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@1930
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11 years |
sam |
lolfx: improve the LolFx compiler, including error reporting. We can …
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@1928
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11 years |
sam |
lolfx: use square brackets to indicate shader sections.
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@1924
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11 years |
sam |
build: refactor lolfx build rule into common.am.
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@1923
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11 years |
sam |
build: add a common.am include file and a "make lolcheck" target that …
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@1921
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11 years |
sam |
tutorial: flatten the fractal computation loop, and avoid the use of …
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@1910
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11 years |
sam |
easymesh: use "ato" for torus, because "at" is already for triangle.
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@1893
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11 years |
sam |
math: refactor real number constant declarations so that they are only …
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@1875
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11 years |
sam |
easymesh: first shot at a simple, flat shaded torus.
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@1863
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11 years |
sam |
tutorial: sync HLSL version of the water/fire effect with the GLSL one.
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@1855
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11 years |
sam |
tutorial: tweak noise shader once more, and add a few code comments.
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@1854
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11 years |
sam |
tutorial: replace white noise with ordered dithering.
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@1853
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11 years |
sam |
tutorial: add some cosmetic white noise.
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@1852
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11 years |
sam |
tutorial: add funny shit to the noise shader example.
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@1850
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11 years |
sam |
build: add missing VCS ignore properties.
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@1842
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11 years |
sam |
tutorial: make the noise shader computationally more efficient.
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@1840
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11 years |
sam |
tutorial: use a better value noise function that does not suffer from …
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@1830
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11 years |
sam |
tutorial: optimise Perlin noise shader and reduce its complexity.
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@1827
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11 years |
sam |
tutorial: port noise demo to PS3 and Xbox360.
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@1825
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11 years |
sam |
tutorial: the noise demo is now really, really, ridiculously good looking.
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@1824
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11 years |
sam |
tutorial: start working on a small Perlin-like noise demo.
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@1817
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11 years |
sam |
tutorial: minor shadebob demo tweaks.
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@1813
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11 years |
sam |
tutorial: fix the FBO demo on the Xbox360.
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@1784
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11 years |
elliotek |
EsayMesh : RadialJitter func & demo added
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@1774
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11 years |
sam |
gpu: finalise the framebuffer object Direct3D implementation.
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@1773
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11 years |
sam |
gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
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@1771
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11 years |
sam |
gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
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@1760
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11 years |
sam |
build: fix a few compilation and build errors.
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@1737
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11 years |
sam |
tutorial: minor tweaks.
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@1735
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11 years |
sam |
tutorial: nicer blur and colour effect in the FBO tutorial.
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@1734
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11 years |
sam |
tutorial: fix the FBO shader so that it works with OpenGL ES.
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@1730
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11 years |
sam |
tutorial: make the FBO example display something at last, so we can …
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@1705
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11 years |
sam |
tutorial: test some advanced shapes for easymesh.
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@1693
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11 years |
sam |
easymesh: fix the specular highlight in the OpenGL shader.
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@1692
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11 years |
sam |
core: fix the X360 build by re-adding macro barriers I removed.
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@1690
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11 years |
sam |
gpu: try to patch some simple GLSL shaders on the fly so that they …
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@1677
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11 years |
sam |
build: fix the Raspberry Pi build and add a build script for it.
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@1669
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11 years |
sam |
tutorial: use real numbers in the fractal navigation (doubles are …
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@1659
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11 years |
sam |
build: add missing svn:ignore properties to keep rez happy.
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@1647
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11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
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@1645
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11 years |
sam |
core: switch the Win32/x64 binaries to the Windows subsystem so that …
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@1619
|
11 years |
sam |
easymesh: add the capsule mesh.
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@1598
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11 years |
sam |
tutorial: add a simple EasyMesh viewer.
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@1574
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11 years |
sam |
tutorial: start working on an FBO example.
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@1557
|
11 years |
sam |
data: fix ascii.png search path.
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@1540
|
11 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
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@1535
|
11 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
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@1534
|
11 years |
sam |
tutorial: remove dead code in 11_fractal.
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@1524
|
11 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
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@1520
|
11 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
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@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
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@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
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