source: trunk/src

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Diff Rev Age Author Log Message
(edit) @623   11 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @620   11 years sam Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
(edit) @619   11 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
(edit) @618   11 years sam Add a benchmark mode to the ticker.
(edit) @617   11 years sam Store the requested FPS in the Ticker class.
(edit) @616   11 years sam The client application no longer needs to call Video::Clea().
(edit) @615   11 years sam Allow to specify FPS in the DebugRecord object.
(edit) @427   11 years sam The most recent interface layout.
(edit) @420   11 years sam Fix the Dict class. It wasn't even implemented properly.
(edit) @419   11 years sam Name tilers, samples and pieces for easier debugging.
(edit) @418   11 years sam Fix a coding error in the null tiler detection.
(edit) @382   11 years sam Add more error reporting to the Tiler and the Ticker.
(edit) @351   11 years sam More aggressive ticker panic mode.
(edit) @347   11 years sam Reduce error verbosity when entities are stuck at exit.
(edit) @342   11 years sam Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
(edit) @339   11 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @335   11 years sam Fix a crash caused by potential code/data discrepancies.
(edit) @332   11 years sam Implement the title screen. Click on it to start a game.
(edit) @330   11 years sam First implementation of the mouse tracker.
(edit) @329   11 years sam Minor updates to the mouse tracking architecture.
(edit) @328   11 years sam Make Entity variable members private.
(edit) @326   11 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @325   11 years sam Implement Text::SetInt().
(edit) @320   11 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @319   11 years sam Text objects don't do bold by default. The fonts themselves should be bold.
(edit) @318   11 years sam Fix a texture size bug in the font initialisation.
(edit) @313   11 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @312   11 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @298   11 years sam Allow more particles, just in case.
(edit) @296   11 years sam Fix Linux build.
(edit) @295   11 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   11 years sam Add pseudorandom functions for floats.
(edit) @290   11 years sam Particle emitter test.
(edit) @289   11 years sam Change the way the Scene object works.
(edit) @288   11 years sam Skeleton for the particle emitter class.
(edit) @282   11 years sam Add a Text object for OSD and possibly other effects.
(edit) @280   11 years sam Print error reports before panicking when asset loads fail.
(edit) @272   11 years sam Fix font rendering.
(edit) @270   11 years sam Add a utility function to compute the power of two above.
(edit) @269   11 years sam Convert NPOT textures in code.
(edit) @259   11 years sam Slightly change the ...Data initialisation in classes.
(edit) @254   11 years sam Reduce audio latency by using 1K samples instead of 4K.
(edit) @253   11 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   11 years sam Skeleton for sample entity and sampler manager classes.
(edit) @246   11 years sam Remove unused file.
(edit) @244   11 years sam Implement vector equality comparisons.
(edit) @242   11 years sam Implement vector square length.
(edit) @240   11 years sam Various vector operators including casts and scalar-vector operations.
(edit) @239   11 years sam Implement vector addition, subtraction etc. as well as euclidian distance.
(edit) @238   11 years sam Pieces can now be grabbed around.
(edit) @237   11 years sam Implement simple + and - operators for Int2, Float2 etc.
(edit) @236   11 years sam Mouse button support in Lol Engine.
(edit) @235   11 years sam Allow to access Int2, Float2 etc. members using [].
(edit) @233   11 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   11 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(edit) @225   11 years sam Fix a refcount bug in the entity dictionary.
(edit) @222   11 years sam Add support for rotated views and stretched tiles.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   11 years sam Split test-map into deus-hax and monsterz.
(edit) @218   11 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @216   11 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   11 years sam Fix M_PI usage on Win32.
(edit) @211   12 years sam Put HUD objects back on front of the scene.
(edit) @210   12 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   12 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   12 years sam Add a debugging sphere object to test transparency.
(edit) @207   12 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   12 years sam Activate depth buffer when the GL context is created.
(edit) @205   12 years sam Fix broken perspective.
(edit) @203   12 years sam Add a stats logger entity.
(edit) @187   12 years sam Toying around with the editor UI.
(edit) @186   12 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @183   12 years sam Start creating the World class.
(edit) @180   12 years sam Fix a few minor FIXMEs in the code.
(edit) @179   12 years sam Fix an erroneus warning message in the Dict destructor.
(edit) @178   12 years sam Proper detection of libcaca and libpipi.
(edit) @177   12 years sam Minor simplification to the GTK exit handling.
(edit) @176   12 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(edit) @174   12 years sam Do not use SDL for Win32 timers. The OS has all we need.
(edit) @173   12 years sam Fix a Win32 timer regression bug.
(edit) @172   12 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
(edit) @171   12 years sam Allow to build without libpipi.
(edit) @170   12 years sam Properly implement program termination, including in the GTK program.
(edit) @169   12 years sam Minor code simplifications.
(edit) @168   12 years sam Remove duplicate code in the GL map viewer.
(edit) @167   12 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @166   12 years sam Keyboard scrolling in the editor.
(edit) @165   12 years sam Play with toolbar buttons.
(edit) @163   12 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   12 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @159   12 years sam Allow the sprite viewer window to pan.
(edit) @157   12 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   12 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   12 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   12 years sam Refactor stuff.
(edit) @153   12 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   12 years sam Proper Float3 constructors.
(edit) @151   12 years sam Apply correct projection to the debug sprite movement.
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