|
|
@2183
|
10 years |
sam |
build: fix the WTFPL site URL in all code comments.
|
|
|
@2179
|
10 years |
sam |
doc: fix claims in the documentation introduction and disable vector.h …
|
|
|
@2165
|
10 years |
sam |
build: renormalise a lot of files.
|
|
|
@2157
|
10 years |
sam |
core: fix a memory corruption in the Array class.
|
|
|
@2156
|
10 years |
sam |
gpu: warn when a vertex shader attribute isn’t found and do not crash …
|
|
|
@2152
|
10 years |
sam |
easymesh: motherfucking planetary gears demo.
|
|
|
@2151
|
10 years |
sam |
easymesh: allow central holes in gears as well as internal gears.
|
|
|
@2149
|
10 years |
touky |
specular on cube light. Not the correct effect.
|
|
|
@2148
|
10 years |
touky |
the stupidest idea of the day : the cube light, specular still missing.
|
|
|
@2146
|
10 years |
touky |
shiny.lolfx now has a PointLight & a DirectionalLight.
Sorry for all …
|
|
|
@2145
|
10 years |
sam |
easymesh: fix point light handling.
|
|
|
@2144
|
10 years |
touky |
"Point light" Tweak
|
|
|
@2143
|
10 years |
touky |
first commit in a while, small test in ShinyLol
|
|
|
@2116
|
10 years |
touky |
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …
|
|
|
@2112
|
10 years |
sam |
build: minor vcxproj reorganisation.
|
|
|
@2109
|
10 years |
sam |
core: we can now set Map elements using simply map[foo] = bar, no need …
|
|
|
@2108
|
10 years |
sam |
core: implement a simple linear search map; the API is here, we just …
|
|
|
@2107
|
10 years |
sam |
core: make hash operators const.
|
|
|
@2106
|
10 years |
sam |
build: rename Map to LevelMap so that we can use Map for the hashmap.
|
|
|
@2105
|
10 years |
sam |
core: implement hashing functions for half, float and double.
|
|
|
@2104
|
10 years |
sam |
core: allow hashing of String objects.
|
|
|
@2103
|
10 years |
sam |
core: another attempt at properly declaring vsnprintf().
|
|
|
@2102
|
10 years |
sam |
core: try to fix a general compilation issue caused by inconsistent …
|
|
|
@2101
|
10 years |
sam |
core: do not use va_copy since Visual Studio doesn’t know about it.
|
|
|
@2100
|
10 years |
sam |
core: implement String::Printf() and start working on the unit tests. …
|
|
|
@2098
|
10 years |
sam |
build: add missing bullet .h files to Makefile.am.
|
|
|
@2097
|
10 years |
sam |
core: refactor the Hash class so that we can hash base types, too.
|
|
|
@2096
|
10 years |
sam |
core: more string concatenation and comparison methods, plus a lot
of …
|
|
|
@2089
|
10 years |
sam |
core: compilation fix for older compilers.
|
|
|
@2086
|
10 years |
sam |
core: new String class.
|
|
|
@2085
|
10 years |
sam |
build: fix PS3 and Linux compilation issues.
|
|
|
@2084
|
10 years |
sam |
build: fixes for out-of-tree builds, and get rid of
some deprecated stuff.
|
|
|
@2082
|
10 years |
sam |
gpu: remove some crap from vertexbuffer.cpp and allow for
empty vertex …
|
|
|
@2081
|
10 years |
sam |
math: prefix all convenience macros with "LOL_", make sure we #undef …
|
|
|
@2077
|
10 years |
sam |
mesh: start working on mesh and submesh stuff.
|
|
|
@2058
|
10 years |
sam |
build: define our own std::abs() function for long long int on NaCl, …
|
|
|
@2057
|
10 years |
sam |
build: fix minor build issues with Clang.
|
|
|
@2056
|
10 years |
sam |
math: reimplement min(), max(), abs() and fmod() in the lol:: …
|
|
|
@2054
|
10 years |
sam |
math: implement abs() and fmod() for vector types and the half class.
|
|
|
@2032
|
10 years |
Jnat |
moved endif (toukinade)
|
|
|
@2031
|
10 years |
sam |
camera: deactivate WASD code for camera movement.
|
|
|
@2030
|
10 years |
sam |
gpu: fix the computed element count in DrawIndexedElements on Direct3D.
|
|
|
@2013
|
10 years |
sam |
image: better error detection in the GDI+ image codec.
|
|
|
@2009
|
10 years |
sam |
input: add the Keyboard abstraction object type.
|
|
|
@2001
|
10 years |
sam |
tutorial: add a new texture generation example.
|
|
|
@1994
|
10 years |
sam |
gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
|
|
|
@1992
|
10 years |
sam |
gpu: allow to specify the pixel format when creating a texture; the …
|
|
|
@1991
|
10 years |
sam |
gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
|
|
|
@1989
|
10 years |
sam |
gpu: fix some Direct3D programming errors; we cannot call …
|
|
|
@1988
|
10 years |
sam |
misc: compilation fixes for Windows, X360 and PS3 introduced by the …
|
|
|
@1987
|
10 years |
sam |
gpu: put the texture creation code in its own class; for now a lot of …
|
|
|
@1985
|
10 years |
sam |
core: disable our rare uses of realloc() with a proper Array<> object.
