source: trunk

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Diff Rev Age Author Log Message
(edit) @134   13 years sam Minor fixes to the artwork images.
(edit) @133   13 years sam Fix z-sorting of tiles. For now.
(edit) @132   13 years sam Add a debug sprite to the scene.
(edit) @131   13 years sam Allow other classes to request the Game's Scene object.
(edit) @130   13 years sam Try to detect assets not calling their super tick methods. Already …
(edit) @129   13 years sam Minor optimisation in the garbage collection order.
(edit) @128   13 years sam Implement Timer::PollSeconds(), if necessary.
(edit) @127   13 years sam Improve the text appearance using an outline.
(edit) @126   13 years sam Minor updates here and there. Not worth mentioning.
(edit) @125   13 years sam Update todo list.
(edit) @124   13 years sam Make the editor more responsive by handling GTK events before waiting …
(edit) @123   13 years sam Make the GTK editor more responsive.
(edit) @122   13 years sam Implement the profiling system.
(edit) @121   13 years sam Implement naive bold font printing.
(edit) @120   13 years sam Improve the timer accuracy even more.
(edit) @119   13 years carmie
(edit) @118   13 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   13 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   13 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @115   13 years sam Fix the extra data in the autotools-created tarballs.
(edit) @114   13 years sam Switch editor building scheme to GtkBuilder.
(edit) @113   13 years sam Create the todo list.
(edit) @112   13 years sam Proper delta time computation in both the game and the editor.
(edit) @111   13 years sam The frame counter is now an asset object.
(edit) @110   13 years sam Minor cleanup in the editor main code.
(edit) @109   13 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   13 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   13 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   13 years sam Make the Game class an asset like the others.
(edit) @105   13 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   13 years sam Do not tick destroyed objects.
(edit) @103   13 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   13 years sam Implement a quit() mechanism in the Game class.
(edit) @101   13 years sam Implement ticking groups.
(edit) @100   13 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   13 years sam Move all GTK stuff to a subdirectory.
(edit) @98   13 years sam Implement a naive garbage collector.
(edit) @97   13 years sam Add a few more autotools rules.
(edit) @96   13 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   13 years sam TileSet is now a child of Asset.
(edit) @94   13 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   13 years sam The GTK loop now works. Sort of.
(edit) @92   13 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   13 years sam Start of the GtkVideo implementation.
(edit) @90   13 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @89   13 years carmie
(edit) @88   13 years sam Fix images.
(edit) @87   13 years sam Naive font renderer prototype.
(edit) @86   13 years sam Standalone character image.
(edit) @85   13 years sam Simple tool to create a font file.
(edit) @84   13 years carmie
(edit) @83   13 years sam Update gfx makefile.
(edit) @82   13 years carmie
(edit) @81   13 years sam Minor Win32 compilation fixes.
(edit) @80   13 years carmie
(edit) @79   13 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @78   13 years sam Adapt all maps to the current naming scheme.
(edit) @77   13 years sam Fix tile image layers.
(edit) @76   13 years sam Fix error in tile code computation.
(edit) @75   13 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   13 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @73   13 years sam Convert all maps to CSV for easier parsing.
(edit) @72   13 years carmie
(edit) @71   13 years carmie
(edit) @70   13 years sam Breaking the map/layer code apart. Needs more work.
(edit) @69   13 years sam Update z sort doc.
(edit) @68   13 years sam Automatically generate PNG files.
(edit) @67   13 years carmie
(edit) @66   13 years sam Retrieve old city tiles.
(edit) @65   13 years sam Fix default tiler image.
(edit) @64   13 years carmie
(edit) @63   13 years sam Update maps to match new tilesets.
(edit) @62   13 years sam Update new test collections.
(edit) @61   13 years sam Split tilesets into 4 separate collections.
(edit) @60   13 years sam Helper map for z-sort.
(edit) @59   13 years sam New zsort doc.
(edit) @58   13 years sam Add clipping documentation.
(edit) @57   13 years sam Various fixes.
(edit) @56   13 years sam Fix default tile loader.
(edit) @55   13 years carmie
(edit) @54   13 years carmie
(edit) @53   13 years carmie
(edit) @52   13 years carmie
(edit) @51   13 years carmie
(edit) @50   13 years carmie
(edit) @49   13 years carmie
(edit) @48   13 years carmie
(edit) @47   13 years sam The layer name is no longer ignored.
(edit) @46   13 years sam More image tuning.
(edit) @45   13 years sam More image tuning.
(edit) @44   13 years sam Export bitmap from Inkscape instead of saving it as Cairo PNG.
(edit) @43   13 years sam Tuning images.
(edit) @42   13 years sam Add titles to doc images.
(edit) @41   13 years sam Fix image.
(edit) @40   13 years sam Better layer documentation, again.
(edit) @39   13 years sam Fix layer documentation.
(edit) @38   13 years sam Dynamically allocate layers when loading maps.
(edit) @37   13 years sam More map updates.
(edit) @36   13 years sam Clean up maps.
(edit) @35   13 years sam Update collision doc.
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