source: trunk/src

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Diff Rev Age Author Log Message
(edit) @2812   9 years lolbot fixed 10 files out of 2754: - removed 386 CR characters - removed 4 …
(edit) @2811   9 years benlitz build fix on non-SDL platforms
(edit) @2810   9 years benlitz Completely reworked input system. Unified device interface, button, …
(edit) @2809   9 years sam base: Array::Remove(int) now accepts a negative index to remove …
(edit) @2808   9 years sam base: fix map.h build.
(edit) @2807   9 years sam base: simplify the Map code.
(edit) @2806   9 years lolbot fixed 7 files out of 2745: - removed 0 CR characters - removed 21 …
(edit) @2805   9 years benlitz shaders now cache attribute location once they have been retrieved for …
(edit) @2802   9 years sam build: clean up autoconf file and svn:ignore properties.
(edit) @2795   9 years sam audio: report SDL mixer loading errors.
(edit) @2792   9 years sam gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
(edit) @2787   9 years sam build: fix the X360 port.
(edit) @2786   9 years sam build: fix PS3 and Android builds.
(edit) @2785   9 years sam ps4: prepare for the fioutaah!
(edit) @2782   9 years sam lolfx: preprocessor support in the LolFx parser. But this shit is …
(edit) @2780   9 years sam base: Array::Pop() returns the popped element.
(edit) @2779   9 years sam base: disable exceptions in Bison-generated parsers.
(edit) @2777   9 years sam gpu: fix the Direct3D version of most rendering functions.
(edit) @2776   9 years benlitz base: map methods can now take any type of object that is equatable to …
(edit) @2775   9 years sam gpu: don't use PolygonMode on GL ES.
(edit) @2773   9 years sam gpu: implement polygon rendering mode in GL and D3D.
(edit) @2772   9 years sam scene: use a global g_scene object instead of Scene::GetDefault().
(edit) @2770   9 years sam gpu: get rid of the global D3D device pointer and move D3D …
(edit) @2769   9 years sam gpu: move Video::Clear to Renderer::Clear.
(edit) @2768   9 years sam gpu: framebuffers now use the g_render object to restore viewport data.
(edit) @2767   9 years sam math: implement == and != for 2D and 3D box types.
(edit) @2766   9 years sam gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
(edit) @2765   9 years sam gpu: disable alpha test on GL ES platforms.
(edit) @2764   9 years sam gpu: add full support for alpha test in GL and D3D.
(edit) @2763   9 years sam base: leverage the libc for string comparisons.
(edit) @2762   9 years sam gpu: implement all depth test functions in the renderer.
(edit) @2761   9 years sam gpu: implement face culling mode in render contexts.
(edit) @2760   9 years sam gpu: implement blend function and alpha test in the renderer.
(edit) @2759   9 years benlitz Added comparison operators between strings and char const*
(edit) @2758   9 years benlitz Added mipmap generation function for textures (i lied, it was easy …
(edit) @2757   9 years sam gpu: prevent accidental creation of a Renderer object.
(edit) @2755   9 years sam easymesh: print full mesh source when compilation fails.
(edit) @2754   9 years sam gpu: move more platform-specific code from Video to Render.
(edit) @2753   9 years sam gpu: move SetClearColor and SetClearDepth to the Renderer and …
(edit) @2752   9 years sam gpu: use the RenderContext class in a few friendly places.
(edit) @2751   9 years sam gpu: handle depth test, alpha blending and face culling in Renderer.
(edit) @2750   9 years sam gpu: create a Renderer and a RenderContext class to handle render …
(edit) @2749   9 years touky Added shifted_perspective for easier camera handling. MeshViewer : …
(edit) @2748   9 years sam gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
(edit) @2746   9 years sam base: fix a compilation warning in string.h.
(edit) @2745   9 years sam base: assertion errors now mention source location.
(edit) @2744   9 years sam lua: print the actual panic message before dumping a callstack.
(edit) @2743   9 years lolbot fixed 4 files out of 2730: - removed 24 CR characters - removed 1 …
(edit) @2742   9 years benlitz SetMagFiltering and SetMinFiltering for class Texture.
