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@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1513
|
11 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
|
|
|
@1512
|
11 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1502
|
11 years |
sam |
core: fix a few build warnings and remove useless operators from the …
|
|
|
@1479
|
11 years |
sam |
build: simplify the .lolfx file compilation.
|
|
|
@1453
|
11 years |
sam |
build: remove \r from shader files before compilation.
|
|
|
@1426
|
11 years |
sam |
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
|
|
|
@1406
|
11 years |
sam |
gpu: start working on the LolFx format.
|
|
|
@1403
|
11 years |
sam |
build: ensure .lolfx.cpp files get cleaned up.
|
|
|
@1392
|
11 years |
sam |
misc: move more shaders to .lolfx files.
|
|
|
@1385
|
11 years |
sam |
gpu: allow to load a .lolfx file instead of all those shaders.
|
|
|
@1369
|
11 years |
sam |
math: replace len(vec) with length(vec) to match the GLSL naming.
|
|
|
@1326
|
11 years |
sam |
core: rename Array::Append() to Array::Push() for brevity and …
|
|
|
@1310
|
11 years |
sam |
core: tick methods now use seconds, like any sane system.
|
|
|
@1300
|
11 years |
sam |
core: prefix some member variables with m_ for clarity.
|
|
|
@1291
|
11 years |
sam |
build: fix the PS3 cross-build; variable name expansion was causing …
|
|
|
@1269
|
11 years |
sam |
core: use operator<< instead of operator+= to append stuff to arrays, …
|
|
|
@1255
|
11 years |
sam |
tutorial: fix the inconsistent vertex counting.
|
|
|
@1248
|
11 years |
sam |
tutorial: get rid of a hardcoded value.
|
|
|
@1247
|
11 years |
sam |
gpu: abstraction class for index buffers; the cube tutorial no longer …
|
|
|
@1243
|
11 years |
sam |
core: add a simple Array template class.
|
|
|
@1242
|
11 years |
sam |
tutorial: some refactoring in the tutorials.
|
|
|
@1241
|
11 years |
sam |
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
|
|
@1238
|
11 years |
sam |
tutorial: use an interleaved vertex/color buffer.
|
|
|
@1236
|
11 years |
sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
|
|
|
@1233
|
11 years |
sam |
gpu: add an Unbind() method for textures for clean up. Unfortunately …
|
|
|
@1231
|
11 years |
sam |
gpu: move the platform-specific triangle drawing call to the …
|
|
|
@1229
|
11 years |
sam |
build: minor Windows compilation fixes.
|
|
|
@1228
|
11 years |
sam |
gpu: port the vertex buffer abstraction layer to OpenGL.
|
|
|
@1227
|
11 years |
sam |
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
|
|
|
@1226
|
11 years |
sam |
gpu: refactor the vertex declaration code to allow several vertex streams.
|
|
|
@1224
|
11 years |
sam |
gpu: start working on a template-based vertex buffer class.
|
|
|
@1218
|
11 years |
sam |
tutorial: fix a compilation error and remove now useless vector type casts.
|
|
|
@1216
|
11 years |
sam |
tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
|
|
|
@1215
|
11 years |
sam |
gpu: add support for integer uniforms and fix a few PS3 and Linux …
|
|
|
@1214
|
11 years |
sam |
win32: the uniform handling code was completely broken; we now …
|
|
|
@1213
|
11 years |
sam |
win32: add Direct3D texture creation code in the fractal zoomer. …
|
|
|
@1208
|
11 years |
sam |
win32: start porting the graphical backend to DirectX 9. Apparently I …
|
|
|
@1197
|
11 years |
sam |
tutorial: fix unbalanced parenthesis breaking compilation.
|
|
|
@1196
|
11 years |
sam |
tutorial: port the rotating cube tutorial to the Xbox 360 and
tweak …
|
|
|
@1194
|
11 years |
sam |
xbox: fix a few problems in the shader handling code; the first …
|
|
|
@1192
|
11 years |
sam |
test: fix uninitialised member variable.
|
|
|
@1189
|
11 years |
sam |
build: major refactoring of the Win32 and Xbox project files; we now …
|
|
|
@1179
|
11 years |
sam |
win32: add a lot of DirectX stubs.
|
|
|
@1178
|
11 years |
sam |
win32: a few compilation fixes, including GDI+ linking properly now.
