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@1923
|
11 years |
sam |
build: add a common.am include file and a "make lolcheck" target that …
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@1920
|
11 years |
sam |
core: use "f128" as the long double prefix for vectors, even if it's …
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@1919
|
11 years |
sam |
core: implement Array::Resize() to forcibly set the size of an array.
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@1910
|
11 years |
sam |
easymesh: use "ato" for torus, because "at" is already for triangle.
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@1897
|
11 years |
sam |
input: some refactoring in the action bindings.
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@1893
|
11 years |
sam |
math: refactor real number constant declarations so that they are only …
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@1888
|
11 years |
lolbot |
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 …
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@1881
|
11 years |
sam |
gpu: fix a few minor compiler warnings.
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|
|
@1879
|
11 years |
sam |
easymesh: minor torus mesh tweaks.
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@1877
|
11 years |
sam |
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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@1875
|
11 years |
sam |
easymesh: first shot at a simple, flat shaded torus.
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@1864
|
11 years |
sam |
gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
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|
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@1849
|
11 years |
sam |
gpu: now shaders can only be created from a LolFx file.
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@1848
|
11 years |
sam |
gpu: convert the gradient shader to a LolFx effect file.
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@1847
|
11 years |
sam |
debug: get rid of quad.cpp, it's become useless.
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@1846
|
11 years |
sam |
gpu: get rid of the inline 2D shader and create "tile.lolfx".
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@1835
|
11 years |
sam |
easymesh: fix an data corruption with scaling along a single axis.
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@1833
|
11 years |
touky |
|
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@1826
|
11 years |
sam |
gpu: increase default minimum shader model.
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|
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@1823
|
11 years |
sam |
gpu: use a valid default framebuffer color format on the PS3.
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|
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@1822
|
11 years |
sam |
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
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@1818
|
11 years |
sam |
core: revert unfinished commit that wasn't really interesting.
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|
|
@1816
|
11 years |
sam |
ofsdiofisdoifods
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|
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@1815
|
11 years |
sam |
input: fix minor PS3 compilation error.
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|
|
@1808
|
11 years |
sam |
build: fix shitloads of warnings.
|
|
|
@1807
|
11 years |
sam |
math: improve slerp implementation.
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|
|
@1804
|
11 years |
Jnat |
Added test in slerp to avoid -1 quat members
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@1803
|
11 years |
sam |
input: switch all key names to camel case, like our other enums.
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|
|
@1799
|
11 years |
Jnat |
Added Slerp method to Quat
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|
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@1796
|
11 years |
sam |
math: add dot() for quaternions, plus the relevant unit test.
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|
|
@1795
|
11 years |
touky |
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp …
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@1794
|
11 years |
touky |
Input now works correctly
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|
|
@1793
|
11 years |
elliotek |
optim radialJitter
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|
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@1792
|
11 years |
touky |
mieux la ?
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|
|
@1791
|
11 years |
touky |
Windows.
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@1789
|
11 years |
touky |
Added correct implementation of Action layer for Inputs.
Useage :
- …
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|
|
@1788
|
11 years |
sam |
gpu: document and tweak some class declarations.
|
|
|
@1785
|
11 years |
touky |
Added InputTracker test initPhysTest
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|
|
@1784
|
11 years |
elliotek |
EsayMesh : RadialJitter func & demo added
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|
|
@1781
|
11 years |
sam |
gpu: explicitly create render targets on the Xbox 360.
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|
|
@1775
|
11 years |
sam |
gpu: port FBO code to the Xbox360.
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|
|
@1774
|
11 years |
sam |
gpu: finalise the framebuffer object Direct3D implementation.
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|
|
@1773
|
11 years |
sam |
gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
|
|
|
@1772
|
11 years |
sam |
gpu: remove support for the accumulation buffer, it's deprecated anyway.
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|
|
@1771
|
11 years |
sam |
gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
|
|
|
@1769
|
11 years |
sam |
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
|
|
|
@1768
|
11 years |
touky |
Added Attachment/base logic with working attachment with …
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|
|
@1765
|
11 years |
sam |
easymesh: fragment-based lighting.
|
|
|
@1761
|
11 years |
sam |
gpu: on the PS3, use the OES version of the framebuffer GL calls.
|
|
|
@1753
|
11 years |
touky |
Build FIX .... again.
|
|
|
@1752
|
11 years |
touky |
Fixed build
|
|
|
@1751
|
11 years |
touky |
Added a skeleton for Input Tracking & base idea for Touch/untouch …
|
|
|
@1738
|
11 years |
sam |
easymesh: make hex colour command arguments case-insensitive.
