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@968
|
12 years |
sam |
build: start adding Xbox 360 configuration settings to the VS projects.
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@954
|
12 years |
sam |
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
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@944
|
12 years |
sam |
build: add a Win64 cross-build script and upgrade glew to 1.7.0.
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@912
|
12 years |
sam |
test: replace CppUnit with our LolUnit test suite.
CppUnit is really …
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@911
|
12 years |
sam |
test: add a few Visual Studio 2010 project files and fix testsuite …
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@910
|
12 years |
sam |
core: fix a bug on the PS3 version of lol_sin().
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@906
|
12 years |
sam |
build: new Visual Studio build files, for the engine core and the …
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@699
|
12 years |
sam |
Add a DebugQuad class for simple feature testing.
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@696
|
12 years |
sam |
Merge all debug entity includes in <loldebug.h>.
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@688
|
12 years |
sam |
Add the Image class for better abstraction.
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@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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@673
|
12 years |
sam |
Put the OpenGL header handling in <lolgl.h> for more convenience.
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@669
|
12 years |
sam |
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
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@659
|
12 years |
sam |
Try to factor all the recent GLSL stuff in the new Shader class.
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@658
|
12 years |
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
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@648
|
12 years |
sam |
Add matrix determinant and inverse methods.
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@614
|
12 years |
sam |
Copy all necessary DLLs to the target dir after a successful build.
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@352
|
12 years |
sam |
Merge the Fusion class back into Board.
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@340
|
12 years |
sam |
Add a Thumbs class to display the sidebar thumbnail icons.
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@339
|
12 years |
sam |
Start working on a new gameplay, codenamed "Fusion".
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@331
|
12 years |
sam |
Add an Interface class that displays the general interface.
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@327
|
12 years |
sam |
Add all the bells and whistles needed for GTK+ compilation on Win32.
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@321
|
12 years |
sam |
Prepare the code architecture for the title screen animations.
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|
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@315
|
12 years |
sam |
Get rid of game.cpp and game.h.
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|
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@312
|
12 years |
sam |
Create the WorldEntity class, for objects with world coordinates.
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|
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@293
|
12 years |
sam |
Add pseudorandom functions for floats.
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|
|
@288
|
12 years |
sam |
Skeleton for the particle emitter class.
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|
@282
|
12 years |
sam |
Add a Text object for OSD and possibly other effects.
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|
|
@281
|
12 years |
sam |
Store .vcxproj.filters files in SVN.
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|
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@279
|
12 years |
sam |
Play a few additional sounds (whip and pop).
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|
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@257
|
12 years |
sam |
Skeleton class for the Monster Mash.
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@256
|
12 years |
sam |
SDL_mixer support on Win32.
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@253
|
12 years |
sam |
Add preliminary support for sound samples. Implement click.
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|
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@251
|
12 years |
sam |
Skeleton for sample entity and sampler manager classes.
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|
|
@249
|
12 years |
sam |
Tweak vcxproj files for concurrent builds.
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|
|
@247
|
12 years |
sam |
Fix VS2010 projects so that they don't hardcode paths.
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|
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@227
|
12 years |
sam |
Spawn several pieces in Monsterz now that we can.
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|
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@224
|
12 years |
sam |
Update the VS 2010 solution and projects to build both games.
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|
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@219
|
12 years |
sam |
Win32 solution.
|