source: trunk/test

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Diff Rev Age Author Log Message
(edit) @1050   10 years sam test: fix OS X compilation; we still need SDLmain.a on that platform.
(edit) @1049   10 years sam test: add missing quaternion unit tests.
(edit) @1047   10 years sam core: implement a quaternion class and tighten some vector operation …
(edit) @1045   10 years gary test: clean up tutorial #2.
(edit) @1043   10 years sam test: start writing tutorials and other shit.
(edit) @1041   10 years sam core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
(edit) @1040   10 years sam core: write a generic application class.
(edit) @1036   10 years sam build: allow to build without the PS3-specific files.
(edit) @1035   10 years sam core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
(edit) @1034   10 years sam build: remove cruft from the repository.
(edit) @1028   10 years sam test: minor fixes to the test suite: disable optimisation tests in …
(edit) @1027   10 years sam test: minor Remez algorithm tests.
(edit) @1020   10 years sam core: improve sin() and exp() performance by replacing divisions with …
(edit) @1019   10 years sam core: implement real methods cbrt(), log2(), exp2(), and copysign().
(edit) @1017   10 years sam core: fix an accuracy error in real::re() and real::sqrt() introduced …
(edit) @1015   10 years sam test: random useless crap.
(edit) @1014   10 years sam test: various improvements to the Remez exchange solver.
(edit) @1012   10 years sam test: more Remez exchange experimentations.
(edit) @1011   10 years sam test: more Remez exchange experimentations.
(edit) @1010   10 years sam test: allow to perform Remez solving on an arbitrary range.
(edit) @1009   10 years sam test: some refactoring in the Remez solver to prepare multiple …
(edit) @1008   10 years sam test: add missing <cstdio> include in pi test program.
(edit) @1007   10 years sam test: use namespace "std" to avoid PS3 build errors.
(edit) @1005   10 years sam test: add support for relative error in the Remez exchange test program.
(edit) @1003   10 years sam core: implement round() and fmod() for real numbers.
(edit) @1002   10 years sam core: implement floor() and ceil() for real numbers.
(edit) @1001   10 years sam core: implement asin() and acos() for real numbers and add unit tests …
(edit) @998   10 years sam core: add real constants for 0, 1, 2 and 10, and reorder static …
(edit) @997   10 years sam core: add boolean operators on real numbers, add unit tests for that, …
(edit) @996   10 years sam test: minor updates to the Pi program (now almost deprecated) and the …
(edit) @994   10 years sam core: implement shift operators for reals; they're useful for fast …
(edit) @991   10 years sam test: the Remez algorithm is now almost functional.
(edit) @989   10 years sam test: more work on the Remez exchange algorithm.
(edit) @985   10 years sam test: start working on a Remez exchange algorithm implementation so …
(edit) @984   10 years sam test: add a 10-line example program that computes Pi to the 150th digit.
(edit) @982   10 years sam core: add rounding to real->double conversion, fix a bug in the …
(edit) @979   10 years sam test: give more explicit names to unit test cases.
(edit) @978   10 years sam test: add simple unit tests for image loading.
(edit) @977   10 years sam core: new benchmark snippet for operations on reals.
(edit) @976   10 years sam core: allow to cast reals to doubles in addition to floats.
(edit) @975   10 years sam core: implement division of reals and change their default precision …
(edit) @974   10 years sam core: implement real subtraction.
(edit) @973   10 years sam core: implement comparison operators for reals.
(edit) @972   10 years sam core: fix real unary minus and handle negative numbers in additions.
(edit) @971   10 years sam core: handle zero, negative zero and infinite in the real constructor, …
(edit) @970   10 years sam core: start working on the extended floating point addition.
(edit) @969   10 years sam core: switch real mantissa to uint16_t instead of uint32_t to ease the …
(edit) @967   10 years sam core: add missing real.cpp unit test.
(edit) @965   10 years sam core: start working on a "real" class for arbitrarily sized floats.
(edit) @964   10 years sam test: fix the benchmark suite compilation on SNC.
(edit) @961   10 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @959   10 years sam build: add svn:ignore properties where needed.
(edit) @958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @951   10 years sam build: better clean rule for the test directory.
(edit) @945   10 years sam build: new lol-build script for easier autobuilds.
(edit) @942   10 years sam test: reorganise test suite and benchmark code.
(edit) @941   10 years sam test: add unit tests to check whether the build environment behaved as …
(edit) @940   10 years sam core: add our custom isnan() macro to the core headers.
(edit) @937   10 years sam lolunit: rename a few methods for consistency.
(edit) @934   10 years sam lolunit: rename test runner’s run() method to Run() for consistency.
(edit) @931   10 years sam test: improve matrix and vector uni tests.
(edit) @927   10 years sam lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. …
(edit) @919   10 years sam lolunit: free all the memory we allocated to avoid a minor memory …
(edit) @914   10 years sam test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
(edit) @913   10 years sam test: make LolUnit's output match CppUnit's more closely.
(edit) @912   10 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @911   10 years sam test: add a few Visual Studio 2010 project files and fix testsuite …
(edit) @907   10 years sam debug: various improvements to the test programs.
(edit) @903   10 years sam debug: add point sprite examples.
(edit) @900   10 years sam core: improve tan() accuracy by tweaking higher order Taylor coefficients.
(edit) @899   10 years sam core: implement accelerated lol_sincos() and lol_tan().
(edit) @897   10 years sam core: implement accelerated cos().
(edit) @895   10 years sam test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
(edit) @894   10 years sam test: do the trigonometry tests on doubles instead of floats.
(edit) @893   10 years sam test: add an empty sandbox program and update .gitignore.
(edit) @892   10 years sam optim: better isnan() reimplementation.
(edit) @890   10 years sam core: remove one multiplication and one selection from the optimised …
(edit) @889   10 years sam test: new test for trigonometric functions.
(edit) @887   10 years sam test: implement a custom isnan() This version is faster (about 25% on …
(edit) @886   10 years sam test: add benchmark tests for trigonometry functions.
(edit) @881   10 years sam contrib: rebuild the Win32 CppUnit under Linux and fix the includes. …
(edit) @880   10 years sam test: add matrix code to the benchmark program.
(edit) @879   10 years sam core: tune the half precision code so that the best variants are being …
(edit) @878   10 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @877   10 years sam test: improve the benchmark code to measure a lot more half precision …
(edit) @875   10 years sam test: add a fallback for isnan() when not defined by the system includes.
(edit) @874   10 years sam core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
(edit) @872   10 years sam core: minor refactoring in the float / half conversions to accomodate …
(edit) @871   10 years sam core: implement new half / float operations and the associated tests.
(edit) @870   10 years sam test: augment the half precision numbers testsuite.
(edit) @868   10 years sam test: add first test routines for the half class.
(edit) @865   10 years sam core: move platform-specific code to specific directories.
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @817   10 years sam test: add a unit test for the recent vector promotion problem.
(edit) @770   10 years sam test: start writing really minimalist GL rendering tests.
(edit) @769   10 years sam test: add a debug quad test application.
(edit) @768   10 years sam core: add the unary minus operator to vectors.
(edit) @757   10 years sam math: implement vector comparisons and add minimal unit tests for this …
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
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