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@1233
|
11 years |
sam |
gpu: add an Unbind() method for textures for clean up. Unfortunately …
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|
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@1231
|
11 years |
sam |
gpu: move the platform-specific triangle drawing call to the …
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|
|
@1229
|
11 years |
sam |
build: minor Windows compilation fixes.
|
|
|
@1228
|
11 years |
sam |
gpu: port the vertex buffer abstraction layer to OpenGL.
|
|
|
@1227
|
11 years |
sam |
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
|
|
|
@1226
|
11 years |
sam |
gpu: refactor the vertex declaration code to allow several vertex streams.
|
|
|
@1224
|
11 years |
sam |
gpu: start working on a template-based vertex buffer class.
|
|
|
@1218
|
11 years |
sam |
tutorial: fix a compilation error and remove now useless vector type casts.
|
|
|
@1216
|
11 years |
sam |
tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
|
|
|
@1215
|
11 years |
sam |
gpu: add support for integer uniforms and fix a few PS3 and Linux …
|
|
|
@1214
|
11 years |
sam |
win32: the uniform handling code was completely broken; we now …
|
|
|
@1213
|
11 years |
sam |
win32: add Direct3D texture creation code in the fractal zoomer. …
|
|
|
@1208
|
11 years |
sam |
win32: start porting the graphical backend to DirectX 9. Apparently I …
|
|
|
@1197
|
11 years |
sam |
tutorial: fix unbalanced parenthesis breaking compilation.
|
|
|
@1196
|
11 years |
sam |
tutorial: port the rotating cube tutorial to the Xbox 360 and
tweak …
|
|
|
@1194
|
11 years |
sam |
xbox: fix a few problems in the shader handling code; the first …
|
|
|
@1192
|
11 years |
sam |
test: fix uninitialised member variable.
|
|
|
@1189
|
11 years |
sam |
build: major refactoring of the Win32 and Xbox project files; we now …
|
|
|
@1179
|
11 years |
sam |
win32: add a lot of DirectX stubs.
|
|
|
@1178
|
11 years |
sam |
win32: a few compilation fixes, including GDI+ linking properly now.
|
|
|
@1172
|
11 years |
sam |
test: fix logic bugs in two tutorials.
|
|
|
@1165
|
11 years |
gary |
win32: fix Visual Studio compilation and link issues.
|
|
|
@1163
|
11 years |
sam |
math: ensure real::fabs() is never chosen over std::fabs() for …
|
|
|
@1162
|
11 years |
gary |
win32: various compilation fixes, mostly project updates, but also a …
|
|
|
@1147
|
11 years |
sam |
test: that cast was necessary, after all…
|
|
|
@1146
|
11 years |
sam |
win32: some compilation fixes here and there.
|
|
|
@1145
|
11 years |
sam |
test: remove a useless cast.
|
|
|
@1144
|
11 years |
sam |
threads: change Queue to a template so that we can manage the element type.
|
|
|
@1139
|
11 years |
sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
|
|
|
@1136
|
11 years |
sam |
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
|
|
|
@1135
|
11 years |
sam |
math: move most vector and matrix member functions to global functions.
|
|
|
@1130
|
11 years |
sam |
math: implement ulp() for reals, which returns the smallest real y > 0 …
|
|
|
@1129
|
11 years |
sam |
lolremez: release LolRemez 0.2.
|
|
|
@1127
|
11 years |
sam |
math: significant performance improvements in the Remez solver.
|
|
|
@1126
|
11 years |
sam |
math: write a faster factorial method for use in exp() and sin(). …
|
|
|
@1124
|
11 years |
gary |
lolremez: distribute Visual Studio files with LolRemez.
|
|
|
@1122
|
11 years |
sam |
real: get rid of <<= and >>= operators; we can use ldexp() instead. As …
|
|
|
@1119
|
11 years |
sam |
math: make everything clean for a LolRemez release.
|
|
|
@1117
|
11 years |
sam |
math: move the Remez algorithm implementation to the core.
|
|
|
@1116
|
11 years |
sam |
core: fix the sign of a negative real number raised to an even power, …
|
|
|
@1115
|
11 years |
sam |
core: allow to build a real number using a string literal.
|
|
|
@1112
|
11 years |
gary |
build: minor reorganisation of the sandbox code.
|
|
|
@1107
|
11 years |
sam |
test: do not test for strict doubles equality in quaternion unit test.
|
|
|
@1105
|
11 years |
sam |
core: start working on the Emcee class.
|
|
|
@1104
|
11 years |
sam |
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
|
|
|
@1102
|
12 years |
sam |
test: proper multithreading in the Mandelbrot tutorial.
|
|
|
@1100
|
12 years |
gary |
test: minor tuning, esp. for the PS3.
