|
|
@427
|
12 years |
sam |
The most recent interface layout.
|
|
|
@420
|
12 years |
sam |
Fix the Dict class. It wasn't even implemented properly.
|
|
|
@419
|
12 years |
sam |
Name tilers, samples and pieces for easier debugging.
|
|
|
@418
|
12 years |
sam |
Fix a coding error in the null tiler detection.
|
|
|
@382
|
12 years |
sam |
Add more error reporting to the Tiler and the Ticker.
|
|
|
@351
|
12 years |
sam |
More aggressive ticker panic mode.
|
|
|
@347
|
12 years |
sam |
Reduce error verbosity when entities are stuck at exit.
|
|
|
@342
|
12 years |
sam |
Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
|
|
|
@339
|
12 years |
sam |
Start working on a new gameplay, codenamed "Fusion".
|
|
|
@335
|
12 years |
sam |
Fix a crash caused by potential code/data discrepancies.
|
|
|
@332
|
12 years |
sam |
Implement the title screen. Click on it to start a game.
|
|
|
@330
|
12 years |
sam |
First implementation of the mouse tracker.
|
|
|
@329
|
12 years |
sam |
Minor updates to the mouse tracking architecture.
|
|
|
@328
|
12 years |
sam |
Make Entity variable members private.
|
|
|
@326
|
12 years |
sam |
Test entity alignment features. Also, start working on the mouse tracking.
|
|
|
@325
|
12 years |
sam |
Implement Text::SetInt().
|
|
|
@320
|
12 years |
sam |
Display mashed monsterz statistics, up to 12 icons.
|
|
|
@319
|
12 years |
sam |
Text objects don't do bold by default. The fonts themselves should be bold.
|
|
|
@318
|
12 years |
sam |
Fix a texture size bug in the font initialisation.
|
|
|
@313
|
12 years |
sam |
Rework tile handling. This possibly breaks deushax pretty rudely.
|
|
|
@312
|
12 years |
sam |
Create the WorldEntity class, for objects with world coordinates.
|
|
|
@298
|
12 years |
sam |
Allow more particles, just in case.
|
|
|
@296
|
12 years |
sam |
Fix Linux build.
|
|
|
@295
|
12 years |
sam |
Fix a few warnings here and there, and try to use the vector classes.
|
|
|
@294
|
12 years |
sam |
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
|
|
@293
|
12 years |
sam |
Add pseudorandom functions for floats.
|
|
|
@290
|
12 years |
sam |
Particle emitter test.
|
|
|
@289
|
12 years |
sam |
Change the way the Scene object works.
|
|
|
@288
|
12 years |
sam |
Skeleton for the particle emitter class.
|
|
|
@282
|
12 years |
sam |
Add a Text object for OSD and possibly other effects.
|
|
|
@280
|
12 years |
sam |
Print error reports before panicking when asset loads fail.
|
|
|
@272
|
12 years |
sam |
Fix font rendering.
|
|
|
@270
|
12 years |
sam |
Add a utility function to compute the power of two above.
|
|
|
@269
|
12 years |
sam |
Convert NPOT textures in code.
|
|
|
@259
|
12 years |
sam |
Slightly change the ...Data initialisation in classes.
|
|
|
@254
|
12 years |
sam |
Reduce audio latency by using 1K samples instead of 4K.
|
|
|
@253
|
12 years |
sam |
Add preliminary support for sound samples. Implement click.
|
|
|
@251
|
12 years |
sam |
Skeleton for sample entity and sampler manager classes.
|
|
|
@246
|
12 years |
sam |
Remove unused file.
|
|
|
@244
|
12 years |
sam |
Implement vector equality comparisons.
|
|
|
@242
|
12 years |
sam |
Implement vector square length.
|
|
|
@240
|
12 years |
sam |
Various vector operators including casts and scalar-vector operations.
|
|
|
@239
|
12 years |
sam |
Implement vector addition, subtraction etc. as well as euclidian distance.
|
|
|
@238
|
12 years |
sam |
Pieces can now be grabbed around.
|
|
|
@237
|
12 years |
sam |
Implement simple + and - operators for Int2, Float2 etc.
|
|
|
@236
|
12 years |
sam |
Mouse button support in Lol Engine.
|
|
|
@235
|
12 years |
sam |
Allow to access Int2, Float2 etc. members using [].
|
|
|
@233
|
12 years |
sam |
Make SdlInput regularly inject the mouse position into the Input singleton.
|
|
|
@232
|
12 years |
sam |
Float2 and Float3 are now templates, thus creating Int2 and Int3.
