source: trunk/win32

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @968   12 years sam build: start adding Xbox 360 configuration settings to the VS projects.
(edit) @954   12 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @944   12 years sam build: add a Win64 cross-build script and upgrade glew to 1.7.0.
(edit) @912   12 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @911   12 years sam test: add a few Visual Studio 2010 project files and fix testsuite …
(edit) @910   12 years sam core: fix a bug on the PS3 version of lol_sin().
(edit) @906   12 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @699   12 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   12 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   12 years sam Add the Image class for better abstraction.
(edit) @680   12 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   12 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   12 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   12 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   12 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @648   12 years sam Add matrix determinant and inverse methods.
(edit) @614   12 years sam Copy all necessary DLLs to the target dir after a successful build.
(edit) @352   12 years sam Merge the Fusion class back into Board.
(edit) @340   12 years sam Add a Thumbs class to display the sidebar thumbnail icons.
(edit) @339   12 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @331   12 years sam Add an Interface class that displays the general interface.
(edit) @327   12 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @321   12 years sam Prepare the code architecture for the title screen animations.
(edit) @315   12 years sam Get rid of game.cpp and game.h.
(edit) @312   12 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   12 years sam Add pseudorandom functions for floats.
(edit) @288   12 years sam Skeleton for the particle emitter class.
(edit) @282   12 years sam Add a Text object for OSD and possibly other effects.
(edit) @281   12 years sam Store .vcxproj.filters files in SVN.
(edit) @279   12 years sam Play a few additional sounds (whip and pop).
(edit) @257   12 years sam Skeleton class for the Monster Mash.
(edit) @256   12 years sam SDL_mixer support on Win32.
(edit) @253   12 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   12 years sam Skeleton for sample entity and sampler manager classes.
(edit) @249   12 years sam Tweak vcxproj files for concurrent builds.
(edit) @247   12 years sam Fix VS2010 projects so that they don't hardcode paths.
(edit) @227   12 years sam Spawn several pieces in Monsterz now that we can.
(edit) @224   12 years sam Update the VS 2010 solution and projects to build both games.
(add) @219   12 years sam Win32 solution.
Note: See TracRevisionLog for help on using the revision log.