source: trunk/src

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Diff Rev Age Author Log Message
(edit) @233   11 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   11 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(edit) @225   11 years sam Fix a refcount bug in the entity dictionary.
(edit) @222   11 years sam Add support for rotated views and stretched tiles.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   11 years sam Split test-map into deus-hax and monsterz.
(edit) @218   11 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @216   11 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   11 years sam Fix M_PI usage on Win32.
(edit) @211   12 years sam Put HUD objects back on front of the scene.
(edit) @210   12 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   12 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   12 years sam Add a debugging sphere object to test transparency.
(edit) @207   12 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   12 years sam Activate depth buffer when the GL context is created.
(edit) @205   12 years sam Fix broken perspective.
(edit) @203   12 years sam Add a stats logger entity.
(edit) @187   12 years sam Toying around with the editor UI.
(edit) @186   12 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @183   12 years sam Start creating the World class.
(edit) @180   12 years sam Fix a few minor FIXMEs in the code.
(edit) @179   12 years sam Fix an erroneus warning message in the Dict destructor.
(edit) @178   12 years sam Proper detection of libcaca and libpipi.
(edit) @177   12 years sam Minor simplification to the GTK exit handling.
(edit) @176   12 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(edit) @174   12 years sam Do not use SDL for Win32 timers. The OS has all we need.
(edit) @173   12 years sam Fix a Win32 timer regression bug.
(edit) @172   12 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
(edit) @171   12 years sam Allow to build without libpipi.
(edit) @170   12 years sam Properly implement program termination, including in the GTK program.
(edit) @169   12 years sam Minor code simplifications.
(edit) @168   12 years sam Remove duplicate code in the GL map viewer.
(edit) @167   12 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @166   12 years sam Keyboard scrolling in the editor.
(edit) @165   12 years sam Play with toolbar buttons.
(edit) @163   12 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   12 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @159   12 years sam Allow the sprite viewer window to pan.
(edit) @157   12 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   12 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   12 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   12 years sam Refactor stuff.
(edit) @153   12 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   12 years sam Proper Float3 constructors.
(edit) @151   12 years sam Apply correct projection to the debug sprite movement.
(edit) @150   12 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   12 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   12 years sam Rename "asset" to "entity". It's way cooler.
(edit) @145   12 years sam Remove some debug stuff.
(edit) @144   12 years sam Implement video recording using libpipi.
(edit) @142   12 years sam Disable depth test. We do our own management.
(edit) @141   12 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @140   12 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   12 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @138   12 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @137   12 years sam Invert the mouse coordinate handling logic.
(edit) @135   12 years sam Better near/far values.
(edit) @133   12 years sam Fix z-sorting of tiles. For now.
(edit) @132   12 years sam Add a debug sprite to the scene.
(edit) @131   12 years sam Allow other classes to request the Game's Scene object.
(edit) @130   12 years sam Try to detect assets not calling their super tick methods. Already …
(edit) @129   12 years sam Minor optimisation in the garbage collection order.
(edit) @128   12 years sam Implement Timer::PollSeconds(), if necessary.
(edit) @127   12 years sam Improve the text appearance using an outline.
(edit) @126   12 years sam Minor updates here and there. Not worth mentioning.
(edit) @124   12 years sam Make the editor more responsive by handling GTK events before waiting …
(edit) @123   12 years sam Make the GTK editor more responsive.
(edit) @122   12 years sam Implement the profiling system.
(edit) @121   12 years sam Implement naive bold font printing.
(edit) @120   12 years sam Improve the timer accuracy even more.
(edit) @118   12 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   12 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @114   12 years sam Switch editor building scheme to GtkBuilder.
(edit) @112   12 years sam Proper delta time computation in both the game and the editor.
(edit) @111   12 years sam The frame counter is now an asset object.
(edit) @110   12 years sam Minor cleanup in the editor main code.
(edit) @109   12 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   12 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   12 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   12 years sam Make the Game class an asset like the others.
(edit) @105   12 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   12 years sam Do not tick destroyed objects.
(edit) @103   12 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   12 years sam Implement a quit() mechanism in the Game class.
(edit) @101   12 years sam Implement ticking groups.
(edit) @100   12 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   12 years sam Move all GTK stuff to a subdirectory.
(edit) @98   12 years sam Implement a naive garbage collector.
(edit) @96   12 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   12 years sam TileSet is now a child of Asset.
(edit) @94   12 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   12 years sam The GTK loop now works. Sort of.
(edit) @92   12 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   12 years sam Start of the GtkVideo implementation.
(edit) @90   12 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @87   12 years sam Naive font renderer prototype.
(edit) @81   12 years sam Minor Win32 compilation fixes.
(edit) @79   12 years sam Rendering starts to work again. There is no Z-sorting yet.
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