|
|
|
@1172
|
11 years |
sam |
test: fix logic bugs in two tutorials.
|
|
|
@1162
|
11 years |
gary |
win32: various compilation fixes, mostly project updates, but also a …
|
|
|
@1147
|
11 years |
sam |
test: that cast was necessary, after all…
|
|
|
@1145
|
11 years |
sam |
test: remove a useless cast.
|
|
|
@1144
|
11 years |
sam |
threads: change Queue to a template so that we can manage the element type.
|
|
|
@1136
|
11 years |
sam |
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
|
|
|
@1135
|
11 years |
sam |
math: move most vector and matrix member functions to global functions.
|
|
|
@1104
|
11 years |
sam |
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
|
|
|
@1102
|
11 years |
sam |
test: proper multithreading in the Mandelbrot tutorial.
|
|
|
@1100
|
11 years |
gary |
test: minor tuning, esp. for the PS3.
|
|
|
@1097
|
11 years |
sam |
ps3: start implementing the PS3 threading system, and port the new …
|
|
|
@1092
|
11 years |
sam |
tutorial: work around i915 driver limitations in the Mandelbrot viewer …
|
|
|
@1090
|
11 years |
sam |
tutorial: smarter register and instruction usage in the Mandelbrot …
|
|
|
@1089
|
11 years |
sam |
tutorial: simplify the Mandelbrot viewing shader in the hope that it …
|
|
|
@1088
|
11 years |
sam |
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
|
|
@1087
|
11 years |
sam |
nacl: quick and dirty mouse support.
|
|
|
@1086
|
11 years |
sam |
tutorial: fix texel offset issues in the fractal zoomer.
|
|
|
@1085
|
11 years |
sam |
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …
|
|
|
@1084
|
11 years |
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
|
|
@1082
|
11 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
|
|
@1079
|
11 years |
sam |
tutorial: progressive zoom in the Mandelbrot viewer.
|
|
|
@1078
|
11 years |
sam |
tutorial: look into previous frames for data when zooming in the …
|
|
|
@1077
|
11 years |
sam |
tutorial: get the Mandelbrot viewer to run on OS X.
|
|
|
@1076
|
11 years |
gary |
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
|
|
@1075
|
11 years |
sam |
ps3: fix a typo causing a compilation error.
|
|
|
@1074
|
11 years |
gary |
tutorial: create texture with the proper format and type on the PS3.
|
|
|
@1073
|
11 years |
gary |
tutorial: port the new Mandelbrot shader to Cg.
|
|
|
@1072
|
11 years |
sam |
tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
|
|
|
@1071
|
11 years |
sam |
tutorial: decorrelate window size and texture size in the Mandelbrot …
|
|
|
@1070
|
11 years |
sam |
tutorial: replace log() calls with fast approximations.
|
|
|
@1069
|
11 years |
gary |
tutorial: port the Mandelbrot dithering shader to Cg.
|
|
|
@1068
|
11 years |
sam |
tutorial: try to send data to the GPU that matches the internal format.
|
|
|
@1067
|
11 years |
sam |
tutorial: use a palette for the rendering; it gives us free dithering …
|
|
|
@1066
|
11 years |
sam |
tutorial: try to reduce the blur effect; now it's pixelated…
|
|
|
@1065
|
11 years |
sam |
tutorial: clamp zoom values in the Mandelbrot viewer.
|
|
|
@1064
|
11 years |
sam |
tutorial: navigate in the fractal using the mouse.
|
|
|
@1062
|
11 years |
sam |
tutorial: speed up texture uploads in the Mandelbrot viewer by only …
|
|
|
@1061
|
11 years |
sam |
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
|
|
|
@1060
|
11 years |
sam |
tutorial: zoom automatically in the fractal viewer.
|
|
|
@1058
|
11 years |
gary |
tutorial: port Mandelbrot tutorial to the PS3.
|
|
|
@1056
|
11 years |
sam |
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
|
|
@1055
|
11 years |
gary |
tutorial: continuous color in the Mandelbrot viewer.
|
|
|
@1054
|
11 years |
sam |
test: create the bases for a new tutorial, with texture uploads.
|
|
|
@1050
|
11 years |
sam |
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
|
|
@1045
|
11 years |
gary |
test: clean up tutorial #2.
|
|
|
@1043
|
11 years |
sam |
test: start writing tutorials and other shit.
|