source: trunk/win32/monsterz.vcxproj

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Diff Rev Age Author Log Message
(edit) @352   12 years sam Merge the Fusion class back into Board.
(edit) @340   12 years sam Add a Thumbs class to display the sidebar thumbnail icons.
(edit) @339   12 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @331   12 years sam Add an Interface class that displays the general interface.
(edit) @327   12 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @321   12 years sam Prepare the code architecture for the title screen animations.
(edit) @315   12 years sam Get rid of game.cpp and game.h.
(edit) @312   12 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   12 years sam Add pseudorandom functions for floats.
(edit) @288   12 years sam Skeleton for the particle emitter class.
(edit) @282   12 years sam Add a Text object for OSD and possibly other effects.
(edit) @279   12 years sam Play a few additional sounds (whip and pop).
(edit) @257   12 years sam Skeleton class for the Monster Mash.
(edit) @256   12 years sam SDL_mixer support on Win32.
(edit) @253   12 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   12 years sam Skeleton for sample entity and sampler manager classes.
(edit) @249   12 years sam Tweak vcxproj files for concurrent builds.
(edit) @247   12 years sam Fix VS2010 projects so that they don't hardcode paths.
(edit) @227   12 years sam Spawn several pieces in Monsterz now that we can.
(add) @224   12 years sam Update the VS 2010 solution and projects to build both games.
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