|
|
@2788
|
9 years |
sam |
build: manually add lollua.vcxproj as a reference in all projects.
|
|
|
@2785
|
9 years |
sam |
ps4: prepare for the fioutaah!
|
|
|
@2769
|
9 years |
sam |
gpu: move Video::Clear to Renderer::Clear.
|
|
|
@2764
|
9 years |
sam |
gpu: add full support for alpha test in GL and D3D.
|
|
|
@2762
|
9 years |
sam |
gpu: implement all depth test functions in the renderer.
|
|
|
@2760
|
9 years |
sam |
gpu: implement blend function and alpha test in the renderer.
|
|
|
@2753
|
9 years |
sam |
gpu: move SetClearColor and SetClearDepth to the Renderer and …
|
|
|
@2752
|
9 years |
sam |
gpu: use the RenderContext class in a few friendly places.
|
|
|
@2652
|
9 years |
sam |
build: update .vcxproj files.
|
|
|
@2608
|
9 years |
sam |
vimlol: fix typo.
|
|
|
@2607
|
9 years |
sam |
math: rename Box2D to "box2" and add an integer version, "ibox2".
|
|
|
@2606
|
9 years |
sam |
vslol: fix a few code quality issues.
|
|
|
@2605
|
9 years |
sam |
vslol: add HLSL types to the Lol Engine types and update version.
|
|
|
@2604
|
9 years |
sam |
vslol: highlight Lol Engine types if the solution name is Lol.sln.
|
|
|
@2593
|
9 years |
sam |
gpu: rename FrameBuffer to Framebuffer.
|
|
|
@2587
|
9 years |
sam |
base: roll our own constants because it’s always a pain in the ass
to …
|
|
|
@2576
|
9 years |
sam |
build: big Android build system refactor; we now attempt to build
an …
|
|
|
@2575
|
9 years |
sam |
build: reorganise automake build system.
|
|
|
@2547
|
9 years |
sam |
misc: fix a few URLs.
|
|
|
@2540
|
9 years |
sam |
core: import pristine lua 5.2.1 in the engine code.
|
|
|
@2506
|
9 years |
sam |
base: start removing occurrences of NULL on our long journey to nullptr.
|
|
|
@2397
|
10 years |
sam |
build: re-add liblolcore dependency tracking to all binary objects.
|
|
|
@2389
|
10 years |
sam |
build: fix syntax errors in the Visual Studio projects.
|
|
|
@2388
|
10 years |
sam |
build: reorganise AM_CPPFLAGS handling so that we can disable the …
|
|
|
@2386
|
10 years |
sam |
build: split the main library into lolcore and lolbullet.
|
|
|
@2318
|
10 years |
sam |
build: fix all vector/scalar type mismatches such as "vec2 * double" …
|
|
|
@2317
|
10 years |
sam |
math: remove coercion rules in the vector classes, they increase the …
|
|
|
@2277
|
10 years |
sam |
build: hide LolFx external declarations behind macros.
|
|
|
@2255
|
10 years |
sam |
build: fix "make dist" and remove empty "src/thread" directory.
|
|
|
@2242
|
10 years |
sam |
neercs: fix resource path.
|
|
|
@2241
|
10 years |
sam |
core: pass the project directory to the binary build and get rid of …
|
|
|
@2237
|
10 years |
sam |
system: try to autodetect the data directory from the executable path; …
|
|
|
@2232
|
10 years |
lolbot |
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 …
|
|
|
@2216
|
10 years |
touky |
New year copyright update.
|
|
|
@2213
|
10 years |
sam |
vslol: fix an infinite recursion triggered by IntelliSense.
|
|
|
@2212
|
10 years |
sam |
vslol: fix a problem preventing LolFx files from being saved.
|
|
|
@2186
|
10 years |
sam |
build: add svn:ignore tags and remove empty directories.
|
|
|
@2183
|
10 years |
sam |
build: fix the WTFPL site URL in all code comments.
|
|
|
@2182
|
10 years |
rez |
NEERCS: fixed color matching for copper
|
|
|
@2181
|
10 years |
sam |
vimlol: colourise section headers in LolFx files.
|
|
|
@2180
|
10 years |
sam |
neercs: fix background colour computations with shader model 3.
|
|
|
@2178
|
10 years |
sam |
lolwut
|
|
|
@2177
|
10 years |
rez |
NEERCS: changed copper base color to do not disturb sam white terminal :)
|
|
|
@2176
|
10 years |
sam |
neercs: fix rendering issues and tweak timings so that large …
|
|
|
@2172
|
10 years |
sam |
neercs: fix a compilation error in text.lolfx.
|
|
|
@2171
|
10 years |
sam |
neercs: more pre-shader4 compatibility tweaks.
|
|
|
@2165
|
10 years |
sam |
build: renormalise a lot of files.
|
|
|
@2160
|
10 years |
sam |
neercs: disable the copperbars because they're not very nice, lol.
|
|
|
@2159
|
10 years |
sam |
neercs: fix our unread() function so that it stops losing characters.
|
|
|
@2158
|
10 years |
sam |
neercs: initialise POD types in TextRender.
|
|
|
@2155
|
10 years |
sam |
neercs: some fallback code when shader model 4 isn’t available.
