source: trunk/test

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Diff Rev Age Author Log Message
(edit) @1112   11 years gary build: minor reorganisation of the sandbox code.
(edit) @1107   11 years sam test: do not test for strict doubles equality in quaternion unit test.
(edit) @1105   11 years sam core: start working on the Emcee class.
(edit) @1104   11 years sam test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
(edit) @1102   11 years sam test: proper multithreading in the Mandelbrot tutorial.
(edit) @1100   11 years gary test: minor tuning, esp. for the PS3.
(edit) @1097   11 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1092   11 years sam tutorial: work around i915 driver limitations in the Mandelbrot viewer …
(edit) @1091   11 years sam test: make namespace usage less intrusive in math examples.
(edit) @1090   11 years sam tutorial: smarter register and instruction usage in the Mandelbrot …
(edit) @1089   11 years sam tutorial: simplify the Mandelbrot viewing shader in the hope that it …
(edit) @1088   11 years sam tutorial: make the GLSL Mandelbrot shader completely branchless.
(edit) @1087   11 years sam nacl: quick and dirty mouse support.
(edit) @1086   11 years sam tutorial: fix texel offset issues in the fractal zoomer.
(edit) @1085   11 years sam nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …
(edit) @1084   11 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   11 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1079   11 years sam tutorial: progressive zoom in the Mandelbrot viewer.
(edit) @1078   11 years sam tutorial: look into previous frames for data when zooming in the …
(edit) @1077   11 years sam tutorial: get the Mandelbrot viewer to run on OS X.
(edit) @1076   11 years gary ps3: fix a performance issue in the Mandelbrot viewer texture upload.
(edit) @1075   11 years sam ps3: fix a typo causing a compilation error.
(edit) @1074   11 years gary tutorial: create texture with the proper format and type on the PS3.
(edit) @1073   11 years gary tutorial: port the new Mandelbrot shader to Cg.
(edit) @1072   11 years sam tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
(edit) @1071   11 years sam tutorial: decorrelate window size and texture size in the Mandelbrot …
(edit) @1070   11 years sam tutorial: replace log() calls with fast approximations.
(edit) @1069   11 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1068   11 years sam tutorial: try to send data to the GPU that matches the internal format.
(edit) @1067   11 years sam tutorial: use a palette for the rendering; it gives us free dithering …
(edit) @1066   11 years sam tutorial: try to reduce the blur effect; now it's pixelated…
(edit) @1065   11 years sam tutorial: clamp zoom values in the Mandelbrot viewer.
(edit) @1064   11 years sam tutorial: navigate in the fractal using the mouse.
(edit) @1062   11 years sam tutorial: speed up texture uploads in the Mandelbrot viewer by only …
(edit) @1061   11 years sam tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
(edit) @1060   11 years sam tutorial: zoom automatically in the fractal viewer.
(edit) @1058   11 years gary tutorial: port Mandelbrot tutorial to the PS3.
(edit) @1056   11 years sam tutorial: properly implement continuous color in the Mandelbrot viewer.
(edit) @1055   11 years gary tutorial: continuous color in the Mandelbrot viewer.
(edit) @1054   11 years sam test: create the bases for a new tutorial, with texture uploads.
(edit) @1052   11 years sam core: implement complex numbers and add unit tests for these.
(edit) @1050   11 years sam test: fix OS X compilation; we still need SDLmain.a on that platform.
(edit) @1049   11 years sam test: add missing quaternion unit tests.
(edit) @1047   11 years sam core: implement a quaternion class and tighten some vector operation …
(edit) @1045   11 years gary test: clean up tutorial #2.
(edit) @1043   11 years sam test: start writing tutorials and other shit.
(edit) @1041   11 years sam core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
(edit) @1040   11 years sam core: write a generic application class.
(edit) @1036   11 years sam build: allow to build without the PS3-specific files.
