source: trunk/win32/monsterz.vcxproj.filters

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Diff Rev Age Author Log Message
(edit) @1165   11 years gary win32: fix Visual Studio compilation and link issues.
(edit) @906   12 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @699   12 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   12 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   12 years sam Add the Image class for better abstraction.
(edit) @680   12 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   12 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   12 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   12 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @648   12 years sam Add matrix determinant and inverse methods.
(edit) @352   12 years sam Merge the Fusion class back into Board.
(edit) @340   12 years sam Add a Thumbs class to display the sidebar thumbnail icons.
(edit) @339   12 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @331   12 years sam Add an Interface class that displays the general interface.
(edit) @321   12 years sam Prepare the code architecture for the title screen animations.
(edit) @315   12 years sam Get rid of game.cpp and game.h.
(edit) @312   12 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   12 years sam Add pseudorandom functions for floats.
(edit) @288   12 years sam Skeleton for the particle emitter class.
(edit) @282   12 years sam Add a Text object for OSD and possibly other effects.
(add) @281   12 years sam Store .vcxproj.filters files in SVN.
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