source: trunk/tools

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Diff Rev Age Author Log Message
(edit) @2788   9 years sam build: manually add lollua.vcxproj as a reference in all projects.
(edit) @2785   9 years sam ps4: prepare for the fioutaah!
(edit) @2769   9 years sam gpu: move Video::Clear to Renderer::Clear.
(edit) @2764   9 years sam gpu: add full support for alpha test in GL and D3D.
(edit) @2762   9 years sam gpu: implement all depth test functions in the renderer.
(edit) @2760   9 years sam gpu: implement blend function and alpha test in the renderer.
(edit) @2753   9 years sam gpu: move SetClearColor and SetClearDepth to the Renderer and …
(edit) @2752   9 years sam gpu: use the RenderContext class in a few friendly places.
(edit) @2652   9 years sam build: update .vcxproj files.
(edit) @2608   9 years sam vimlol: fix typo.
(edit) @2607   9 years sam math: rename Box2D to "box2" and add an integer version, "ibox2".
(edit) @2606   9 years sam vslol: fix a few code quality issues.
(edit) @2605   9 years sam vslol: add HLSL types to the Lol Engine types and update version.
(edit) @2604   9 years sam vslol: highlight Lol Engine types if the solution name is Lol.sln.
(edit) @2593   9 years sam gpu: rename FrameBuffer to Framebuffer.
(edit) @2587   9 years sam base: roll our own constants because it’s always a pain in the ass to …
(edit) @2576   9 years sam build: big Android build system refactor; we now attempt to build an …
(edit) @2575   9 years sam build: reorganise automake build system.
(edit) @2547   9 years sam misc: fix a few URLs.
(edit) @2540   9 years sam core: import pristine lua 5.2.1 in the engine code.
(edit) @2506   9 years sam base: start removing occurrences of NULL on our long journey to nullptr.
(edit) @2397   10 years sam build: re-add liblolcore dependency tracking to all binary objects.
(edit) @2389   10 years sam build: fix syntax errors in the Visual Studio projects.
(edit) @2388   10 years sam build: reorganise AM_CPPFLAGS handling so that we can disable the …
(edit) @2386   10 years sam build: split the main library into lolcore and lolbullet.
(edit) @2318   10 years sam build: fix all vector/scalar type mismatches such as "vec2 * double" …
(edit) @2317   10 years sam math: remove coercion rules in the vector classes, they increase the …
(edit) @2277   10 years sam build: hide LolFx external declarations behind macros.
(edit) @2255   10 years sam build: fix "make dist" and remove empty "src/thread" directory.
(edit) @2242   10 years sam neercs: fix resource path.
(edit) @2241   10 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2237   10 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2232   10 years lolbot fixed 27 files out of 2315: - removed 0 CR characters - removed 188 …
(edit) @2216   10 years touky New year copyright update.
(edit) @2213   10 years sam vslol: fix an infinite recursion triggered by IntelliSense.
(edit) @2212   10 years sam vslol: fix a problem preventing LolFx files from being saved.
(edit) @2186   10 years sam build: add svn:ignore tags and remove empty directories.
(edit) @2183   10 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2182   10 years rez NEERCS: fixed color matching for copper
(edit) @2181   10 years sam vimlol: colourise section headers in LolFx files.
(edit) @2180   10 years sam neercs: fix background colour computations with shader model 3.
(edit) @2178   10 years sam lolwut
(edit) @2177   10 years rez NEERCS: changed copper base color to do not disturb sam white terminal :)
(edit) @2176   10 years sam neercs: fix rendering issues and tweak timings so that large …
(edit) @2172   10 years sam neercs: fix a compilation error in text.lolfx.
(edit) @2171   10 years sam neercs: more pre-shader4 compatibility tweaks.
(edit) @2165   10 years sam build: renormalise a lot of files.
(edit) @2160   10 years sam neercs: disable the copperbars because they're not very nice, lol.
(edit) @2159   10 years sam neercs: fix our unread() function so that it stops losing characters.
(edit) @2158   10 years sam neercs: initialise POD types in TextRender.
(edit) @2155   10 years sam neercs: some fallback code when shader model 4 isn’t available.
