source: trunk/src

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Diff Rev Age Author Log Message
(edit) @216   12 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   12 years sam Fix M_PI usage on Win32.
(edit) @211   13 years sam Put HUD objects back on front of the scene.
(edit) @210   13 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   13 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   13 years sam Add a debugging sphere object to test transparency.
(edit) @207   13 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   13 years sam Activate depth buffer when the GL context is created.
(edit) @205   13 years sam Fix broken perspective.
(edit) @203   13 years sam Add a stats logger entity.
(edit) @187   13 years sam Toying around with the editor UI.
(edit) @186   13 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @183   13 years sam Start creating the World class.
(edit) @180   13 years sam Fix a few minor FIXMEs in the code.
(edit) @179   13 years sam Fix an erroneus warning message in the Dict destructor.
(edit) @178   13 years sam Proper detection of libcaca and libpipi.
(edit) @177   13 years sam Minor simplification to the GTK exit handling.
(edit) @176   13 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(edit) @174   13 years sam Do not use SDL for Win32 timers. The OS has all we need.
(edit) @173   13 years sam Fix a Win32 timer regression bug.
(edit) @172   13 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
(edit) @171   13 years sam Allow to build without libpipi.
(edit) @170   13 years sam Properly implement program termination, including in the GTK program.
(edit) @169   13 years sam Minor code simplifications.
(edit) @168   13 years sam Remove duplicate code in the GL map viewer.
(edit) @167   13 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @166   13 years sam Keyboard scrolling in the editor.
(edit) @165   13 years sam Play with toolbar buttons.
(edit) @163   13 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   13 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @159   13 years sam Allow the sprite viewer window to pan.
(edit) @157   13 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   13 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   13 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   13 years sam Refactor stuff.
(edit) @153   13 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   13 years sam Proper Float3 constructors.
(edit) @151   13 years sam Apply correct projection to the debug sprite movement.
(edit) @150   13 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   13 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   13 years sam Rename "asset" to "entity". It's way cooler.
(edit) @145   13 years sam Remove some debug stuff.
(edit) @144   13 years sam Implement video recording using libpipi.
(edit) @142   13 years sam Disable depth test. We do our own management.
(edit) @141   13 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @140   13 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   13 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @138   13 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @137   13 years sam Invert the mouse coordinate handling logic.
(edit) @135   13 years sam Better near/far values.
(edit) @133   13 years sam Fix z-sorting of tiles. For now.
(edit) @132   13 years sam Add a debug sprite to the scene.
(edit) @131   13 years sam Allow other classes to request the Game's Scene object.
(edit) @130   13 years sam Try to detect assets not calling their super tick methods. Already …
(edit) @129   13 years sam Minor optimisation in the garbage collection order.
(edit) @128   13 years sam Implement Timer::PollSeconds(), if necessary.
(edit) @127   13 years sam Improve the text appearance using an outline.
(edit) @126   13 years sam Minor updates here and there. Not worth mentioning.
(edit) @124   13 years sam Make the editor more responsive by handling GTK events before waiting …
(edit) @123   13 years sam Make the GTK editor more responsive.
(edit) @122   13 years sam Implement the profiling system.
(edit) @121   13 years sam Implement naive bold font printing.
(edit) @120   13 years sam Improve the timer accuracy even more.
(edit) @118   13 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   13 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   13 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @114   13 years sam Switch editor building scheme to GtkBuilder.
(edit) @112   13 years sam Proper delta time computation in both the game and the editor.
(edit) @111   13 years sam The frame counter is now an asset object.
(edit) @110   13 years sam Minor cleanup in the editor main code.
(edit) @109   13 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   13 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   13 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   13 years sam Make the Game class an asset like the others.
(edit) @105   13 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   13 years sam Do not tick destroyed objects.
(edit) @103   13 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   13 years sam Implement a quit() mechanism in the Game class.
(edit) @101   13 years sam Implement ticking groups.
(edit) @100   13 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   13 years sam Move all GTK stuff to a subdirectory.
(edit) @98   13 years sam Implement a naive garbage collector.
(edit) @96   13 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   13 years sam TileSet is now a child of Asset.
(edit) @94   13 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   13 years sam The GTK loop now works. Sort of.
(edit) @92   13 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   13 years sam Start of the GtkVideo implementation.
(edit) @90   13 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @87   13 years sam Naive font renderer prototype.
(edit) @81   13 years sam Minor Win32 compilation fixes.
(edit) @79   13 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @76   13 years sam Fix error in tile code computation.
(edit) @75   13 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   13 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @70   13 years sam Breaking the map/layer code apart. Needs more work.
(edit) @65   13 years sam Fix default tiler image.
(edit) @57   13 years sam Various fixes.
(edit) @56   13 years sam Fix default tile loader.
(edit) @47   13 years sam The layer name is no longer ignored.
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