source: trunk/win32

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Diff Rev Age Author Log Message
(edit) @1333   10 years sam orbital: put the tanks in a separate class.
(edit) @1327   10 years touky Added CommandParser parent class to Mesh to prepare other Parser …
(edit) @1318   10 years sam test: add several unit tests for rotations with matrices and quaternions.
(edit) @1313   10 years sam build: fix compilation on Windows by undefining the min and max macros …
(edit) @1307   10 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1306   10 years sam build: fix for a fucking batch file limitation that won't let me …
(edit) @1301   10 years sam orbital: create a Camera class where we will hide the complexity.
(edit) @1294   10 years sam test: add unit tests for the Array class.
(edit) @1286   10 years sam orbital: first try at a particle system.
(edit) @1257   10 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1255   10 years sam tutorial: fix the inconsistent vertex counting.
(edit) @1252   10 years sam core: fix a bug in the Array class where we would corrupt the data …
(edit) @1250   10 years sam win32: add missing files to the Visual Studio vcxproj.
(edit) @1247   10 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1245   10 years sam orbital: start implementing the mesh builder features found in the …
(edit) @1242   10 years sam tutorial: some refactoring in the tutorials.
(edit) @1239   10 years sam build: disable building the Deus Hax editor on the Xbox 360.
(edit) @1237   10 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   10 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1235   10 years sam orbital: add a skeleton project for Orbital.
(edit) @1224   10 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1220   10 years sam mrpigeon: add missing files to the Visual Studio project.
(edit) @1210   10 years sam build: start configuring the build for Win64.
(edit) @1208   10 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1207   10 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1203   10 years sam build: make one Visual Studio file slightly shorter.
(edit) @1201   10 years sam build: add Visual Studio props file that had mistakenly disappeared.
(edit) @1195   10 years sam build: ensure all projects have a <ItemDefinitionGroup> entry, …
(edit) @1193   10 years sam build: more Visual Studio project refactoring, with multiprocessor …
(edit) @1191   10 years sam build: do the Visual Studio project refactoring a bit differently.
(edit) @1190   10 years sam build: more Visual Studio project file refactoring.
(edit) @1189   10 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1187   10 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1180   10 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1178   10 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1173   10 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1170   10 years sam win32: fix cross-project dependencies for recently added projects.
(edit) @1166   10 years gary win32: fix SDL support in lolcore.
(edit) @1165   10 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1162   10 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1155   10 years gary win32: add a few predefined macros to the VS build system.
(edit) @1146   10 years sam win32: some compilation fixes here and there.
(edit) @968   10 years sam build: start adding Xbox 360 configuration settings to the VS projects.
(edit) @954   10 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @944   10 years sam build: add a Win64 cross-build script and upgrade glew to 1.7.0.
(edit) @912   10 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @911   10 years sam test: add a few Visual Studio 2010 project files and fix testsuite …
(edit) @910   10 years sam core: fix a bug on the PS3 version of lol_sin().
(edit) @906   10 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @699   11 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   11 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   11 years sam Add the Image class for better abstraction.
(edit) @680   11 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   11 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   11 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   11 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @648   11 years sam Add matrix determinant and inverse methods.
(edit) @614   11 years sam Copy all necessary DLLs to the target dir after a successful build.
(edit) @352   11 years sam Merge the Fusion class back into Board.
(edit) @340   11 years sam Add a Thumbs class to display the sidebar thumbnail icons.
(edit) @339   11 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @331   11 years sam Add an Interface class that displays the general interface.
(edit) @327   11 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @321   11 years sam Prepare the code architecture for the title screen animations.
(edit) @315   11 years sam Get rid of game.cpp and game.h.
(edit) @312   11 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   11 years sam Add pseudorandom functions for floats.
(edit) @288   11 years sam Skeleton for the particle emitter class.
(edit) @282   11 years sam Add a Text object for OSD and possibly other effects.
(edit) @281   11 years sam Store .vcxproj.filters files in SVN.
(edit) @279   11 years sam Play a few additional sounds (whip and pop).
(edit) @257   11 years sam Skeleton class for the Monster Mash.
(edit) @256   11 years sam SDL_mixer support on Win32.
(edit) @253   11 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   11 years sam Skeleton for sample entity and sampler manager classes.
(edit) @249   11 years sam Tweak vcxproj files for concurrent builds.
(edit) @247   11 years sam Fix VS2010 projects so that they don't hardcode paths.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(edit) @224   11 years sam Update the VS 2010 solution and projects to build both games.
(add) @219   11 years sam Win32 solution.
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