|
|
@937
|
12 years |
sam |
lolunit: rename a few methods for consistency.
|
|
|
@936
|
12 years |
sam |
lolunit: protect against multiple registration of the same fixture type.
|
|
|
@934
|
12 years |
sam |
lolunit: rename test runner’s run() method to Run() for consistency.
|
|
|
@932
|
12 years |
sam |
lolunit: add some comments to document the framework internals.
|
|
|
@930
|
12 years |
sam |
lolunit: add several helper macros for various comparison checks.
|
|
|
@929
|
12 years |
sam |
core: add std::ostream operators for vector and matrix classes.
|
|
|
@928
|
12 years |
sam |
lolunit: tweak output formatting so that it more closely matches CppUnit.
|
|
|
@927
|
12 years |
sam |
lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. …
|
|
|
@926
|
12 years |
sam |
core: handle denormal halfs properly on the PS3; it's denormal floats …
|
|
|
@925
|
12 years |
sam |
lolunit: reverse the expected/actual logic.
CPPUNIT_ASSERT_EQUAL(a, …
|
|
|
@924
|
12 years |
sam |
lolunit: fix an uninitialised member in TestCase.
|
|
|
@923
|
12 years |
sam |
core: define FP_USE on exotic architectures.
|
|
|
@919
|
12 years |
sam |
lolunit: free all the memory we allocated to avoid a minor memory …
|
|
|
@915
|
12 years |
sam |
core: mediocre workaround for mingw32 who ignores our FP_USE macro.
|
|
|
@914
|
12 years |
sam |
test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
|
|
|
@913
|
12 years |
sam |
test: make LolUnit's output match CppUnit's more closely.
|
|
|
@912
|
12 years |
sam |
test: replace CppUnit with our LolUnit test suite.
CppUnit is really …
|
|
|
@910
|
12 years |
sam |
core: fix a bug on the PS3 version of lol_sin().
|
|
|
@909
|
12 years |
sam |
core: implement the FP_USE() macro on x86, amd64 and powerpc.
|
|
|
@908
|
12 years |
sam |
core: avoid returning to memory when giving GCC floating point hints.
|
|
|
@907
|
12 years |
sam |
debug: various improvements to the test programs.
|
|
|
@905
|
12 years |
sam |
core: a few compilation fixes for non-GCC compilers.
|
|
|
@904
|
12 years |
sam |
debug: fix PS3 and Android compilation.
|
|
|
@903
|
12 years |
sam |
debug: add point sprite examples.
|
|
|
@902
|
12 years |
sam |
core: fix PS3 compilation; the lol_fdiv implementation was missing.
|
|
|
@901
|
12 years |
sam |
core: fix an accuracy error in the cos() part of lol_sincos().
|
|
|
@900
|
12 years |
sam |
core: improve tan() accuracy by tweaking higher order Taylor coefficients.
|
|
|
@899
|
12 years |
sam |
core: implement accelerated lol_sincos() and lol_tan().
|
|
|
@898
|
12 years |
sam |
core: slightly reorganise Taylor series in sin() and cos().
|
|
|
@897
|
12 years |
sam |
core: implement accelerated cos().
|
|
|
@896
|
12 years |
sam |
core: add a code shortcut for sin() on platforms that have cheap branches.
|
|
|
@891
|
12 years |
sam |
optim: split the Taylor series calculation into two separate values.
…
|
|
|
@890
|
12 years |
sam |
core: remove one multiplication and one selection from the optimised …
|
|
|
@888
|
12 years |
sam |
core: minor optimisation in the x86 version of lol_sin()
Instead of …
|
|
|
@885
|
12 years |
sam |
core: start implementing optimised trigonometry functions for PS3 and x86.
|
|
|
@883
|
12 years |
sam |
core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
|
|
|
@882
|
12 years |
sam |
core: reactivate half denormals for the PS3.
We know we will not have …
|
|
|
@879
|
12 years |
sam |
core: tune the half precision code so that the best variants are being …
|
|
|
@877
|
12 years |
sam |
test: improve the benchmark code to measure a lot more half precision …
|
|
|
@874
|
12 years |
sam |
core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
|
|
|
@873
|
12 years |
sam |
core: implement array versions of the float / half conversion routines.
|
|
|
@872
|
12 years |
sam |
core: minor refactoring in the float / half conversions to accomodate …
|
|
|
@871
|
12 years |
sam |
core: implement new half / float operations and the associated tests.
|
|
|
@869
|
12 years |
sam |
core: add a half to float conversion routine and utility floating …
|
|
|
@867
|
12 years |
sam |
core: start working on the "half" type.
|
|
|
@866
|
12 years |
sam |
core: more vec?i -> ?veci renames.
|
|
|
@865
|
12 years |
sam |
core: move platform-specific code to specific directories.
