source: trunk/src

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Diff Rev Age Author Log Message
(edit) @427   12 years sam The most recent interface layout.
(edit) @420   12 years sam Fix the Dict class. It wasn't even implemented properly.
(edit) @419   12 years sam Name tilers, samples and pieces for easier debugging.
(edit) @418   12 years sam Fix a coding error in the null tiler detection.
(edit) @382   12 years sam Add more error reporting to the Tiler and the Ticker.
(edit) @351   12 years sam More aggressive ticker panic mode.
(edit) @347   12 years sam Reduce error verbosity when entities are stuck at exit.
(edit) @342   12 years sam Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
(edit) @339   12 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @335   12 years sam Fix a crash caused by potential code/data discrepancies.
(edit) @332   12 years sam Implement the title screen. Click on it to start a game.
(edit) @330   12 years sam First implementation of the mouse tracker.
(edit) @329   12 years sam Minor updates to the mouse tracking architecture.
(edit) @328   12 years sam Make Entity variable members private.
(edit) @326   12 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @325   12 years sam Implement Text::SetInt().
(edit) @320   12 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @319   12 years sam Text objects don't do bold by default. The fonts themselves should be bold.
(edit) @318   12 years sam Fix a texture size bug in the font initialisation.
(edit) @313   12 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @312   12 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @298   12 years sam Allow more particles, just in case.
(edit) @296   12 years sam Fix Linux build.
(edit) @295   12 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   12 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   12 years sam Add pseudorandom functions for floats.
(edit) @290   12 years sam Particle emitter test.
(edit) @289   12 years sam Change the way the Scene object works.
(edit) @288   12 years sam Skeleton for the particle emitter class.
(edit) @282   12 years sam Add a Text object for OSD and possibly other effects.
(edit) @280   12 years sam Print error reports before panicking when asset loads fail.
(edit) @272   12 years sam Fix font rendering.
(edit) @270   12 years sam Add a utility function to compute the power of two above.
(edit) @269   12 years sam Convert NPOT textures in code.
(edit) @259   12 years sam Slightly change the ...Data initialisation in classes.
(edit) @254   12 years sam Reduce audio latency by using 1K samples instead of 4K.
(edit) @253   12 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   12 years sam Skeleton for sample entity and sampler manager classes.
(edit) @246   12 years sam Remove unused file.
(edit) @244   12 years sam Implement vector equality comparisons.
(edit) @242   12 years sam Implement vector square length.
(edit) @240   12 years sam Various vector operators including casts and scalar-vector operations.
(edit) @239   12 years sam Implement vector addition, subtraction etc. as well as euclidian distance.
(edit) @238   12 years sam Pieces can now be grabbed around.
(edit) @237   12 years sam Implement simple + and - operators for Int2, Float2 etc.
(edit) @236   12 years sam Mouse button support in Lol Engine.
(edit) @235   12 years sam Allow to access Int2, Float2 etc. members using [].
(edit) @233   12 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   12 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @227   12 years sam Spawn several pieces in Monsterz now that we can.
(edit) @225   12 years sam Fix a refcount bug in the entity dictionary.
(edit) @222   12 years sam Add support for rotated views and stretched tiles.
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   12 years sam Split test-map into deus-hax and monsterz.
(edit) @218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @216   12 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   12 years sam Fix M_PI usage on Win32.
(edit) @211   13 years sam Put HUD objects back on front of the scene.
(edit) @210   13 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   13 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   13 years sam Add a debugging sphere object to test transparency.
(edit) @207   13 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   13 years sam Activate depth buffer when the GL context is created.
(edit) @205   13 years sam Fix broken perspective.
(edit) @203   13 years sam Add a stats logger entity.
(edit) @187   13 years sam Toying around with the editor UI.
(edit) @186   13 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @183   13 years sam Start creating the World class.
(edit) @180   13 years sam Fix a few minor FIXMEs in the code.
(edit) @179   13 years sam Fix an erroneus warning message in the Dict destructor.
(edit) @178   13 years sam Proper detection of libcaca and libpipi.
(edit) @177   13 years sam Minor simplification to the GTK exit handling.
(edit) @176   13 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(edit) @174   13 years sam Do not use SDL for Win32 timers. The OS has all we need.
(edit) @173   13 years sam Fix a Win32 timer regression bug.
(edit) @172   13 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
(edit) @171   13 years sam Allow to build without libpipi.
(edit) @170   13 years sam Properly implement program termination, including in the GTK program.
(edit) @169   13 years sam Minor code simplifications.
(edit) @168   13 years sam Remove duplicate code in the GL map viewer.
(edit) @167   13 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @166   13 years sam Keyboard scrolling in the editor.
(edit) @165   13 years sam Play with toolbar buttons.
(edit) @163   13 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   13 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @159   13 years sam Allow the sprite viewer window to pan.
(edit) @157   13 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   13 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   13 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   13 years sam Refactor stuff.
(edit) @153   13 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   13 years sam Proper Float3 constructors.
(edit) @151   13 years sam Apply correct projection to the debug sprite movement.
(edit) @150   13 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   13 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   13 years sam Rename "asset" to "entity". It's way cooler.
(edit) @145   13 years sam Remove some debug stuff.
(edit) @144   13 years sam Implement video recording using libpipi.
(edit) @142   13 years sam Disable depth test. We do our own management.
(edit) @141   13 years sam Fix Z-sorting yet again, and add real level support to map loading.
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