|
|
|
@1097
|
12 years |
sam |
ps3: start implementing the PS3 threading system, and port the new …
|
|
|
@1092
|
12 years |
sam |
tutorial: work around i915 driver limitations in the Mandelbrot viewer …
|
|
|
@1091
|
12 years |
sam |
test: make namespace usage less intrusive in math examples.
|
|
|
@1090
|
12 years |
sam |
tutorial: smarter register and instruction usage in the Mandelbrot …
|
|
|
@1089
|
12 years |
sam |
tutorial: simplify the Mandelbrot viewing shader in the hope that it …
|
|
|
@1088
|
12 years |
sam |
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
|
|
@1087
|
12 years |
sam |
nacl: quick and dirty mouse support.
|
|
|
@1086
|
12 years |
sam |
tutorial: fix texel offset issues in the fractal zoomer.
|
|
|
@1085
|
12 years |
sam |
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …
|
|
|
@1084
|
12 years |
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
|
|
@1082
|
12 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
|
|
@1079
|
12 years |
sam |
tutorial: progressive zoom in the Mandelbrot viewer.
|
|
|
@1078
|
12 years |
sam |
tutorial: look into previous frames for data when zooming in the …
|
|
|
@1077
|
12 years |
sam |
tutorial: get the Mandelbrot viewer to run on OS X.
|
|
|
@1076
|
12 years |
gary |
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
|
|
@1075
|
12 years |
sam |
ps3: fix a typo causing a compilation error.
|
|
|
@1074
|
12 years |
gary |
tutorial: create texture with the proper format and type on the PS3.
|
|
|
@1073
|
12 years |
gary |
tutorial: port the new Mandelbrot shader to Cg.
|
|
|
@1072
|
12 years |
sam |
tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
|
|
|
@1071
|
12 years |
sam |
tutorial: decorrelate window size and texture size in the Mandelbrot …
|
|
|
@1070
|
12 years |
sam |
tutorial: replace log() calls with fast approximations.
|
|
|
@1069
|
12 years |
gary |
tutorial: port the Mandelbrot dithering shader to Cg.
|
|
|
@1068
|
12 years |
sam |
tutorial: try to send data to the GPU that matches the internal format.
|
|
|
@1067
|
12 years |
sam |
tutorial: use a palette for the rendering; it gives us free dithering …
|
|
|
@1066
|
12 years |
sam |
tutorial: try to reduce the blur effect; now it's pixelated…
|
|
|
@1065
|
12 years |
sam |
tutorial: clamp zoom values in the Mandelbrot viewer.
|
|
|
@1064
|
12 years |
sam |
tutorial: navigate in the fractal using the mouse.
|
|
|
@1062
|
12 years |
sam |
tutorial: speed up texture uploads in the Mandelbrot viewer by only …
|
|
|
@1061
|
12 years |
sam |
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
|
|
|
@1060
|
12 years |
sam |
tutorial: zoom automatically in the fractal viewer.
|
|
|
@1058
|
12 years |
gary |
tutorial: port Mandelbrot tutorial to the PS3.
|
|
|
@1056
|
12 years |
sam |
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
|
|
@1055
|
12 years |
gary |
tutorial: continuous color in the Mandelbrot viewer.
|
|
|
@1054
|
12 years |
sam |
test: create the bases for a new tutorial, with texture uploads.
|
|
|
@1052
|
12 years |
sam |
core: implement complex numbers and add unit tests for these.
|
|
|
@1050
|
12 years |
sam |
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
|
|
@1049
|
12 years |
sam |
test: add missing quaternion unit tests.
|
|
|
@1047
|
12 years |
sam |
core: implement a quaternion class and tighten some vector operation …
|
|
|
@1045
|
12 years |
gary |
test: clean up tutorial #2.
|
|
|
@1043
|
12 years |
sam |
test: start writing tutorials and other shit.
|
|
|
@1041
|
12 years |
sam |
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
|
|
|
@1040
|
12 years |
sam |
core: write a generic application class.
|
|
|
@1036
|
12 years |
sam |
build: allow to build without the PS3-specific files.
|
|
|
@1035
|
12 years |
sam |
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
|
|
@1034
|
12 years |
sam |
build: remove cruft from the repository.
|
|
|
@1028
|
12 years |
sam |
test: minor fixes to the test suite: disable optimisation tests in …
|
|
|
@1027
|
12 years |
sam |
test: minor Remez algorithm tests.
|
|
|
@1020
|
12 years |
sam |
core: improve sin() and exp() performance by replacing divisions with …
|
|
|
@1019
|
12 years |
sam |
core: implement real methods cbrt(), log2(), exp2(), and copysign().
|
|
|
@1017
|
12 years |
sam |
core: fix an accuracy error in real::re() and real::sqrt() introduced …
|
|
|
@1015
|
12 years |
sam |
test: random useless crap.
|
|
|
@1014
|
12 years |
sam |
test: various improvements to the Remez exchange solver.
|
|
|
@1012
|
12 years |
sam |
test: more Remez exchange experimentations.
|
|
|