|
|
|
@864
|
12 years |
sam |
android: keep a pointer on the global Java VM instead of the current …
|
|
|
@863
|
12 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
|
|
@862
|
12 years |
sam |
core: add a Sprite class to try to factor some common logic currently …
|
|
|
@861
|
12 years |
sam |
ps3: port the dithering code to Cg. It does not work because …
|
|
|
@860
|
12 years |
sam |
render: add a Gradient class that will be used for dithering later.
|
|
|
@859
|
12 years |
sam |
debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
|
|
|
@856
|
12 years |
sam |
debug: fix iOS compilation of the debug quad code.
|
|
|
@855
|
12 years |
sam |
ios: update XCode project and fix a GL test compilation issue.
|
|
|
@854
|
12 years |
sam |
ps3: port our naive dithering algorithm to the PS3's shader language.
|
|
|
@853
|
12 years |
sam |
ps3: fix the pad handling code that was ignoring the pad information …
|
|
|
@851
|
12 years |
sam |
android: fix Android NDK compilation.
|
|
|
@845
|
12 years |
sam |
ps3: prevent compilation of Ps3Input on other platforms.
|
|
|
@840
|
12 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
|
|
|
@839
|
12 years |
sam |
ps3: get rid of the useless and convoluted padutil dependency; the …
|
|
|
@838
|
12 years |
sam |
ps3: add a simple PS3 input system that currently merely emulates …
|
|
|
@837
|
12 years |
sam |
emitter: fix wrong velocity value computation in the particles.
|
|
|
@836
|
12 years |
sam |
android: implement JNI_OnLoad and use Log::Info instead of the native …
|
|
|
@835
|
12 years |
sam |
image: error reporting in the Android image loading class.
|
|
|
@833
|
12 years |
sam |
ps3: load textures using the system's PNGDEC module.
|
|
|
@832
|
12 years |
sam |
shader: factor the uniform handling logic into platform-independent …
|
|
|
@831
|
12 years |
sam |
gl: implement the PS3 version of our bitmap renderer.
|
|
|
@830
|
12 years |
sam |
debug: add a debug example with a shader and a uniform matrix …
|
|
|
@829
|
12 years |
sam |
debug: add new shader tests and write some Cg equivalents on the PS3.
|
|
|
@828
|
12 years |
sam |
ps3: if the implementation supports Cg but not GLSL (for instance on …
|
|
|
@823
|
12 years |
sam |
debug: minor updates to the debug quad code.
|
|
|
@822
|
12 years |
sam |
debug: refactor quad test.
|
|
|
@821
|
12 years |
sam |
gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
|
|
|
@820
|
12 years |
sam |
ps3: until we know how to retrieve and change the screen resolution …
|
|
|
@819
|
12 years |
sam |
debug: make the GL test compile on Android.
|
|
|
@818
|
12 years |
sam |
ps3: some compilation fixes to accomodate for recent debug additions.
|
|
|
@815
|
12 years |
sam |
core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
|
|
|
@814
|
12 years |
sam |
debug: reset the GL state more aggressively between quad renderings; …
|
|
|
@810
|
12 years |
sam |
debug: only print the layer and map errors once.
|
|
|
@809
|
12 years |
sam |
debug: reset texture unit in the GL quad.
|
|
|
@808
|
12 years |
sam |
gl: initialise Glew in the video setup instead of the SDL app, so we …
|
|
|
@806
|
12 years |
sam |
debug: add a slightly more complex vertex buffer test quad.
|
|
|
@803
|
12 years |
sam |
debug: some code cleanup in the quad tests.
|
|
|
@799
|
12 years |
sam |
shader: check that the shader really failed to compile before …
|
|
|
@798
|
12 years |
sam |
core: fix a typo in the Win32 timer code.
|
|
|
@796
|
12 years |
sam |
gl: use Glew if available.
|
|
|
@792
|
12 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
|
|
|
@790
|
12 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
|
|
@789
|
12 years |
sam |
core: Dict::RemoveSlot can now directly remove an Entity.
|
|
|
@787
|
12 years |
sam |
tiler: Tiler::GetSize can now return a different value for different tiles.
|
|
|
@784
|
12 years |
sam |
video: move the last shader from the Video class to Scene itself.
|
|
|
@783
|
12 years |
sam |
build: put debug stuff and shader stuff in subdirectories.
|
|
|
@782
|
12 years |
sam |
build: check for glBegin, which we won't end up using anyway.
|
|
|
@781
|
12 years |
sam |
sdl: fix touchscreen event handling by first applying mouse moves, …
|
|
|
@780
|
12 years |
sam |
android: compilation fixes for recent engine changes.
|
|
|
@779
|
12 years |
sam |
debug: add GLSL 1.20 and 1.30 shaders to the debug quad.
|
|
|
@778
|
12 years |
sam |
shader: check CRC before patching the shader and fix vertex shaders …
|
|
|
@777
|
12 years |
sam |
debug: convert debug quad shaders to GLSL 1.30.
|
|
|
@776
|
12 years |
sam |
shader: support most standard parameters in the shader patcher.
|
|
|