source: trunk/tools

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Diff Rev Age Author Log Message
(edit) @2183   10 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2182   10 years rez NEERCS: fixed color matching for copper
(edit) @2181   10 years sam vimlol: colourise section headers in LolFx files.
(edit) @2180   10 years sam neercs: fix background colour computations with shader model 3.
(edit) @2178   10 years sam lolwut
(edit) @2177   10 years rez NEERCS: changed copper base color to do not disturb sam white terminal :)
(edit) @2176   10 years sam neercs: fix rendering issues and tweak timings so that large …
(edit) @2172   10 years sam neercs: fix a compilation error in text.lolfx.
(edit) @2171   10 years sam neercs: more pre-shader4 compatibility tweaks.
(edit) @2165   10 years sam build: renormalise a lot of files.
(edit) @2160   10 years sam neercs: disable the copperbars because they're not very nice, lol.
(edit) @2159   10 years sam neercs: fix our unread() function so that it stops losing characters.
(edit) @2158   10 years sam neercs: initialise POD types in TextRender.
(edit) @2155   10 years sam neercs: some fallback code when shader model 4 isn’t available.
(edit) @2154   10 years sam neercs: if shaders don't support integer attributes, pass them as …
(edit) @2142   10 years sam vimlol: improve the LolFx syntax handling.
(edit) @2140   10 years sam neercs: slightly optimise postfx shader.
(edit) @2139   10 years sam neercs: do not include "config.h" more than once.
(edit) @2138   10 years sam neercs: remove deprecated GLSL constructs in text shader.
(edit) @2135   10 years sam vimlol: remove hack for CRLF line endings and replace it with …
(edit) @2131   10 years sam vslol: support Microsoft's int8, int16 etc. extensions.
(edit) @2129   10 years sam vslol: also build for Visual Studio 2012, we don't even need to have …
(edit) @2128   10 years sam vslol: new feature: disable syntax highlighting for Microsoft …
(edit) @2127   10 years sam vslol: more compilation fixes; this is the final 1.0.0.5 upload.
(edit) @2126   10 years sam vslol: fix typo.
(edit) @2125   10 years sam vslol: add more C99 and C++ type qualifiers and language constants.
(edit) @2124   10 years sam vslol: refactor regexes to use word lists instead.
(edit) @2123   10 years sam vslol: add licensing information to important files.
(edit) @2122   10 years sam vslol: only apply our syntax highlighting to keywords and identifiers …
(edit) @2121   10 years sam vslol: rename package to VsLol instead of VsLol.Sample and refactor …
(edit) @2120   10 years sam vslol: add many more C/C++ types to the default list.
(edit) @2119   10 years sam vslol: add a classifier for C, C++, C# and LolFx files. Only …
(edit) @2118   10 years sam vslol: add the skeleton for a real LolFx syntax highlighter.
(edit) @2117   10 years sam vslol: add COPYING file and a "more information" URL.
(edit) @2115   10 years sam vslol: create an etc/ directory beside bison's and flex's to work …
(edit) @2114   10 years sam vimlol: work around a Win32 Vim issue that fails on empty lines.
(edit) @2113   10 years sam vslol: minor additional debug messages.
(edit) @2094   10 years sam neercs: deactivate OpenGL code when we build for OpenGL ES.
(edit) @2092   10 years sam neercs: do not pass the texture coordinates from the application to …
(edit) @2091   10 years sam neercs: use gl_VertexID instead of sending a whole new vertex array.
(edit) @2090   10 years sam neercs: added a better check for forkpty(), and moved the GL_POINTS …
(edit) @2084   10 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2075   10 years sam vimlol: get rid of long lines.
(edit) @2074   10 years sam vimlol: pretend lolfx files are C++ so that Vim highlights them until …
(edit) @2071   10 years sam vimlol: some code for a Vim plugin; see …
(edit) @2059   10 years rez neercs: updated "granpa tv" theme
(edit) @2057   10 years sam build: fix minor build issues with Clang.
