source: trunk/src

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Diff Rev Age Author Log Message
(edit) @166   11 years sam Keyboard scrolling in the editor.
(edit) @165   11 years sam Play with toolbar buttons.
(edit) @163   11 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   11 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @159   11 years sam Allow the sprite viewer window to pan.
(edit) @157   11 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   11 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   11 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   11 years sam Refactor stuff.
(edit) @153   11 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   11 years sam Proper Float3 constructors.
(edit) @151   11 years sam Apply correct projection to the debug sprite movement.
(edit) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   11 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   11 years sam Rename "asset" to "entity". It's way cooler.
(edit) @145   11 years sam Remove some debug stuff.
(edit) @144   11 years sam Implement video recording using libpipi.
(edit) @142   11 years sam Disable depth test. We do our own management.
(edit) @141   11 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @140   11 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   11 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @138   11 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @137   11 years sam Invert the mouse coordinate handling logic.
(edit) @135   11 years sam Better near/far values.
(edit) @133   11 years sam Fix z-sorting of tiles. For now.
(edit) @132   11 years sam Add a debug sprite to the scene.
(edit) @131   11 years sam Allow other classes to request the Game's Scene object.
(edit) @130   11 years sam Try to detect assets not calling their super tick methods. Already …
(edit) @129   11 years sam Minor optimisation in the garbage collection order.
(edit) @128   11 years sam Implement Timer::PollSeconds(), if necessary.
(edit) @127   11 years sam Improve the text appearance using an outline.
(edit) @126   11 years sam Minor updates here and there. Not worth mentioning.
(edit) @124   11 years sam Make the editor more responsive by handling GTK events before waiting …
(edit) @123   11 years sam Make the GTK editor more responsive.
(edit) @122   11 years sam Implement the profiling system.
(edit) @121   11 years sam Implement naive bold font printing.
(edit) @120   11 years sam Improve the timer accuracy even more.
(edit) @118   11 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   11 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @114   11 years sam Switch editor building scheme to GtkBuilder.
(edit) @112   11 years sam Proper delta time computation in both the game and the editor.
(edit) @111   11 years sam The frame counter is now an asset object.
(edit) @110   11 years sam Minor cleanup in the editor main code.
(edit) @109   11 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   11 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   11 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   11 years sam Make the Game class an asset like the others.
(edit) @105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   11 years sam Do not tick destroyed objects.
(edit) @103   11 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   11 years sam Implement a quit() mechanism in the Game class.
(edit) @101   11 years sam Implement ticking groups.
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   11 years sam Move all GTK stuff to a subdirectory.
(edit) @98   11 years sam Implement a naive garbage collector.
(edit) @96   11 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   11 years sam TileSet is now a child of Asset.
(edit) @94   11 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   11 years sam The GTK loop now works. Sort of.
(edit) @92   11 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   11 years sam Start of the GtkVideo implementation.
(edit) @90   11 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @87   11 years sam Naive font renderer prototype.
(edit) @81   11 years sam Minor Win32 compilation fixes.
(edit) @79   11 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @76   11 years sam Fix error in tile code computation.
(edit) @75   11 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   11 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @70   11 years sam Breaking the map/layer code apart. Needs more work.
(edit) @65   11 years sam Fix default tiler image.
(edit) @57   11 years sam Various fixes.
(edit) @56   11 years sam Fix default tile loader.
(edit) @47   11 years sam The layer name is no longer ignored.
(edit) @38   11 years sam Dynamically allocate layers when loading maps.
(edit) @33   11 years sam Test collisions.
(edit) @25   11 years sam Fix test map layers.
(edit) @24   11 years sam Sort layers before rendering.
(edit) @22   11 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   11 years sam Add a sprite following the mouse.
(edit) @20   11 years sam Add mediocre support for .tmx tiled maps.
(edit) @18   11 years sam Move video initialisation stuff to a separate source file.
(add) @17   11 years sam Move C++ code in an src/ subdirectory.
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