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@748
|
12 years |
sam |
core: fix include guard naming scheme.
|
|
|
@747
|
12 years |
sam |
video: play with random dithering.
|
|
|
@745
|
12 years |
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
|
|
@744
|
12 years |
sam |
android: use GLES2 instead of GLES.
|
|
|
@742
|
12 years |
sam |
video: make the dithering shader work with GLES2.
|
|
|
@741
|
12 years |
sam |
video: fix a syntax error in the default vertex shader.
|
|
|
@736
|
12 years |
sam |
video: 8×8 Bresenham dithering (still deactivated).
|
|
|
@735
|
12 years |
sam |
core: get rid of now useless <cstdio> includes.
|
|
|
@734
|
12 years |
sam |
core: create a logger class to reduce printf usage.
|
|
|
@730
|
12 years |
sam |
video: add deactivated shader code for 4x4 Bayer dithering.
|
|
|
@729
|
12 years |
sam |
core: fix uninitialised WorldEntity members.
|
|
|
@728
|
12 years |
sam |
gl: reactivate depth test and blending on GLES 1.x.
|
|
|
@727
|
12 years |
sam |
android: enforce fullscreen on Android until we have several layouts.
|
|
|
@726
|
12 years |
sam |
ios: get texture loading to work, somehow.
|
|
|
@725
|
12 years |
sam |
ios: texture loading test.
|
|
|
@724
|
12 years |
sam |
gl: use glActiveTexture() instead of glClientActiveTexture() to match …
|
|
|
@723
|
12 years |
sam |
core: fix a few compilation errors and warnings on OS X.
|
|
|
@719
|
12 years |
sam |
android: JNI hooks for single touch input.
|
|
|
@714
|
12 years |
sam |
android: move the PNG loading test into the Image class. It now works.
|
|
|
@712
|
12 years |
sam |
android: Add a method for PNG loading. Highly hackish for now.
|
|
|
@710
|
12 years |
sam |
android: Use thiz instead of that in JNI code.
|
|
|
@709
|
12 years |
sam |
No longer use DebugQuad() in the AndroidApp, we now know it works.
|
|
|
@708
|
12 years |
sam |
Basic utility function to display matrices.
|
|
|
@707
|
12 years |
sam |
Work around a bug in the Android emulator that doesn't let us query …
|
|
|
@706
|
12 years |
sam |
Add AndroidAdd to the VCS. Far from being usable for now.
|
|
|
@705
|
12 years |
sam |
Various changes to the Scene class. Not sure what's useful.
|
|
|
@704
|
12 years |
sam |
Use glClientActiveTexture() wherever it appears to make sense.
|
|
|
@703
|
12 years |
sam |
Add transparency to DebugQuad and ensure it gets rendered over everything.
|
|
|
@702
|
12 years |
sam |
The DebugQuad object now rotates with time.
|
|
|
@701
|
12 years |
sam |
Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline …
|
|
|
@699
|
12 years |
sam |
Add a DebugQuad class for simple feature testing.
|
|
|
@698
|
12 years |
sam |
Enable GL_TEXTURE_2D in the Scene class instead of Video.
|
|
|
@697
|
12 years |
sam |
Remove the Android hack, we can control it from the NDK build scripts.
|
|
|
@696
|
12 years |
sam |
Merge all debug entity includes in <loldebug.h>.
|
|
|
@692
|
12 years |
sam |
Define a few user profilers.
|
|
|
@691
|
12 years |
sam |
Fix delete/free confusions in EglApp and SdlApp.
|
|
|
@690
|
12 years |
sam |
Create a fake Image if SDL_image is not available, so that we can test …
|
|
|
@689
|
12 years |
sam |
Use the new Image class instead of SDL_image in the TileSet class.
|
|
|
@688
|
12 years |
sam |
Add the Image class for better abstraction.
|
|
|
@687
|
12 years |
sam |
Remove the old and ugly Font macro diversion.
|
|
|
@686
|
12 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@683
|
12 years |
sam |
Try to fix GLES 2 rendering. No luck so far.
|
|
|
@682
|
12 years |
sam |
Add preliminary support for EGL applications.
|
|
|
@681
|
12 years |
sam |
Set the default background color to something recognisable.
|
|
|
@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@675
|
12 years |
sam |
Fix the GLESv2 rendering.
|
|
|
@674
|
12 years |
sam |
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
|
|
|
@673
|
12 years |
sam |
Put the OpenGL header handling in <lolgl.h> for more convenience.
|
|
|
@672
|
12 years |
sam |
Fix a memory leak in the vertex array buffer handling.
|
|
|
@671
|
12 years |
sam |
Fix numerous resource leaks in scene.cpp.
|
|
|
@670
|
12 years |
sam |
Cache shader source CRCs to avoid costly recompilations.
|
|
|
@669
|
12 years |
sam |
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
|
|
|
@668
|
12 years |
sam |
Protect the Shader constructor and provide a static creation method …
|
|
|
@667
|
12 years |
sam |
Minor GL code reorganisation and simplification.
|
|
|
@666
|
12 years |
sam |
Experimental GL mode works!
|
|
|
@665
|
12 years |
sam |
OpenGL code refactoring.
|
|
|
@664
|
12 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
|
|
@663
|
12 years |
sam |
Implement +=, -= and *= for matrices and vectors.