|
|
|
@2154
|
10 years |
sam |
neercs: if shaders don't support integer attributes, pass them as …
|
|
|
@2142
|
10 years |
sam |
vimlol: improve the LolFx syntax handling.
|
|
|
@2140
|
10 years |
sam |
neercs: slightly optimise postfx shader.
|
|
|
@2139
|
10 years |
sam |
neercs: do not include "config.h" more than once.
|
|
|
@2138
|
10 years |
sam |
neercs: remove deprecated GLSL constructs in text shader.
|
|
|
@2135
|
10 years |
sam |
vimlol: remove hack for CRLF line endings and replace it with …
|
|
|
@2131
|
10 years |
sam |
vslol: support Microsoft's int8, int16 etc. extensions.
|
|
|
@2129
|
10 years |
sam |
vslol: also build for Visual Studio 2012, we don't even need to have …
|
|
|
@2128
|
10 years |
sam |
vslol: new feature: disable syntax highlighting for Microsoft …
|
|
|
@2127
|
10 years |
sam |
vslol: more compilation fixes; this is the final 1.0.0.5 upload.
|
|
|
@2126
|
10 years |
sam |
vslol: fix typo.
|
|
|
@2125
|
10 years |
sam |
vslol: add more C99 and C++ type qualifiers and language constants.
|
|
|
@2124
|
10 years |
sam |
vslol: refactor regexes to use word lists instead.
|
|
|
@2123
|
10 years |
sam |
vslol: add licensing information to important files.
|
|
|
@2122
|
10 years |
sam |
vslol: only apply our syntax highlighting to keywords and identifiers …
|
|
|
@2121
|
10 years |
sam |
vslol: rename package to VsLol instead of VsLol.Sample and refactor …
|
|
|
@2120
|
10 years |
sam |
vslol: add many more C/C++ types to the default list.
|
|
|
@2119
|
10 years |
sam |
vslol: add a classifier for C, C++, C# and LolFx files. Only …
|
|
|
@2118
|
10 years |
sam |
vslol: add the skeleton for a real LolFx syntax highlighter.
|
|
|
@2117
|
10 years |
sam |
vslol: add COPYING file and a "more information" URL.
|
|
|
@2115
|
10 years |
sam |
vslol: create an etc/ directory beside bison's and flex's to work …
|
|
|
@2114
|
10 years |
sam |
vimlol: work around a Win32 Vim issue that fails on empty lines.
|
|
|
@2113
|
10 years |
sam |
vslol: minor additional debug messages.
|
|
|
@2094
|
10 years |
sam |
neercs: deactivate OpenGL code when we build for OpenGL ES.
|
|
|
@2092
|
10 years |
sam |
neercs: do not pass the texture coordinates from the application to …
|
|
|
@2091
|
10 years |
sam |
neercs: use gl_VertexID instead of sending a whole new vertex array.
|
|
|
@2090
|
10 years |
sam |
neercs: added a better check for forkpty(), and moved the GL_POINTS …
|
|
|
@2084
|
10 years |
sam |
build: fixes for out-of-tree builds, and get rid of
some deprecated stuff.
|
|
|
@2075
|
10 years |
sam |
vimlol: get rid of long lines.
|
|
|
@2074
|
10 years |
sam |
vimlol: pretend lolfx files are C++ so that Vim highlights them until …
|
|
|
@2071
|
10 years |
sam |
vimlol: some code for a Vim plugin; see …
|
|
|
@2059
|
10 years |
rez |
neercs: updated "granpa tv" theme
|
|
|
@2057
|
10 years |
sam |
build: fix minor build issues with Clang.
|
|
|
@2055
|
10 years |
rez |
neercs: fixed scanline, added a new theme
|
|
|
@2051
|
10 years |
rez |
neercs: removed flags from setup, butchered scanline postfx
|
|
|
@2049
|
10 years |
rez |
neercs: added theme support + 2 new themes [F4/F5 to switch]
|
|
|
@2047
|
10 years |
rez |
neercs: fixed theme_var[] values
|
|
|
@2045
|
10 years |
rez |
neercs: theme support again (not really working yet)
|
|
|
@2043
|
10 years |
rez |
neercs: early integration of theme support
|
|
|
@2041
|
10 years |
rez |
neercs: moved some init variable, removed useless iborder init
|
|
|
@2039
|
10 years |
rez |
neercs: added a protection glass above the monitor
|
|
|
@2021
|
10 years |
rez |
neercs: scanline auto-resize
|
|
|
@2020
|
10 years |
sam |
neercs: F3 toggles fancy shit drawing.
|
|
|
@2017
|
10 years |
rez |
neercs: added bending to mirror
|
|
|
@2010
|
10 years |
rez |
neercs: better reflection gradient (to finetune again)
|
|
|
@2008
|
10 years |
rez |
neercs: MOAR radial blur, less iteration
|
|
|
@2007
|
10 years |
rez |
neercs: added radial blur! FUCK YEAH \:D/
|
|
|
@2005
|
10 years |
sam |
neercs: ESC no longer quits; but closing the shell does.
|
|
|
@2003
|
10 years |
rez |
neercs: lowered noise effect
|
|
|