source: trunk

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Diff Rev Age Author Log Message
(edit) @121   11 years sam Implement naive bold font printing.
(edit) @120   11 years sam Improve the timer accuracy even more.
(edit) @119   11 years carmie
(edit) @118   11 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   11 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @115   11 years sam Fix the extra data in the autotools-created tarballs.
(edit) @114   11 years sam Switch editor building scheme to GtkBuilder.
(edit) @113   11 years sam Create the todo list.
(edit) @112   11 years sam Proper delta time computation in both the game and the editor.
(edit) @111   11 years sam The frame counter is now an asset object.
(edit) @110   11 years sam Minor cleanup in the editor main code.
(edit) @109   11 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   11 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   11 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   11 years sam Make the Game class an asset like the others.
(edit) @105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   11 years sam Do not tick destroyed objects.
(edit) @103   11 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   11 years sam Implement a quit() mechanism in the Game class.
(edit) @101   11 years sam Implement ticking groups.
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   11 years sam Move all GTK stuff to a subdirectory.
(edit) @98   11 years sam Implement a naive garbage collector.
(edit) @97   11 years sam Add a few more autotools rules.
(edit) @96   11 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   11 years sam TileSet is now a child of Asset.
(edit) @94   11 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   11 years sam The GTK loop now works. Sort of.
(edit) @92   11 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   11 years sam Start of the GtkVideo implementation.
(edit) @90   11 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @89   11 years carmie
(edit) @88   11 years sam Fix images.
(edit) @87   11 years sam Naive font renderer prototype.
(edit) @86   11 years sam Standalone character image.
(edit) @85   11 years sam Simple tool to create a font file.
(edit) @84   11 years carmie
(edit) @83   11 years sam Update gfx makefile.
(edit) @82   11 years carmie
(edit) @81   11 years sam Minor Win32 compilation fixes.
(edit) @80   11 years carmie
(edit) @79   11 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @78   11 years sam Adapt all maps to the current naming scheme.
(edit) @77   11 years sam Fix tile image layers.
(edit) @76   11 years sam Fix error in tile code computation.
(edit) @75   11 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   11 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @73   11 years sam Convert all maps to CSV for easier parsing.
(edit) @72   11 years carmie
(edit) @71   11 years carmie
(edit) @70   11 years sam Breaking the map/layer code apart. Needs more work.
(edit) @69   11 years sam Update z sort doc.
(edit) @68   11 years sam Automatically generate PNG files.
(edit) @67   11 years carmie
(edit) @66   11 years sam Retrieve old city tiles.
(edit) @65   11 years sam Fix default tiler image.
(edit) @64   11 years carmie
(edit) @63   11 years sam Update maps to match new tilesets.
(edit) @62   11 years sam Update new test collections.
(edit) @61   11 years sam Split tilesets into 4 separate collections.
(edit) @60   11 years sam Helper map for z-sort.
(edit) @59   11 years sam New zsort doc.
(edit) @58   11 years sam Add clipping documentation.
(edit) @57   11 years sam Various fixes.
(edit) @56   11 years sam Fix default tile loader.
(edit) @55   11 years carmie
(edit) @54   11 years carmie
(edit) @53   11 years carmie
(edit) @52   11 years carmie
(edit) @51   11 years carmie
(edit) @50   11 years carmie
(edit) @49   11 years carmie
(edit) @48   11 years carmie
(edit) @47   11 years sam The layer name is no longer ignored.
(edit) @46   11 years sam More image tuning.
(edit) @45   11 years sam More image tuning.
(edit) @44   11 years sam Export bitmap from Inkscape instead of saving it as Cairo PNG.
(edit) @43   11 years sam Tuning images.
(edit) @42   11 years sam Add titles to doc images.
(edit) @41   11 years sam Fix image.
(edit) @40   11 years sam Better layer documentation, again.
(edit) @39   11 years sam Fix layer documentation.
(edit) @38   11 years sam Dynamically allocate layers when loading maps.
(edit) @37   11 years sam More map updates.
(edit) @36   11 years sam Clean up maps.
(edit) @35   11 years sam Update collision doc.
(edit) @34   11 years sam New document for layer format.
(edit) @33   11 years sam Test collisions.
(edit) @32   11 years sam Test character tiles, borrowed from Mana World and reworked.
(edit) @31   11 years sam New tiles.
(edit) @30   11 years carmie
(edit) @29   11 years carmie
(edit) @28   11 years carmie
(edit) @27   11 years sam Nice character outline tutorial.
(edit) @26   11 years sam Indoor map test.
(edit) @25   11 years sam Fix test map layers.
(edit) @24   11 years sam Sort layers before rendering.
(edit) @23   11 years sam Add ladder tiles.
(edit) @22   11 years sam Create a tile manager. There are no longer any GL calls in …
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