Add new types, …
|
|
|
@662
|
12 years |
sam |
Merge more code from the experimental MVP refactor into the old GL code.
|
|
|
@661
|
12 years |
sam |
Implement float4x4::rotate().
|
|
|
@660
|
12 years |
sam |
Implement float4x4::ortho() and float4x4::translate().
|
|
|
@659
|
12 years |
sam |
Try to factor all the recent GLSL stuff in the new Shader class.
|
|
|
@658
|
12 years |
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
|
|
|
@657
|
12 years |
sam |
Clean up stuff in the shader crap.
|
|
|
@656
|
12 years |
sam |
More shader crap. Texture coordinates now work. Still disabled.
|
|
|
@655
|
12 years |
sam |
Fix a nasty bug in the float4x4::frustum() computation.
|
|
|
@654
|
12 years |
sam |
More shader crap. We can now display a coloured quad. Still disabled.
|
|
|
@653
|
12 years |
sam |
More shader crap for GLSL 1.30. Still disabled.
|
|
|
@652
|
12 years |
sam |
Implement float4x4::frustum() and float4x4::perspective() to build …
|
|
|
@651
|
12 years |
sam |
Make the float4x4 constructor fill only the matrix's diagonal. Thus …
|
|
|
@650
|
12 years |
sam |
Fix shader crap syntax, caused by space-like UTF-8 characters.
|
|
|
@649
|
12 years |
sam |
Shader tests. Disabled for now.
|
|
|
@648
|
12 years |
sam |
Add matrix determinant and inverse methods.
|
|
|
@647
|
12 years |
sam |
Switch debug sphere rendering method to vertex buffer objects.
|
|
|
@646
|
12 years |
sam |
Ensure the DebugFps object is rendered in front of everything else.
|
|
|
@645
|
12 years |
sam |
Switch scene rendering method to vertex buffer objects.
|
|
|
@643
|
12 years |
sam |
Do not zero vector memory upon initialisation. Unitialised is …
|
|
|
@641
|
12 years |
sam |
Create a few matrix handling classes and operators.
|
|
|
@639
|
12 years |
sam |
Make font objects use the TileSet system and fix the text objects' Z …
|
|
|
@637
|
12 years |
sam |
Allow to query for a tileset's size and/or number of tiles.
|
|
|
@636
|
12 years |
sam |
Fix the SDL timer behaviour. Fixes ticket #26.
|
|
|
@633
|
12 years |
sam |
TileSets can now be initialised either using the tile size, or the …
|
|
|
@631
|
12 years |
sam |
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
|
|
|
@623
|
12 years |
sam |
Stop using pkg-config in Makefiles and stop putting things in LDADD …
|
|
|
@620
|
12 years |
sam |
Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
|
|
|
@619
|
12 years |
sam |
Add a recording mode to Ticker that ensures fixed deltatime even when …
|
|
|
@618
|
12 years |
sam |
Add a benchmark mode to the ticker.
|
|
|
@617
|
12 years |
sam |
Store the requested FPS in the Ticker class.
|
|
|
@616
|
12 years |
sam |
The client application no longer needs to call Video::Clea().
|
|
|
@615
|
12 years |
sam |
Allow to specify FPS in the DebugRecord object.
|
|
|
@427
|
12 years |
sam |
The most recent interface layout.
|
|
|
@420
|
12 years |
sam |
Fix the Dict class. It wasn't even implemented properly.
|
|
|
@419
|
12 years |
sam |
Name tilers, samples and pieces for easier debugging.
|
|
|
@418
|
12 years |
sam |
Fix a coding error in the null tiler detection.
|
|
|
@382
|
12 years |
sam |
Add more error reporting to the Tiler and the Ticker.
|
|
|
@351
|
12 years |
sam |
More aggressive ticker panic mode.
|
|
|
@347
|
12 years |
sam |
Reduce error verbosity when entities are stuck at exit.
|
|
|
@342
|
12 years |
sam |
Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
|
|
|
@339
|
12 years |
sam |
Start working on a new gameplay, codenamed "Fusion".
|
|
|
@335
|
12 years |
sam |
Fix a crash caused by potential code/data discrepancies.
|
|
|