(edit) @2055   10 years rez neercs: fixed scanline, added a new theme
(edit) @2051   10 years rez neercs: removed flags from setup, butchered scanline postfx
(edit) @2049   10 years rez neercs: added theme support + 2 new themes [F4/F5 to switch]
(edit) @2047   10 years rez neercs: fixed theme_var[] values
(edit) @2045   10 years rez neercs: theme support again (not really working yet)
(edit) @2043   10 years rez neercs: early integration of theme support
(edit) @2041   10 years rez neercs: moved some init variable, removed useless iborder init
(edit) @2039   10 years rez neercs: added a protection glass above the monitor
(edit) @2021   10 years rez neercs: scanline auto-resize
(edit) @2020   10 years sam neercs: F3 toggles fancy shit drawing.
(edit) @2017   10 years rez neercs: added bending to mirror
(edit) @2010   10 years rez neercs: better reflection gradient (to finetune again)
(edit) @2008   10 years rez neercs: MOAR radial blur, less iteration
(edit) @2007   10 years rez neercs: added radial blur! FUCK YEAH \:D/
(edit) @2005   10 years sam neercs: ESC no longer quits; but closing the shell does.
(edit) @2003   10 years rez neercs: lowered noise effect
(edit) @2000   10 years sam neercs: add missing "loldebug.h" include.
(edit) @1999   10 years sam neercs: don't show the FPS information unless the setup is open.
(edit) @1995   10 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1993   10 years rez neercs: added all mirror side & finetuned default theme
(edit) @1990   10 years sam win32: fix working directory code in monsterz and neercs.
(edit) @1986   10 years rez neercs - adding mirror sides (left ok, right no yet)
(edit) @1981   10 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1978   10 years rez neercs: minors debug (and some bugs added)
(edit) @1977   10 years sam neercs: support arrow keys, pgup etc. and don't send keystrokes to the …
(edit) @1976   10 years sam neercs: fix shader for older GL versions.
(edit) @1974   10 years rez NEERCS: fixed setup position/size
(edit) @1973   10 years rez NEERCS: added missing remanence.lolfx
(edit) @1971   10 years rez NEERCS: renamed remanency shader into remanence and fixed setup …
(edit) @1970   10 years sam neercs: use remanency when the colour becomes darker, but use instant …
(edit) @1969   10 years sam neercs: minor tweaks for the setup window.
(edit) @1967   10 years rez NEERCS: added a new shader (mirror.lolfx), slightly modified the theme
(edit) @1966   10 years sam neercs: use two different text rendering objects for the screen and …
(edit) @1962   10 years rez NEERCS: fixed setup value bar length / fixed copper setup
(edit) @1960   10 years rez NEERCS: copper is working again!
(edit) @1957   11 years rez NEERCS: tried to make copper working
(edit) @1938   11 years sam build: some build system fixes.
(edit) @1936   11 years sam vslol: more robust error checking.
(edit) @1934   11 years sam vslol: detect when the utilities cannot be launched.
(edit) @1932   11 years sam vslol: create a Visual Studio plugin that will let us rebuild parsers …
(edit) @1928   11 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1924   11 years sam build: refactor lolfx build rule into common.am.
(edit) @1923   11 years sam build: add a common.am include file and a "make lolcheck" target that …
(edit) @1922   11 years rez NEERCS: added copper in setup (not working yet)
(edit) @1918   11 years rez NEERCS: multiple pageup/pagedown now works
(edit) @1917   11 years rez NEERCS: multiple pageup/pagedown now works
(edit) @1916   11 years rez NEERCS: fixed values for ghost picture
(edit) @1915   11 years rez NEERCS: fixed problems with color
(edit) @1913   11 years rez NEERCS: tweaked color filtering (still lame result)
(edit) @1908   11 years rez NEERCS: at last, all setup function keys are fixed!
(edit) @1906   11 years rez NEERCS: updated theme (more readable screen)
(edit) @1905   11 years lolbot fixed 14 files out of 2200: - removed 0 CR characters - removed 12 …
(edit) @1903   11 years sam neercs: move menu drawing to the game tick instead of draw tick.
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