|
|
|
@1964
|
10 years |
sam |
android: use the FPS value provided by the application; we now run at …
|
|
|
@1963
|
10 years |
sam |
gpu: add support for triangle strips and fans, and change the …
|
|
|
@1961
|
10 years |
sam |
ps3: support for texture coordinates on the PS3.
|
|
|
@1958
|
11 years |
sam |
core: fix a bad format string and disable an annoying warning in Array<>.
|
|
|
@1952
|
11 years |
sam |
gpu: if 2D tiles have negative scaling, switch the triangle winding.
|
|
|
@1949
|
11 years |
sam |
misc: very minor tweaks here and there.
|
|
|
@1948
|
11 years |
sam |
core: add some noise to the gradient effect.
|
|
|
@1947
|
11 years |
sam |
math: add a uniform scaling matrix constructor.
|
|
|
@1946
|
11 years |
sam |
core: make Entity::GetName() a public method.
|
|
|
@1945
|
11 years |
sam |
core: fix sorting of 2D scenes.
|
|
|
@1944
|
11 years |
sam |
android: fix a synchronisation issue between Java and the game thread.
|
|
|
@1943
|
11 years |
sam |
android: print thread ID with all messages.
|
|
|
@1942
|
11 years |
sam |
core: do not deregister Tilers from Sprites, it’s asymmetrical.
|
|
|
@1941
|
11 years |
sam |
core: port gradient shader to GL ES platforms.
|
|
|
@1940
|
11 years |
sam |
android: if current thread is unknown to the JVM, try to register it.
|
|
|
@1938
|
11 years |
sam |
build: some build system fixes.
|
|
|
@1937
|
11 years |
sam |
lolfx: names such as "x" or "bgra" are field selectors, but we must …
|
|
|
@1930
|
11 years |
sam |
lolfx: improve the LolFx compiler, including error reporting. We can …
|
|
|
@1928
|
11 years |
sam |
lolfx: use square brackets to indicate shader sections.
|
|
|
@1927
|
11 years |
sam |
gpu: sip an empty LolFx class that embeds the compiler.
|
|
|
@1926
|
11 years |
sam |
gpu: do not use GLEW on OS X until we are sure that the version we …
|
|
|
@1925
|
11 years |
sam |
build: "make generated" now recursively rebuilds all flex/bison targets.
|
|
|
@1924
|
11 years |
sam |
build: refactor lolfx build rule into common.am.
|
|
|
@1923
|
11 years |
sam |
build: add a common.am include file and a "make lolcheck" target that …
|
|
|
@1920
|
11 years |
sam |
core: use "f128" as the long double prefix for vectors, even if it's …
|
|
|
@1919
|
11 years |
sam |
core: implement Array::Resize() to forcibly set the size of an array.
|
|
|
@1910
|
11 years |
sam |
easymesh: use "ato" for torus, because "at" is already for triangle.
|
|
|
@1897
|
11 years |
sam |
input: some refactoring in the action bindings.
|
|
|
@1893
|
11 years |
sam |
math: refactor real number constant declarations so that they are only …
|
|
|
@1888
|
11 years |
lolbot |
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 …
|
|
|
@1881
|
11 years |
sam |
gpu: fix a few minor compiler warnings.
|
|
|
@1879
|
11 years |
sam |
easymesh: minor torus mesh tweaks.
|
|
|
@1877
|
11 years |
sam |
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
|
|
|
@1875
|
11 years |
sam |
easymesh: first shot at a simple, flat shaded torus.
|
|
|
@1864
|
11 years |
sam |
gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
|
|
|
@1849
|
11 years |
sam |
gpu: now shaders can only be created from a LolFx file.
|
|
|
@1848
|
11 years |
sam |
gpu: convert the gradient shader to a LolFx effect file.
|
|
|
@1847
|
11 years |
sam |
debug: get rid of quad.cpp, it's become useless.
|
|
|
@1846
|
11 years |
sam |
gpu: get rid of the inline 2D shader and create "tile.lolfx".
|
|
|
@1835
|
11 years |
sam |
easymesh: fix an data corruption with scaling along a single axis.
|
|
|
@1833
|
11 years |
touky |
|
|
|
@1826
|
11 years |
sam |
gpu: increase default minimum shader model.
|
|
|
@1823
|
11 years |
sam |
gpu: use a valid default framebuffer color format on the PS3.
|
|
|
@1822
|
11 years |
sam |
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
|
|
|
@1818
|
11 years |
sam |
core: revert unfinished commit that wasn't really interesting.
|
|
|
@1816
|
11 years |
sam |
ofsdiofisdoifods
|
|
|
@1815
|
11 years |
sam |
input: fix minor PS3 compilation error.
|
|
|
@1808
|
11 years |
sam |
build: fix shitloads of warnings.
|
|
|