(edit) @2741   9 years benlitz Fixed D3D9 compilation (note: D3D9 version still not working)
(edit) @2740   9 years sam build: lol-build now passes flags to configure, and configure now uses …
(edit) @2737   9 years benlitz added BytesPerPixel() method to PixelFormat structure
(edit) @2733   9 years sam base: really fix the PS3 build this time.
(edit) @2732   9 years sam base: fix PS3 build and use C library functions in string.h when possible.
(edit) @2731   9 years lolbot fixed 15 files out of 2730: - removed 49 CR characters - removed 2 …
(edit) @2728   9 years benlitz Added IndexOf and LastIndexOf methods in class String
(edit) @2726   9 years benlitz Fixed GetStream function when the VertexDeclaration maps over multiple …
(edit) @2724   9 years benlitz vertex buffer: added some accessors to inspect a …
(edit) @2714   9 years sam lua: implement dofile().
(edit) @2708   9 years sam build: fix the lollua vcxproj.
(edit) @2706   9 years sam lua: don't build lua.c and luac.c into liblollua.
(edit) @2704   9 years sam build: work around a bug in the NaCl SDK C++ headers.
(edit) @2694   9 years sam doc: add some comments in vector.cpp functions.
(edit) @2652   9 years sam build: update .vcxproj files.
(edit) @2651   9 years sam base: don’t wait for next frame on Emscripten builds.
(edit) @2647   9 years sam gpu: OS X and iOS compilation fix.
(edit) @2646   9 years sam build: more Emscripten improvements; keyboard input works properly now.
(edit) @2645   9 years sam input: make keyboard state platform-independent.
(edit) @2644   9 years sam input: activate SDL input with Emscripten.
(edit) @2642   9 years sam base: print full stack traces in Emscripten builds.
(edit) @2641   9 years sam gpu: refactor the framebuffer format retrieval code.
(edit) @2640   9 years sam sys: refactor the binarydir detection code.
(edit) @2639   9 years sam audio: don't die when failing to load a sample with SDL.
(edit) @2637   9 years lolbot fixed 1 files out of 2673: - removed 46 CR characters - removed 237 …
(edit) @2636   9 years touky framebuffer : build fix
(edit) @2635   9 years touky iOS default value doesn't build.
(edit) @2634   9 years touky framebuffer : mac opengl build setup.
(edit) @2633   9 years touky revert from 2630
(edit) @2631   9 years touky Build FIX.
(edit) @2630   9 years touky MAC : Trying to fix the GL_* video build errors.
(edit) @2629   9 years touky CIS PS3 small fix
(edit) @2628   9 years sam base: break the main loop apart for the emscripten port.
(edit) @2625   9 years sam build: use GLES (not GL) when using emscripten, and disable SdlInput too.
(edit) @2624   9 years sam build: a lot more emscripten build fixes.
(edit) @2620   9 years sam base: refactor Ticker so that it may one day work without threads.
(edit) @2618   9 years sam android: add a temporary hack for mouse emulation on Android devices.
(edit) @2617   9 years sam input: support up to 32 mouse buttons.
(edit) @2616   9 years sam math: new constructor for Box2 and Box3 objects.
(edit) @2614   9 years sam gpu: remove mistakenly committed debug code.
(edit) @2613   9 years sam mrpigeon: try the new tile definition system… which doesn’t work.
(edit) @2611   9 years touky Entity : Added Draw group (very rudimentary)
(edit) @2610   9 years sam base: a few minor style tweaks.
(edit) @2609   9 years sam tileset: refactor the tile generation code.
(edit) @2607   9 years sam math: rename Box2D to "box2" and add an integer version, "ibox2".
(edit) @2603   9 years sam gpu: fix several bugs introduced by the tileset refactoring.
(edit) @2596   9 years sam build: various compilation fixes.
(edit) @2593   9 years sam gpu: rename FrameBuffer to Framebuffer.
(edit) @2592   9 years touky Added FrameBufferFormat struct : a wrapper for RenderTarget-format. …
(edit) @2591   9 years touky video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() …
(edit) @2588   9 years sam base: some refactoring in the tileset class.
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