|
|
|
@1733
|
11 years |
sam |
gpu: activate FBO support on Android.
|
|
|
@1731
|
11 years |
sam |
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
|
|
|
@1724
|
11 years |
touky |
So Character Controller works with a lazy camera logic.
|
|
|
@1721
|
11 years |
sam |
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
|
|
|
@1719
|
11 years |
sam |
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
|
|
|
@1718
|
11 years |
sam |
core: clamp deltatime to 15 fps to avoid erratic behaviour.
|
|
|
@1712
|
11 years |
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
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|
|
@1710
|
11 years |
sam |
input: allow to easily track more than one input stick.
|
|
|
@1709
|
11 years |
sam |
input: switch SDL joystick handling mode to polling, because we won't …
|
|
|
@1705
|
11 years |
sam |
tutorial: test some advanced shapes for easymesh.
|
|
|
@1695
|
11 years |
sam |
android: simplify the logger code.
|
|
|
@1693
|
11 years |
sam |
easymesh: fix the specular highlight in the OpenGL shader.
|
|
|
@1692
|
11 years |
sam |
core: fix the X360 build by re-adding macro barriers I removed.
|
|
|
@1691
|
11 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
|
|
@1690
|
11 years |
sam |
gpu: try to patch some simple GLSL shaders on the fly so that they …
|
|
|
@1689
|
11 years |
sam |
core: better EGL error reporting.
|
|
|
@1688
|
11 years |
sam |
gpu: only unbind vertex attribs that we actually bound.
|
|
|
@1687
|
11 years |
sam |
easymesh: allow the shader to build on GL ES.
|
|
|
@1684
|
11 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1676
|
11 years |
sam |
core: make the IO thread exit cleanly.
|
|
|
@1675
|
11 years |
sam |
core: the IO thread tweak needn't be PS3-specific.
|
|
|
@1674
|
11 years |
sam |
gpu: don't forget to ask for a depth buffer on GL ES systems.
|
|
|
@1673
|
11 years |
sam |
core: remove debug code that caused all builds to fail.
|
|
|
@1671
|
11 years |
sam |
core: on the Raspberry Pi, use the proprietary graphics library …
|
|
|
@1667
|
11 years |
sam |
math: add an sprintf() method to real numbers, and ensure they are …
|
|
|
@1659
|
11 years |
sam |
build: add missing svn:ignore properties to keep rez happy.
|
|
|
@1653
|
11 years |
sam |
build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
|
|
|
@1649
|
11 years |
sam |
core: fix the Windows and OS X builds with SDL.
|
|
|
@1647
|
11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1646
|
11 years |
sam |
core: on Windows, output log messages to the Visual Studio debug …
|
|
|
@1640
|
11 years |
sam |
core: fix shitloads of compiler warnings in the Bullet source code.
|
|
|
@1637
|
11 years |
sam |
core: display names for entities that forget to call Entity::Tick*.
|
|
|
@1621
|
11 years |
sam |
easymesh: set the capsule's main axis to Y, not Z.
|
|
|
@1619
|
11 years |
sam |
easymesh: add the capsule mesh.
|
|
|
@1615
|
11 years |
sam |
easymesh: fix the HLSL code in shiny.lolfx.
|
|
|
@1610
|
11 years |
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
|
|
|
@1604
|
11 years |
sam |
easymesh: use an icosphere instead of an UV-sphere for the sphere …
|
|
|
@1603
|
11 years |
sam |
gpu: enable backface culling for indexed meshes, too.
|
|
|
@1599
|
11 years |
touky |
EasyMesh : Fixed normals on disc when one of the radius == 0 …
|
|
|
@1590
|
11 years |
sam |
core: start working on a higher level LolFx compiler based on the …
|
|
|
@1589
|
11 years |
sam |
easymesh: the light direction is now a uniform variable.
|
|
|
@1587
|
11 years |
sam |
ps3: add pad support for the PS3, without plug/unplug detection for now.
|
|
|
@1579
|
11 years |
sam |
ps3: fix CPU and stack size performance issues on the PS3.
|
|
|
@1577
|
11 years |
sam |
build: put all Bullet files in their own VS2010 project subfolder.
|
|
|
@1575
|
11 years |
sam |
core: build Bullet as part of the VS2010 project.
|
|
|
@1572
|
11 years |
sam |
core: fix Bullet compilation with the Native Client toolchain.
|
|
|
@1570
|
11 years |
sam |
core: add the whole BulletPhysics source code to the engine core, …
|
|
|