they're …
|
|
|
@1358
|
11 years |
sam |
input: support Xbox input system for gamepads.
|
|
|
@1355
|
11 years |
sam |
input: allow to remap gamepad axes in the generic input layer.
|
|
|
@1353
|
11 years |
sam |
orbital: play with the camera.
|
|
|
@1352
|
11 years |
sam |
math: implement all Euler conversions for 3×3 matrices.
|
|
|
@1351
|
11 years |
sam |
math: implement quaternion creation from true Euler angles (as opposed …
|
|
|
@1350
|
11 years |
sam |
core: add methods to set the camera's view matrix.
|
|
|
@1349
|
11 years |
sam |
math: support all Tait-Bryan angle combinations in quaternions.
|
|
|
@1348
|
11 years |
sam |
orbital: move ship with arrows.
|
|
|
@1346
|
11 years |
sam |
input: blacklist HDAPS as a joystick, it's not really a joystick.
|
|
|
@1345
|
11 years |
sam |
core: allow to concatenate arrays, and add unit tests for that.
|
|
|
@1343
|
11 years |
sam |
input: do not let the joystick override the keyboard.
|
|
|
@1342
|
11 years |
sam |
input: add core joystick support and bind the SDL input to that.
|
|
|
@1341
|
11 years |
sam |
math: allow to write 1.f / q to take a quaternion's inverse.
|
|
|
@1337
|
11 years |
sam |
gpu: activate backface culling on OpenGL to remain consistent with
the …
|
|
|
@1336
|
11 years |
sam |
orbital: play with the tanks.
|
|
|
@1335
|
11 years |
sam |
core: make WorldEntity rotation a quaternion.
|
|
|
@1331
|
11 years |
sam |
core: add Last() and Pop() methods to the Array class.
|
|
|
@1329
|
11 years |
sam |
core: convert some realloc() calls to our nice dynamic Array class.
|
|
|
@1328
|
11 years |
sam |
core: the Array class now properly works with non-POD types.
|
|
|
@1326
|
11 years |
sam |
core: rename Array::Append() to Array::Push() for brevity and …
|
|
|
@1325
|
11 years |
sam |
core: move some of the camera view logic from the Video class to the …
|
|
|
@1324
|
11 years |
sam |
gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
|
|
|
@1323
|
11 years |
sam |
core: reduce compilation time by about 30% by playing with namespaces …
|
|
|
@1322
|
11 years |
sam |
math: fix a bug in mat3::fromeuler().
|
|
|
@1320
|
11 years |
sam |
math: replace mat3::rotate(quat) with an explicit constructor, and add …
|
|
|
@1319
|
11 years |
sam |
math: fix a bug in the rotation matrix to quaternion conversion, found …
|
|
|
@1317
|
11 years |
sam |
math: add Quat::transform() to directly apply a quaternion to a vector.
|
|
|
@1315
|
11 years |
sam |
math: add methods to convert from a quaternion to Euler angles and …
|
|
|