(edit) @1035   11 years sam core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
(edit) @1034   11 years sam build: remove cruft from the repository.
(edit) @1028   11 years sam test: minor fixes to the test suite: disable optimisation tests in …
(edit) @1027   11 years sam test: minor Remez algorithm tests.
(edit) @1020   11 years sam core: improve sin() and exp() performance by replacing divisions with …
(edit) @1019   11 years sam core: implement real methods cbrt(), log2(), exp2(), and copysign().
(edit) @1017   11 years sam core: fix an accuracy error in real::re() and real::sqrt() introduced …
(edit) @1015   11 years sam test: random useless crap.
(edit) @1014   11 years sam test: various improvements to the Remez exchange solver.
(edit) @1012   11 years sam test: more Remez exchange experimentations.
(edit) @1011   11 years sam test: more Remez exchange experimentations.
(edit) @1010   11 years sam test: allow to perform Remez solving on an arbitrary range.
(edit) @1009   11 years sam test: some refactoring in the Remez solver to prepare multiple …
(edit) @1008   11 years sam test: add missing <cstdio> include in pi test program.
(edit) @1007   11 years sam test: use namespace "std" to avoid PS3 build errors.
(edit) @1005   11 years sam test: add support for relative error in the Remez exchange test program.
(edit) @1003   11 years sam core: implement round() and fmod() for real numbers.
(edit) @1002   11 years sam core: implement floor() and ceil() for real numbers.
(edit) @1001   11 years sam core: implement asin() and acos() for real numbers and add unit tests …
(edit) @998   11 years sam core: add real constants for 0, 1, 2 and 10, and reorder static …
(edit) @997   11 years sam core: add boolean operators on real numbers, add unit tests for that, …
(edit) @996   11 years sam test: minor updates to the Pi program (now almost deprecated) and the …
(edit) @994   11 years sam core: implement shift operators for reals; they're useful for fast …
(edit) @991   11 years sam test: the Remez algorithm is now almost functional.
(edit) @989   11 years sam test: more work on the Remez exchange algorithm.
(edit) @985   11 years sam test: start working on a Remez exchange algorithm implementation so …
(edit) @984   11 years sam test: add a 10-line example program that computes Pi to the 150th digit.
(edit) @982   11 years sam core: add rounding to real->double conversion, fix a bug in the …
(edit) @979   11 years sam test: give more explicit names to unit test cases.
(edit) @978   11 years sam test: add simple unit tests for image loading.
(edit) @977   11 years sam core: new benchmark snippet for operations on reals.
(edit) @976   11 years sam core: allow to cast reals to doubles in addition to floats.
(edit) @975   11 years sam core: implement division of reals and change their default precision …
(edit) @974   11 years sam core: implement real subtraction.
(edit) @973   11 years sam core: implement comparison operators for reals.
(edit) @972   11 years sam core: fix real unary minus and handle negative numbers in additions.
(edit) @971   11 years sam core: handle zero, negative zero and infinite in the real constructor, …
(edit) @970   11 years sam core: start working on the extended floating point addition.
(edit) @969   11 years sam core: switch real mantissa to uint16_t instead of uint32_t to ease the …
(edit) @967   11 years sam core: add missing real.cpp unit test.
(edit) @965   11 years sam core: start working on a "real" class for arbitrarily sized floats.
(edit) @964   11 years sam test: fix the benchmark suite compilation on SNC.
(edit) @961   11 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @959   11 years sam build: add svn:ignore properties where needed.
(edit) @958   11 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @951   11 years sam build: better clean rule for the test directory.
(edit) @945   11 years sam build: new lol-build script for easier autobuilds.
(edit) @942   11 years sam test: reorganise test suite and benchmark code.
(edit) @941   11 years sam test: add unit tests to check whether the build environment behaved as …
(edit) @940   11 years sam core: add our custom isnan() macro to the core headers.
(edit) @937   11 years sam lolunit: rename a few methods for consistency.
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