|
|
|
@227
|
12 years |
sam |
Spawn several pieces in Monsterz now that we can.
|
|
|
@225
|
12 years |
sam |
Fix a refcount bug in the entity dictionary.
|
|
|
@222
|
12 years |
sam |
Add support for rotated views and stretched tiles.
|
|
|
@221
|
12 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@220
|
12 years |
sam |
Split test-map into deus-hax and monsterz.
|
|
|
@218
|
12 years |
sam |
The Tile size can now be specified upon TileSet load. Add a sample …
|
|
|
@216
|
12 years |
sam |
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
|
|
|
@215
|
12 years |
sam |
Fix M_PI usage on Win32.
|
|
|
@211
|
13 years |
sam |
Put HUD objects back on front of the scene.
|
|
|
@210
|
13 years |
sam |
Allow for different priorities in game and draw tick levels.
|
|
|
@209
|
13 years |
sam |
Implement Video::SetFov() to allow conic projection.
|
|
|
@208
|
13 years |
sam |
Add a debugging sphere object to test transparency.
|
|
|
@207
|
13 years |
sam |
Proper depth buffer handling with minimal alpha support.
|
|
|
@206
|
13 years |
sam |
Activate depth buffer when the GL context is created.
|
|
|
@205
|
13 years |
sam |
Fix broken perspective.
|
|
|
@203
|
13 years |
sam |
Add a stats logger entity.
|
|
|
@187
|
13 years |
sam |
Toying around with the editor UI.
|
|
|
@186
|
13 years |
sam |
Support tilesets larger than 512x512 and switch the coordinates system …
|
|
|
@183
|
13 years |
sam |
Start creating the World class.
|
|
|
@180
|
13 years |
sam |
Fix a few minor FIXMEs in the code.
|
|
|
@179
|
13 years |
sam |
Fix an erroneus warning message in the Dict destructor.
|
|
|
@178
|
13 years |
sam |
Proper detection of libcaca and libpipi.
|
|
|
@177
|
13 years |
sam |
Minor simplification to the GTK exit handling.
|
|
|
@176
|
13 years |
sam |
Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
|
|
|
@174
|
13 years |
sam |
Do not use SDL for Win32 timers. The OS has all we need.
|
|
|
@173
|
13 years |
sam |
Fix a Win32 timer regression bug.
|
|
|
@172
|
13 years |
sam |
Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
|
|
|
@171
|
13 years |
sam |
Allow to build without libpipi.
|
|
|
@170
|
13 years |
sam |
Properly implement program termination, including in the GTK program.
|
|
|
@169
|
13 years |
sam |
Minor code simplifications.
|
|
|
@168
|
13 years |
sam |
Remove duplicate code in the GL map viewer.
|
|
|
@167
|
13 years |
sam |
Store the frame number in the Ticker instead of duplicating the …
|
|
|
@166
|
13 years |
sam |
Keyboard scrolling in the editor.
|
|
|
@165
|
13 years |
sam |
Play with toolbar buttons.
|
|
|
@163
|
13 years |
sam |
Add an about dialogue and fix an initialisation bug in the map viewer …
|
|
|
@162
|
13 years |
sam |
Refactor editor to get the glarea object out of the main source file.
|
|
|
@159
|
13 years |
sam |
Allow the sprite viewer window to pan.
|
|
|
@157
|
13 years |
sam |
Implement scrolling in the GTK window using the scrollbars.
|
|
|
@156
|
13 years |
sam |
Fix the Font class so that it does lazy initialisation of the texture.
|
|
|
@155
|
13 years |
sam |
New MapViewer class and some GTK+ refactoring.
|
|
|
@154
|
13 years |
sam |
Refactor stuff.
|
|
|
@153
|
13 years |
sam |
Factor Forge and Tiler using the new Dict class.
|
|
|
@152
|
13 years |
sam |
Proper Float3 constructors.
|
|
|
@151
|
13 years |
sam |
Apply correct projection to the debug sprite movement.
|
|
|
@150
|
13 years |
sam |
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
|
|
@149
|
13 years |
sam |
Get the timer to talk milliseconds instead of seconds.
|
|
|
@147
|
13 years |
sam |
Rename "asset" to "entity". It's way cooler.
|
|
|
@145
|
13 years |
sam |
Remove some debug stuff.
|
|
|
@144
|
13 years |
sam |
Implement video recording using libpipi.
|
|
|
@142
|
13 years |
sam |
Disable depth test. We do our own management.
|
|
|
@141
|
13 years |
sam |
Fix Z-sorting yet again, and add real level support to map loading.
|
|
|