source: trunk/test

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Diff Rev Age Author Log Message
(edit) @1520   9 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   9 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1502   9 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1479   9 years sam build: simplify the .lolfx file compilation.
(edit) @1454   9 years sam test: GLSL syntax fiddling.
(edit) @1453   9 years sam build: remove \r from shader files before compilation.
(edit) @1427   10 years sam test: a better GLSL parser in the LolFx test parser.
(edit) @1426   10 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1413   10 years sam test: more grammar improvements.
(edit) @1412   10 years sam test: add most of the GLSL grammar.
(edit) @1411   10 years sam test: add more GLSL and HLSL keywords to our grammar.
(edit) @1410   10 years sam test: some grammar tweaks.
(edit) @1409   10 years sam test: start working on a lexer/parser for LolFx using flex and bison.
(edit) @1406   10 years sam gpu: start working on the LolFx format.
(edit) @1403   10 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1395   10 years sam test: add a few unit tests for datatype sanity.
(edit) @1392   10 years sam misc: move more shaders to .lolfx files.
(edit) @1385   10 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1369   10 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1345   10 years sam core: allow to concatenate arrays, and add unit tests for that.
(edit) @1341   10 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1328   10 years sam core: the Array class now properly works with non-POD types.
(edit) @1326   10 years sam core: rename Array::Append() to Array::Push() for brevity and …
(edit) @1321   10 years sam test: add matrix determinant and quaternion norm checks in the unit tests.
(edit) @1320   10 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1318   10 years sam test: add several unit tests for rotations with matrices and quaternions.
(edit) @1310   10 years sam core: tick methods now use seconds, like any sane system.
(edit) @1309   10 years sam core: make timers second-based rather than millisecond-based.
(edit) @1305   10 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1300   10 years sam core: prefix some member variables with m_ for clarity.
(edit) @1294   10 years sam test: add unit tests for the Array class.
(edit) @1291   10 years sam build: fix the PS3 cross-build; variable name expansion was causing …
(edit) @1269   10 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1257   10 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1255   10 years sam tutorial: fix the inconsistent vertex counting.
(edit) @1248   10 years sam tutorial: get rid of a hardcoded value.
(edit) @1247   10 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1243   10 years sam core: add a simple Array template class.
(edit) @1242   10 years sam tutorial: some refactoring in the tutorials.
(edit) @1241   10 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1238   10 years sam tutorial: use an interleaved vertex/color buffer.
(edit) @1236   10 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1233   10 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1231   10 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1229   10 years sam build: minor Windows compilation fixes.
(edit) @1228   10 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   10 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   10 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1224   10 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1218   10 years sam tutorial: fix a compilation error and remove now useless vector type casts.
(edit) @1216   10 years sam tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
(edit) @1215   10 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   10 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1213   10 years sam win32: add Direct3D texture creation code in the fractal zoomer. …
(edit) @1208   10 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1197   10 years sam tutorial: fix unbalanced parenthesis breaking compilation.
(edit) @1196   10 years sam tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
(edit) @1194   10 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1192   10 years sam test: fix uninitialised member variable.
(edit) @1189   10 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1179   10 years sam win32: add a lot of DirectX stubs.
(edit) @1178   10 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1172   10 years sam test: fix logic bugs in two tutorials.
(edit) @1165   10 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1163   10 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1162   10 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1147   10 years sam test: that cast was necessary, after all…
(edit) @1146   10 years sam win32: some compilation fixes here and there.
(edit) @1145   10 years sam test: remove a useless cast.
(edit) @1144   10 years sam threads: change Queue to a template so that we can manage the element type.
(edit) @1139   10 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1136   10 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
(edit) @1135   10 years sam math: move most vector and matrix member functions to global functions.
(edit) @1130   10 years sam math: implement ulp() for reals, which returns the smallest real y > 0 …
(edit) @1129   10 years sam lolremez: release LolRemez 0.2.
(edit) @1127   10 years sam math: significant performance improvements in the Remez solver.
(edit) @1126   10 years sam math: write a faster factorial method for use in exp() and sin(). …
(edit) @1124   10 years gary lolremez: distribute Visual Studio files with LolRemez.
(edit) @1122   10 years sam real: get rid of <<= and >>= operators; we can use ldexp() instead. As …
(edit) @1119   10 years sam math: make everything clean for a LolRemez release.
(edit) @1117   10 years sam math: move the Remez algorithm implementation to the core.
(edit) @1116   10 years sam core: fix the sign of a negative real number raised to an even power, …
(edit) @1115   10 years sam core: allow to build a real number using a string literal.
(edit) @1112   10 years gary build: minor reorganisation of the sandbox code.
(edit) @1107   10 years sam test: do not test for strict doubles equality in quaternion unit test.
(edit) @1105   10 years sam core: start working on the Emcee class.
(edit) @1104   10 years sam test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
(edit) @1102   10 years sam test: proper multithreading in the Mandelbrot tutorial.
(edit) @1100   10 years gary test: minor tuning, esp. for the PS3.
(edit) @1097   10 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1092   10 years sam tutorial: work around i915 driver limitations in the Mandelbrot viewer …
(edit) @1091   10 years sam test: make namespace usage less intrusive in math examples.
(edit) @1090   10 years sam tutorial: smarter register and instruction usage in the Mandelbrot …
(edit) @1089   10 years sam tutorial: simplify the Mandelbrot viewing shader in the hope that it …
(edit) @1088   10 years sam tutorial: make the GLSL Mandelbrot shader completely branchless.
(edit) @1087   10 years sam nacl: quick and dirty mouse support.
(edit) @1086   10 years sam tutorial: fix texel offset issues in the fractal zoomer.
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