source: trunk/test/tutorial

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Diff Rev Age Author Log Message
(edit) @1189   9 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1179   9 years sam win32: add a lot of DirectX stubs.
(edit) @1178   9 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1172   9 years sam test: fix logic bugs in two tutorials.
(edit) @1162   10 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1147   10 years sam test: that cast was necessary, after all…
(edit) @1145   10 years sam test: remove a useless cast.
(edit) @1144   10 years sam threads: change Queue to a template so that we can manage the element type.
(edit) @1136   10 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
(edit) @1135   10 years sam math: move most vector and matrix member functions to global functions.
(edit) @1104   10 years sam test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
(edit) @1102   10 years sam test: proper multithreading in the Mandelbrot tutorial.
(edit) @1100   10 years gary test: minor tuning, esp. for the PS3.
(edit) @1097   10 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1092   10 years sam tutorial: work around i915 driver limitations in the Mandelbrot viewer …
(edit) @1090   10 years sam tutorial: smarter register and instruction usage in the Mandelbrot …
(edit) @1089   10 years sam tutorial: simplify the Mandelbrot viewing shader in the hope that it …
(edit) @1088   10 years sam tutorial: make the GLSL Mandelbrot shader completely branchless.
(edit) @1087   10 years sam nacl: quick and dirty mouse support.
(edit) @1086   10 years sam tutorial: fix texel offset issues in the fractal zoomer.
(edit) @1085   10 years sam nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …
(edit) @1084   10 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   10 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1079   10 years sam tutorial: progressive zoom in the Mandelbrot viewer.
(edit) @1078   10 years sam tutorial: look into previous frames for data when zooming in the …
(edit) @1077   10 years sam tutorial: get the Mandelbrot viewer to run on OS X.
(edit) @1076   10 years gary ps3: fix a performance issue in the Mandelbrot viewer texture upload.
(edit) @1075   10 years sam ps3: fix a typo causing a compilation error.
(edit) @1074   10 years gary tutorial: create texture with the proper format and type on the PS3.
(edit) @1073   10 years gary tutorial: port the new Mandelbrot shader to Cg.
(edit) @1072   10 years sam tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
(edit) @1071   10 years sam tutorial: decorrelate window size and texture size in the Mandelbrot …
(edit) @1070   10 years sam tutorial: replace log() calls with fast approximations.
(edit) @1069   10 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1068   10 years sam tutorial: try to send data to the GPU that matches the internal format.
(edit) @1067   10 years sam tutorial: use a palette for the rendering; it gives us free dithering …
(edit) @1066   10 years sam tutorial: try to reduce the blur effect; now it's pixelated…
(edit) @1065   10 years sam tutorial: clamp zoom values in the Mandelbrot viewer.
(edit) @1064   10 years sam tutorial: navigate in the fractal using the mouse.
(edit) @1062   10 years sam tutorial: speed up texture uploads in the Mandelbrot viewer by only …
(edit) @1061   10 years sam tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
(edit) @1060   10 years sam tutorial: zoom automatically in the fractal viewer.
(edit) @1058   10 years gary tutorial: port Mandelbrot tutorial to the PS3.
(edit) @1056   10 years sam tutorial: properly implement continuous color in the Mandelbrot viewer.
(edit) @1055   10 years gary tutorial: continuous color in the Mandelbrot viewer.
(edit) @1054   10 years sam test: create the bases for a new tutorial, with texture uploads.
(edit) @1050   10 years sam test: fix OS X compilation; we still need SDLmain.a on that platform.
(edit) @1045   10 years gary test: clean up tutorial #2.
(add) @1043   10 years sam test: start writing tutorials and other shit.
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