(edit) @2154   10 years sam neercs: if shaders don't support integer attributes, pass them as …
(edit) @2142   10 years sam vimlol: improve the LolFx syntax handling.
(edit) @2140   10 years sam neercs: slightly optimise postfx shader.
(edit) @2139   10 years sam neercs: do not include "config.h" more than once.
(edit) @2138   10 years sam neercs: remove deprecated GLSL constructs in text shader.
(edit) @2135   10 years sam vimlol: remove hack for CRLF line endings and replace it with …
(edit) @2131   10 years sam vslol: support Microsoft's int8, int16 etc. extensions.
(edit) @2129   10 years sam vslol: also build for Visual Studio 2012, we don't even need to have …
(edit) @2128   10 years sam vslol: new feature: disable syntax highlighting for Microsoft …
(edit) @2127   10 years sam vslol: more compilation fixes; this is the final upload.
(edit) @2126   10 years sam vslol: fix typo.
(edit) @2125   10 years sam vslol: add more C99 and C++ type qualifiers and language constants.
(edit) @2124   10 years sam vslol: refactor regexes to use word lists instead.
(edit) @2123   10 years sam vslol: add licensing information to important files.
(edit) @2122   10 years sam vslol: only apply our syntax highlighting to keywords and identifiers …
(edit) @2121   10 years sam vslol: rename package to VsLol instead of VsLol.Sample and refactor …
(edit) @2120   10 years sam vslol: add many more C/C++ types to the default list.
(edit) @2119   10 years sam vslol: add a classifier for C, C++, C# and LolFx files. Only …
(edit) @2118   10 years sam vslol: add the skeleton for a real LolFx syntax highlighter.
(edit) @2117   10 years sam vslol: add COPYING file and a "more information" URL.
(edit) @2115   10 years sam vslol: create an etc/ directory beside bison's and flex's to work …
(edit) @2114   10 years sam vimlol: work around a Win32 Vim issue that fails on empty lines.
(edit) @2113   10 years sam vslol: minor additional debug messages.
(edit) @2094   10 years sam neercs: deactivate OpenGL code when we build for OpenGL ES.
(edit) @2092   10 years sam neercs: do not pass the texture coordinates from the application to …
(edit) @2091   10 years sam neercs: use gl_VertexID instead of sending a whole new vertex array.
(edit) @2090   10 years sam neercs: added a better check for forkpty(), and moved the GL_POINTS …
(edit) @2084   10 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2075   10 years sam vimlol: get rid of long lines.
(edit) @2074   10 years sam vimlol: pretend lolfx files are C++ so that Vim highlights them until …
(edit) @2071   10 years sam vimlol: some code for a Vim plugin; see …
(edit) @2059   10 years rez neercs: updated "granpa tv" theme
(edit) @2057   10 years sam build: fix minor build issues with Clang.
(edit) @2055   10 years rez neercs: fixed scanline, added a new theme
(edit) @2051   10 years rez neercs: removed flags from setup, butchered scanline postfx
(edit) @2049   10 years rez neercs: added theme support + 2 new themes [F4/F5 to switch]
(edit) @2047   10 years rez neercs: fixed theme_var[] values
(edit) @2045   10 years rez neercs: theme support again (not really working yet)
(edit) @2043   10 years rez neercs: early integration of theme support
(edit) @2041   10 years rez neercs: moved some init variable, removed useless iborder init
(edit) @2039   10 years rez neercs: added a protection glass above the monitor
(edit) @2021   10 years rez neercs: scanline auto-resize
(edit) @2020   10 years sam neercs: F3 toggles fancy shit drawing.
(edit) @2017   10 years rez neercs: added bending to mirror
(edit) @2010   10 years rez neercs: better reflection gradient (to finetune again)
(edit) @2008   10 years rez neercs: MOAR radial blur, less iteration
(edit) @2007   10 years rez neercs: added radial blur! FUCK YEAH \:D/
(edit) @2005   10 years sam neercs: ESC no longer quits; but closing the shell does.
(edit) @2003   10 years rez neercs: lowered noise effect
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