source: trunk/test

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Diff Rev Age Author Log Message
(edit) @1597   11 years touky Added sphere in EasyPhysics
(edit) @1595   11 years touky CIS FIX
(edit) @1594   11 years sam test: add missing physics files to Makefile.
(edit) @1593   11 years touky Some CIS FIX.
(edit) @1592   11 years touky #include were fucked-up ...…
(edit) @1591   11 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1590   11 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1581   11 years sam test: minor tweaks to the Bullet demo.
(edit) @1573   11 years sam test: refine physics timestep.
(edit) @1571   11 years sam test: activate the Bullet Physics test on all Unix platforms.
(edit) @1569   11 years touky Works better now.
(edit) @1568   11 years touky BtPhysTest works !
(edit) @1564   11 years touky Small BtPhysTest tweak, the camera shows something, now.
(edit) @1562   11 years sam test: use lol::mat4 instead of Bullet matrices.
(edit) @1556   11 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   11 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1535   11 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1520   11 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   11 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   11 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   11 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1502   11 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1479   11 years sam build: simplify the .lolfx file compilation.
(edit) @1454   11 years sam test: GLSL syntax fiddling.
(edit) @1453   11 years sam build: remove \r from shader files before compilation.
(edit) @1427   11 years sam test: a better GLSL parser in the LolFx test parser.
(edit) @1426   11 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1413   11 years sam test: more grammar improvements.
(edit) @1412   11 years sam test: add most of the GLSL grammar.
(edit) @1411   11 years sam test: add more GLSL and HLSL keywords to our grammar.
(edit) @1410   11 years sam test: some grammar tweaks.
(edit) @1409   11 years sam test: start working on a lexer/parser for LolFx using flex and bison.
(edit) @1406   11 years sam gpu: start working on the LolFx format.
(edit) @1403   11 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1395   11 years sam test: add a few unit tests for datatype sanity.
(edit) @1392   11 years sam misc: move more shaders to .lolfx files.
(edit) @1385   11 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1369   11 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1345   11 years sam core: allow to concatenate arrays, and add unit tests for that.
(edit) @1341   11 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1328   11 years sam core: the Array class now properly works with non-POD types.
(edit) @1326   11 years sam core: rename Array::Append() to Array::Push() for brevity and …
(edit) @1321   11 years sam test: add matrix determinant and quaternion norm checks in the unit tests.
(edit) @1320   11 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1318   11 years sam test: add several unit tests for rotations with matrices and quaternions.
(edit) @1310   11 years sam core: tick methods now use seconds, like any sane system.
(edit) @1309   11 years sam core: make timers second-based rather than millisecond-based.
(edit) @1305   11 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1300   11 years sam core: prefix some member variables with m_ for clarity.
(edit) @1294   11 years sam test: add unit tests for the Array class.
(edit) @1291   11 years sam build: fix the PS3 cross-build; variable name expansion was causing …
(edit) @1269   11 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1257   11 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1255   11 years sam tutorial: fix the inconsistent vertex counting.
(edit) @1248   11 years sam tutorial: get rid of a hardcoded value.
(edit) @1247   11 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1243   11 years sam core: add a simple Array template class.
(edit) @1242   11 years sam tutorial: some refactoring in the tutorials.
(edit) @1241   11 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1238   11 years sam tutorial: use an interleaved vertex/color buffer.
(edit) @1236   11 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1233   11 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1231   11 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1229   11 years sam build: minor Windows compilation fixes.
(edit) @1228   11 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   11 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   11 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1224   11 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1218   11 years sam tutorial: fix a compilation error and remove now useless vector type casts.
(edit) @1216   11 years sam tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
(edit) @1215   11 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   11 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1213   11 years sam win32: add Direct3D texture creation code in the fractal zoomer. …
(edit) @1208   11 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1197   11 years sam tutorial: fix unbalanced parenthesis breaking compilation.
(edit) @1196   11 years sam tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
(edit) @1194   11 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1192   11 years sam test: fix uninitialised member variable.
(edit) @1189   11 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1179   11 years sam win32: add a lot of DirectX stubs.
(edit) @1178   11 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1172   11 years sam test: fix logic bugs in two tutorials.
(edit) @1165   11 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1163   11 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1162   11 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1147   11 years sam test: that cast was necessary, after all…
(edit) @1146   11 years sam win32: some compilation fixes here and there.
(edit) @1145   11 years sam test: remove a useless cast.
(edit) @1144   11 years sam threads: change Queue to a template so that we can manage the element type.
(edit) @1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1136   11 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
(edit) @1135   11 years sam math: move most vector and matrix member functions to global functions.
(edit) @1130   11 years sam math: implement ulp() for reals, which returns the smallest real y > 0 …
(edit) @1129   11 years sam lolremez: release LolRemez 0.2.
(edit) @1127   11 years sam math: significant performance improvements in the Remez solver.
(edit) @1126   11 years sam math: write a faster factorial method for use in exp() and sin(). …
(edit) @1124   11 years gary lolremez: distribute Visual Studio files with LolRemez.
(edit) @1122   11 years sam real: get rid of <<= and >>= operators; we can use ldexp() instead. As …
(edit) @1119   11 years sam math: make everything clean for a LolRemez release.
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