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trunk
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win32
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Rev
Age
Author
Log Message
(edit)
@339
11 years
sam
Start working on a new gameplay, codenamed "Fusion".
(edit)
@331
11 years
sam
Add an Interface class that displays the general interface.
(edit)
@327
11 years
sam
Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit)
@321
11 years
sam
Prepare the code architecture for the title screen animations.
(edit)
@315
11 years
sam
Get rid of game.cpp and game.h.
(edit)
@312
11 years
sam
Create the WorldEntity class, for objects with world coordinates.
(edit)
@293
11 years
sam
Add pseudorandom functions for floats.
(edit)
@288
11 years
sam
Skeleton for the particle emitter class.
(edit)
@282
11 years
sam
Add a Text object for OSD and possibly other effects.
(edit)
@281
11 years
sam
Store .vcxproj.filters files in SVN.
(edit)
@279
11 years
sam
Play a few additional sounds (whip and pop).
(edit)
@257
11 years
sam
Skeleton class for the Monster Mash.
(edit)
@256
11 years
sam
SDL_mixer support on Win32.
(edit)
@253
11 years
sam
Add preliminary support for sound samples. Implement click.
(edit)
@251
11 years
sam
Skeleton for sample entity and sampler manager classes.
(edit)
@249
11 years
sam
Tweak vcxproj files for concurrent builds.
(edit)
@247
11 years
sam
Fix VS2010 projects so that they don't hardcode paths.
(edit)
@227
11 years
sam
Spawn several pieces in Monsterz now that we can.
(edit)
@224
11 years
sam
Update the VS 2010 solution and projects to build both games.
(add)
@219
11 years
sam
Win32 solution.
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